Player Matchup

Artio
Artio
Platinum IV
ATOMIC GAMER360
Artio
Platinum IV
Level 157
God Stats
0W - 2L
1,342 SR
Queue Stats
214W - 217L
1,689 MMR
Solo
Sol
Sol
Platinum IV
Hammer Of Boom
Sol
Platinum IV
Level 159
God Stats
14W - 11L
1,549 SR
Queue Stats
107W - 93L
1,730 MMR
Solo
Loki
Loki
Gold II
MPTpherform
Loki
Gold II
Level 60
God Stats
15W - 13L
1,597 SR
Queue Stats
167W - 167L
1,690 MMR
Solo
Olorun
Olorun
Gold I
MataRatasPRO920
Olorun
Gold I
Level 155
God Stats
11W - 12L
1,565 SR
Queue Stats
577W - 587L
1,694 MMR
Solo
Fenrir
Fenrir
Platinum V
xKHAIMERAx
Fenrir
Platinum V
Level 128
God Stats
33W - 34L
1,574 SR
Queue Stats
710W - 714L
1,702 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,525 SR
1,701 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 127
1,584 SR
1,701 MMR
Achilles
Achilles
Platinum III
Gui_impiedoso
Achilles
Platinum III
Level 140
God Stats
3W - 2L
1,715 SR
Queue Stats
103W - 88L
1,737 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
MaxisMud
Cthulhu
Gold IV
Level 57
God Stats
1W - 1L
1,224 SR
Queue Stats
9W - 5L
1,604 MMR
Party 2
Hachiman
Hachiman
Platinum II
MitchBearPig
Hachiman
Platinum II
Level 160
God Stats
3W - 3L
1,636 SR
Queue Stats
149W - 143L
1,805 MMR
Party 2
Tiamat
Tiamat
Gold III
ViniSegantin
Tiamat
Gold III
Level 147
God Stats
1W - 1L
1,705 SR
Queue Stats
50W - 36L
1,675 MMR
Party 1
Bastet
Bastet
Gold I
ismaelmg363
Bastet
Gold I
Level 129
God Stats
29W - 31L
1,638 SR
Queue Stats
208W - 212L
1,681 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 4
8,879
386
6,787
22,244
19,717
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
3 / 2 / 6
11,198
487
15,716
17,402
6,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
7 / 5 / 5
12,278
534
11,371
16,330
5,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
0 / 7 / 1
11,398
496
7,651
17,949
6,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
xKHAIMERAx
Fenrir
17
5 / 2 / 2
11,428
497
13,552
15,585
14,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
ArachneAthenaOdinPersephoneMorgan Le Fay

VS

Bans
GebSobekThe MorriganIzanamiScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Gui_impiedoso
Achilles
17
1 / 3 / 6
10,811
470
9,066
22,510
22,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cthulhu
MaxisMud
Cthulhu
20
4 / 2 / 4
12,950
563
11,682
15,058
16,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hachiman
MitchBearPig
Hachiman
20
9 / 1 / 5
14,138
615
19,081
14,664
5,659
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
19
2 / 6 / 6
11,978
521
12,278
15,914
9,563
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bastet
19
3 / 5 / 7
11,970
520
12,174
18,279
6,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
47
16
Kills
19
19
Deaths
17
18
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
W
Achilles
Gui_impiedoso
Achilles
1
3
6
1.33
L
3
2
6
3
L
7
5
5
1.9
L
0
7
1
0.07
W
Cthulhu
MaxisMud
Cthulhu
4
2
4
3
W
Hachiman
MitchBearPig
Hachiman
9
1
5
11.5
W
Tiamat
2
6
6
0.83
W
Bastet
3
5
7
1.3
L
Fenrir
xKHAIMERAx
Fenrir
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,077
Damage
64,281
89,510
Taken
86,425
52,852
Mitigated
60,876
36,362
Healing
32,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,787
688
535
6,538
22,244
19,717
0
6,621
15,419
30,915
0
W
Achilles
Gui_impiedoso
Achilles
9,066
2,293
0
3,835
22,510
22,412
103
9,902
12,608
0
39,088
L
15,716
3,775
0
10,603
17,402
6,948
0
5,969
11,331
94,432
10,992
L
11,371
2,291
0
3,980
16,330
5,760
390
4,260
12,017
0
79,818
L
7,651
4,580
199
8,299
17,949
6,053
710
499
17,400
111,868
0
W
Cthulhu
MaxisMud
Cthulhu
11,682
198
222
5,464
15,058
16,869
306
3,117
11,404
88,677
0
W
Hachiman
MitchBearPig
Hachiman
19,081
11,746
0
9,038
14,664
5,659
3,158
4,190
10,371
0
132,052
W
Tiamat
12,278
1,836
101
5,218
15,914
9,563
86
7,000
8,815
85,693
0
W
Bastet
12,174
3,940
0
8,128
18,279
6,373
45
5,110
12,933
0
92,445
L
Fenrir
xKHAIMERAx
Fenrir
13,552
1,531
0
6,208
15,585
14,374
924
5,599
9,132
667
59,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,181
Gold Earned
61,847
644
Minions Killed
719
0
Camps Cleared
0
2,106,399
Distance Traveled
2,209,985
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,879
386
42
2
0
413,721
7
W
Achilles
10,811
470
45
2
0
458,281
5
L
Sol
11,198
487
201
9
0
422,454
6
L
Loki
12,278
534
114
5
0
469,047
4
L
Olorun
11,398
496
162
7
0
388,019
1
W
Cthulhu
12,950
563
156
7
0
410,259
8
W
Hachiman
14,138
615
221
10
0
421,982
3
W
Tiamat
11,978
521
165
7
0
420,478
4
W
Bastet
11,970
520
132
6
0
498,985
5
L
Fenrir
11,428
497
125
5
0
413,158
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role