Player Matchup

Cerberus
Cerberus
MarvelousFilip
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,231 Elo+
Party 2
Cabrakan
Cabrakan
Vincentiossi
Cabrakan
Level 29
God Stats
11W - 12L
1,613 SR
Queue Stats
151W - 153L
1,470 Elo+
Party 2
Ares
Ares
b4nkrpTT
Ares
Level 28
God Stats
30W - 22L
1,653 SR
Queue Stats
151W - 153L
1,470 Elo+
Party 2
Ymir
Ymir
haazaah6
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,374 Elo+
Solo
Ao Kuang
Ao Kuang
superdarkhorse
Ao Kuang
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 76L
1,488 Elo+
Solo
Team Averages
Level 18
1,553 SR
1,407 Elo+

VS

Team Averages
Level 17
1,466 SR
1,619 Elo+
Guan Yu
Guan Yu
BarracuddaBR
Guan Yu
Level 18
God Stats
1W - 0L
1,197 SR
Queue Stats
100W - 36L
1,760 Elo+
Party 1
Olorun
Olorun
Cophmi
Olorun
Level 6
God Stats
2W - 2L
1,319 SR
Queue Stats
65W - 40L
1,505 Elo+
Solo
Skadi
Skadi
Slothliciouss
Skadi
Level 10
God Stats
2W - 2L
1,338 SR
Queue Stats
15W - 14L
1,349 Elo+
Solo
Anubis
Anubis
Tenderbawls
Anubis
Level 24
God Stats
7W - 0L
1,722 SR
Queue Stats
45W - 11L
1,765 Elo+
Party 1
Bellona
Bellona
dersotheisenBR
Bellona
Level 26
God Stats
120W - 71L
1,753 SR
Queue Stats
145W - 82L
1,717 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
0 / 6 / 2
8,169
908
6,562
20,486
20,128
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cabrakan
Vincentiossi
Cabrakan
15
0 / 8 / 3
9,165
1,018
13,317
27,783
31,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
14
2 / 11 / 1
9,056
1,006
7,439
25,441
18,969
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ymir
15
1 / 8 / 3
8,988
999
7,972
21,115
18,242
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
14
3 / 13 / 2
9,213
1,024
10,666
20,439
6,675
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

0

VS

Team 2 Tickets

313

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BarracuddaBR
Guan Yu
18
8 / 0 / 30
11,239
1,249
19,057
10,932
15,387
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Olorun
Cophmi
Olorun
17
4 / 3 / 30
10,627
1,181
16,229
9,916
3,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
8 / 1 / 26
11,006
1,223
20,598
7,087
2,578
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Anubis
19
16 / 2 / 26
12,439
1,382
31,015
12,301
13,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
10 / 0 / 29
12,185
1,354
21,522
11,275
9,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
187
6
Kills
46
46
Deaths
6
11
Assists
141
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
BarracuddaBR
Guan Yu
8
0
30
23
W
Olorun
Cophmi
Olorun
4
3
30
6.33
L
Cerberus
0
6
2
0.17
W
8
1
26
21
W
Anubis
16
2
26
14.5
L
Cabrakan
Vincentiossi
Cabrakan
0
8
3
0.19
L
Ares
2
11
1
0.23
W
10
0
29
24.5
L
Ymir
1
8
3
0.31
L
Ao Kuang
3
13
2
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,956
Damage
108,421
115,264
Taken
51,511
95,146
Mitigated
44,436
9,195
Healing
19,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
BarracuddaBR
Guan Yu
19,057
7,689
4,982
3,423
10,932
15,387
0
9,792
1,140
0
25,013
W
Olorun
Cophmi
Olorun
16,229
9,800
489
3,213
9,916
3,918
0
9,066
850
26,777
3,602
L
Cerberus
6,562
579
0
3,533
20,486
20,128
0
8,072
12,276
18,268
0
W
20,598
13,449
0
1,299
7,087
2,578
0
5,869
1,218
0
43,966
W
Anubis
31,015
2,506
0
4,918
12,301
13,035
0
11,567
734
53,430
0
L
Cabrakan
Vincentiossi
Cabrakan
13,317
527
0
1,170
27,783
31,132
0
11,638
15,796
34,036
0
L
Ares
7,439
391
742
337
25,441
18,969
0
10,328
14,852
13,796
0
W
21,522
7,321
0
1,363
11,275
9,518
0
9,662
1,613
0
32,580
L
Ymir
7,972
1,245
686
1,267
21,115
18,242
0
5,632
15,296
26,966
0
L
Ao Kuang
10,666
2,718
0
1,460
20,439
6,675
0
9,601
10,612
17,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,591
Gold Earned
57,496
148
Minions Killed
174
3
Camps Cleared
9
746,367
Distance Traveled
887,858
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,239
1,249
15
2
1
200,317
0
W
Olorun
10,627
1,181
37
4
3
156,883
0
L
Cerberus
8,169
908
30
3
1
131,095
1
W
Skadi
11,006
1,223
51
6
2
179,778
0
W
Anubis
12,439
1,382
51
6
1
148,547
1
L
Cabrakan
9,165
1,018
51
6
0
168,804
0
L
Ares
9,056
1,006
5
1
1
139,073
0
W
Bellona
12,185
1,354
20
2
2
202,333
0
L
Ymir
8,988
999
49
5
0
148,481
3
L
Ao Kuang
9,213
1,024
13
1
1
158,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role