Player Matchup

Hercules
Hercules
DivineMurdera
Hercules
Level 126
God Stats
5W - 2L
1,679 SR
Queue Stats
9W - 6L
1,568 Elo+
Solo
Zeus
Zeus
Inkque
Zeus
Level 121
God Stats
2W - 0L
1,879 SR
Queue Stats
33W - 30L
1,547 Elo+
Solo
Chaac
Chaac
Turvoe
Chaac
Level 117
God Stats
28W - 15L
1,658 SR
Queue Stats
663W - 632L
1,559 Elo+
Solo
Anhur
Anhur
bubblebuddy05
Anhur
Level 147
God Stats
4W - 8L
1,356 SR
Queue Stats
58W - 74L
1,488 Elo+
Solo
Nu Wa
Nu Wa
ㅠ므ㅠㅁㅇㅁ행
Nu Wa
Level 80
God Stats
19W - 6L
1,732 SR
Queue Stats
30W - 16L
1,644 Elo+
Solo
Team Averages
Level 118
1,661 SR
1,561 Elo+

VS

Team Averages
Level 118
1,666 SR
1,601 Elo+
Chang'e
Chang'e
NexturnChris
Chang'e
Level 129
God Stats
0W - 1L
1,739 SR
Queue Stats
0W - 2L
1,303 Elo+
Party 1
Gilgamesh
Gilgamesh
OakenshieldDecc
Gilgamesh
Level 152
God Stats
1W - 2L
1,746 SR
Queue Stats
22W - 7L
1,719 Elo+
Party 1
Anhur
Anhur
SickFedoraTricks
Anhur
Level 29
God Stats
0W - 1L
1,683 SR
Queue Stats
11W - 2L
1,868 Elo+
Party 1
Janus
Janus
Zomborkus
Janus
Level 157
God Stats
0W - 1L
1,631 SR
Queue Stats
14W - 6L
1,636 Elo+
Party 1
Cthulhu
Cthulhu
xCISAx
Cthulhu
Level 125
God Stats
3W - 5L
1,530 SR
Queue Stats
11W - 14L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DivineMurdera
Hercules
14
0 / 1 / 14
8,886
889
5,046
16,134
9,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zeus
Inkque
Zeus
17
15 / 2 / 7
11,940
1,194
22,240
9,300
2,903
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
Turvoe
Chaac
15
4 / 0 / 16
9,477
948
8,357
10,335
13,236
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
5 / 0 / 14
9,674
967
9,309
6,779
1,910
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 2 / 16
9,817
982
8,353
6,664
1,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
NexturnChris
Chang'e
12
1 / 4 / 2
6,940
694
4,330
10,047
6,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gilgamesh
OakenshieldDecc
Gilgamesh
13
0 / 8 / 3
7,108
711
6,863
13,954
9,482
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 4 / 0
8,483
848
12,788
13,118
4,615
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Janus
Zomborkus
Janus
13
0 / 7 / 1
6,412
641
3,759
11,380
3,580
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
xCISAx
Cthulhu
13
0 / 6 / 2
6,770
677
9,139
14,058
14,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
13
29
Kills
5
5
Deaths
29
67
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
DivineMurdera
Hercules
0
1
14
7
W
Zeus
Inkque
Zeus
15
2
7
9.25
L
Chang'e
NexturnChris
Chang'e
1
4
2
0.5
L
Gilgamesh
OakenshieldDecc
Gilgamesh
0
8
3
0.19
L
4
4
0
1
W
Chaac
Turvoe
Chaac
4
0
16
12
L
Janus
Zomborkus
Janus
0
7
1
0.07
W
5
0
14
12
L
Cthulhu
xCISAx
Cthulhu
0
6
2
0.17
W
5
2
16
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,305
Damage
36,879
49,212
Taken
62,557
29,283
Mitigated
38,321
22,697
Healing
8,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DivineMurdera
Hercules
5,046
1,597
1,541
10,398
16,134
9,583
267
5,190
10,599
0
22,191
W
Zeus
Inkque
Zeus
22,240
4,268
274
2,393
9,300
2,903
1,607
4,135
4,903
47,777
0
L
Chang'e
NexturnChris
Chang'e
4,330
259
887
1,812
10,047
6,084
66
5,195
4,852
21,081
0
L
Gilgamesh
OakenshieldDecc
Gilgamesh
6,863
1,601
84
868
13,954
9,482
0
6,051
7,903
0
23,843
L
12,788
6,366
0
2,518
13,118
4,615
2
6,770
6,348
0
32,907
W
Chaac
Turvoe
Chaac
8,357
1,044
0
4,504
10,335
13,236
470
3,368
6,705
0
22,410
L
Janus
Zomborkus
Janus
3,759
169
0
424
11,380
3,580
0
6,092
5,288
24,253
0
W
9,309
3,282
0
1,394
6,779
1,910
1,715
2,521
4,091
0
33,578
L
Cthulhu
xCISAx
Cthulhu
9,139
440
513
950
14,058
14,560
0
6,611
7,447
22,961
0
W
8,353
3,201
195
1,998
6,664
1,651
3,225
1,312
5,268
32,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,794
Gold Earned
35,713
265
Minions Killed
217
11
Camps Cleared
5
1,064,388
Distance Traveled
954,699
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,886
889
44
4
1
239,023
2
W
Zeus
11,940
1,194
53
5
3
183,335
0
L
Chang'e
6,940
694
34
3
0
179,617
0
L
Gilgamesh
7,108
711
41
4
0
195,941
4
L
Anhur
8,483
848
59
6
3
190,020
1
W
Chaac
9,477
948
39
4
1
210,147
0
L
Janus
6,412
641
45
5
1
183,364
0
W
Anhur
9,674
967
80
8
3
223,838
1
L
Cthulhu
6,770
677
38
4
1
205,757
3
W
Nu Wa
9,817
982
49
5
3
208,045
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role