Player Matchup

Merlin
Merlin
HTKoru
Merlin
Level 61
God Stats
12W - 10L
1,606 SR
Queue Stats
57W - 58L
1,602 Elo+
Party 1
Ares
Ares
Wikenny
Ares
Level 19
God Stats
3W - 9L
1,500 SR
Queue Stats
49W - 56L
1,567 Elo+
Party 1
Sun Wukong
Sun Wukong
Windslash2r
Sun Wukong
Level 55
God Stats
2W - 1L
1,246 SR
Queue Stats
46W - 55L
1,597 Elo+
Party 1
Team Averages
Level 45
1,451 SR
1,589 Elo+

VS

Team Averages
Level 55
1,352 SR
1,381 Elo+
Hel
Hel
 
Hel
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
RaphaHellBR
Bellona
Level 24
God Stats
0W - 4L
1,130 SR
Queue Stats
3W - 6L
1,376 Elo+
Solo
Fenrir
Fenrir
gianmarcosg
Fenrir
Level 14
God Stats
1W - 2L
1,425 SR
Queue Stats
1W - 3L
1,267 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
HTKoru
Merlin
17
3 / 1 / 5
12,573
629
23,920
12,656
5,096
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
Wikenny
Ares
16
2 / 2 / 6
13,166
658
10,722
16,281
20,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
Windslash2r
Sun Wukong
15
3 / 3 / 5
12,100
605
12,565
13,217
13,085
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
2 / 4 / 4
11,958
598
17,078
20,873
8,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
RaphaHellBR
Bellona
14
1 / 3 / 5
10,921
546
11,466
19,462
11,172
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
13
3 / 1 / 2
11,073
554
4,311
10,809
7,224
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
8
Kills
6
6
Deaths
8
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
4
4
1
W
Merlin
HTKoru
Merlin
3
1
5
5.5
L
Bellona
RaphaHellBR
Bellona
1
3
5
1.17
W
Ares
Wikenny
Ares
2
2
6
2.5
W
Sun Wukong
Windslash2r
Sun Wukong
3
3
5
1.83
L
Fenrir
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,207
Damage
32,855
42,154
Taken
51,144
38,651
Mitigated
26,794
11,706
Healing
21,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
17,078
397
8,528
10,776
20,873
8,398
47
13,073
7,308
81,707
0
W
Merlin
HTKoru
Merlin
23,920
467
108
4,309
12,656
5,096
391
4,221
8,435
81,089
0
L
Bellona
RaphaHellBR
Bellona
11,466
2,630
0
464
19,462
11,172
0
14,189
4,884
0
28,172
W
Ares
Wikenny
Ares
10,722
1,151
0
3,735
16,281
20,470
435
7,769
8,512
28,116
0
W
Sun Wukong
Windslash2r
Sun Wukong
12,565
2,345
0
3,554
13,217
13,085
884
7,134
6,083
0
52,835
L
Fenrir
4,311
1,044
0
1,757
10,809
7,224
0
7,659
2,837
0
8,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,839
Gold Earned
33,952
216
Minions Killed
220
11
Camps Cleared
7
1,179,742
Distance Traveled
1,180,708
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,958
598
168
8
4
404,253
3
W
Merlin
12,573
629
126
6
3
394,836
2
L
Bellona
10,921
546
39
2
2
416,895
6
W
Ares
13,166
658
33
2
2
377,886
7
W
Sun Wukong
12,100
605
57
3
6
407,020
3
L
Fenrir
11,073
554
13
1
1
359,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role