Player Matchup

Chaac
Chaac
 
Chaac
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Arijane
Nu Wa
Level 20
God Stats
3W - 0L
1,731 SR
Queue Stats
8W - 4L
1,751 Elo+
Solo
Pele
Pele
IceVirusX
Pele
Level 78
God Stats
2W - 1L
1,606 SR
Queue Stats
91W - 68L
1,540 Elo+
Party 1
Yemoja
Yemoja
LumineTenebris
Yemoja
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 3L
1,216 Elo+
Party 1
Charybdis
Charybdis
xT3MP3STx
Charybdis
Level 29
God Stats
22W - 10L
1,553 SR
Queue Stats
97W - 86L
1,432 Elo+
Solo
Team Averages
Level 32
1,578 SR
1,488 Elo+

VS

Team Averages
Level 22
1,614 SR
1,538 Elo+
Pele
Pele
Arcticfox819
Pele
Level 25
God Stats
0W - 2L
1,406 SR
Queue Stats
8W - 4L
1,470 Elo+
Solo
Nox
Nox
DanStevis
Nox
Level 8
God Stats
8W - 3L
1,956 SR
Queue Stats
9W - 4L
1,657 Elo+
Party 2
Cthulhu
Cthulhu
Dismondo
Cthulhu
Level 44
God Stats
3W - 3L
1,710 SR
Queue Stats
10W - 7L
1,657 Elo+
Party 2
Amaterasu
Amaterasu
EuVoCaiiiirr
Amaterasu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
MagnuxBane
Sol
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 66L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
1 / 2 / 0
8,348
557
2,238
7,181
3,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Nu Wa
Arijane
Nu Wa
15
5 / 0 / 3
9,711
647
10,372
4,068
1,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Pele
15
5 / 1 / 3
9,261
617
5,381
10,436
4,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 3 / 9
7,977
532
4,821
12,686
12,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
xT3MP3STx
Charybdis
15
9 / 4 / 2
9,647
643
13,862
9,966
3,501
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
6,942
463
3,746
9,442
2,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 6 / 2
6,650
443
4,873
9,097
2,831
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Dismondo
Cthulhu
11
4 / 3 / 2
7,396
493
6,796
14,054
12,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
EuVoCaiiiirr
Amaterasu
7
1 / 2 / 0
5,607
374
1,220
5,936
2,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
0 / 6 / 1
6,970
465
5,067
10,744
3,609
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
20
Kills
10
10
Deaths
20
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
2
0
0.5
L
2
3
1
0.83
W
Nu Wa
Arijane
Nu Wa
5
0
3
6.5
L
3
6
2
0.67
L
Cthulhu
Dismondo
Cthulhu
4
3
2
1.67
L
Amaterasu
EuVoCaiiiirr
Amaterasu
1
2
0
0.5
W
Pele
5
1
3
6.5
W
0
3
9
1.5
L
0
6
1
0.08
W
Charybdis
xT3MP3STx
Charybdis
9
4
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,674
Damage
21,702
44,337
Taken
49,273
25,148
Mitigated
24,532
11,261
Healing
9,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
2,238
695
0
2,729
7,181
3,851
1,428
0
7,181
0
42,704
L
3,746
1,388
0
2,134
9,442
2,717
372
3,104
6,338
0
37,718
W
Nu Wa
Arijane
Nu Wa
10,372
1,490
0
560
4,068
1,158
3,049
1,788
2,280
60,329
0
L
4,873
664
0
250
9,097
2,831
0
3,310
5,787
17,015
0
L
Cthulhu
Dismondo
Cthulhu
6,796
550
0
3,502
14,054
12,634
0
3,076
10,978
25,513
0
L
Amaterasu
EuVoCaiiiirr
Amaterasu
1,220
778
0
1,424
5,936
2,741
452
1,058
4,878
0
16,393
W
Pele
5,381
1,234
0
2,576
10,436
4,097
2,845
2,323
8,113
0
66,763
W
4,821
855
1,039
2,349
12,686
12,541
0
7,254
5,432
16,852
0
L
5,067
1,559
0
2,507
10,744
3,609
0
4,645
6,099
41,171
3,895
W
Charybdis
xT3MP3STx
Charybdis
13,862
7,198
0
2,008
9,966
3,501
578
5,097
4,869
0
63,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,944
Gold Earned
33,565
456
Minions Killed
268
0
Camps Cleared
0
1,342,684
Distance Traveled
1,174,752
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,348
557
84
6
0
293,152
1
L
Pele
6,942
463
79
5
0
316,063
1
W
Nu Wa
9,711
647
128
9
0
272,995
4
L
Nox
6,650
443
40
3
0
246,550
3
L
Cthulhu
7,396
493
28
2
0
274,275
0
L
Amaterasu
5,607
374
27
2
0
111,765
2
W
Pele
9,261
617
110
7
0
288,689
3
W
Yemoja
7,977
532
26
2
0
239,714
0
L
Sol
6,970
465
94
6
0
226,099
4
W
Charybdis
9,647
643
108
7
0
248,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role