Player Matchup

Thanatos
Thanatos
Seraziel
Thanatos
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
204W - 156L
1,602 Elo+
Party 1
Ao Kuang
Ao Kuang
bobtman11
Ao Kuang
Level 81
God Stats
3W - 1L
1,665 SR
Queue Stats
205W - 132L
1,665 Elo+
Party 1
Horus
Horus
hababa2
Horus
Level 103
God Stats
1W - 3L
1,249 SR
Queue Stats
304W - 207L
1,606 Elo+
Party 1
Team Averages
Level 101
1,471 SR
1,624 Elo+

VS

Team Averages
Level 80
1,568 SR
1,538 Elo+
Medusa
Medusa
DGAFprincess666
Medusa
Level 103
God Stats
78W - 77L
1,508 SR
Queue Stats
191W - 215L
1,484 Elo+
Solo
Ares
Ares
Matrix Swag
Ares
Level 78
God Stats
30W - 25L
1,581 SR
Queue Stats
456W - 431L
1,568 Elo+
Party 2
Sol
Sol
SolaMentae
Sol
Level 60
God Stats
18W - 18L
1,616 SR
Queue Stats
191W - 185L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Seraziel
Thanatos
17
10 / 2 / 12
12,674
792
19,426
16,874
6,721
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ao Kuang
bobtman11
Ao Kuang
15
10 / 3 / 6
12,256
766
13,254
16,178
5,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Horus
hababa2
Horus
15
5 / 5 / 19
12,526
783
15,313
20,402
20,927
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 10 / 4
10,139
634
10,837
15,941
5,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
1 / 8 / 9
10,886
680
6,794
23,429
27,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
7 / 7 / 3
11,380
711
21,670
17,445
5,568
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
26
25
Kills
10
10
Deaths
25
37
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
10
4
0.4
L
1
8
9
0.69
W
Thanatos
Seraziel
Thanatos
10
2
12
8
L
7
7
3
1.21
W
Ao Kuang
bobtman11
Ao Kuang
10
3
6
4.33
W
Horus
hababa2
Horus
5
5
19
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,993
Damage
39,301
53,454
Taken
56,815
33,396
Mitigated
38,575
18,534
Healing
10,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,837
6,131
0
1,476
15,941
5,672
1,304
2,461
13,480
0
34,582
L
6,794
808
0
2,890
23,429
27,335
0
6,215
17,214
14,831
0
W
Thanatos
Seraziel
Thanatos
19,426
6,079
0
9,787
16,874
6,721
2,513
8,173
8,701
0
57,267
L
21,670
6,508
236
5,411
17,445
5,568
1,064
4,341
13,104
59,150
0
W
Ao Kuang
bobtman11
Ao Kuang
13,254
4,043
0
2,293
16,178
5,748
509
10,812
5,366
32,123
3,630
W
Horus
hababa2
Horus
15,313
7,066
2,232
4,222
20,402
20,927
66
10,040
10,362
0
33,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,456
Gold Earned
32,405
139
Minions Killed
135
8
Camps Cleared
4
945,828
Distance Traveled
766,835
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,139
634
43
3
1
250,262
0
L
Ares
10,886
680
17
1
0
252,792
7
W
Thanatos
12,674
792
75
5
3
332,330
0
L
Sol
11,380
711
75
5
3
263,781
2
W
Ao Kuang
12,256
766
38
2
3
304,947
2
W
Horus
12,526
783
26
2
2
308,551
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role