Player Matchup

Sol
Sol
Bambalamm
Sol
Level 40
God Stats
40W - 19L
1,695 SR
Queue Stats
212W - 115L
1,750 Elo+
Party 2
Cupid
Cupid
BashWatson
Cupid
Level 159
God Stats
3W - 1L
1,801 SR
Queue Stats
307W - 132L
1,790 Elo+
Party 2
Bellona
Bellona
powderedwaffle
Bellona
Level 104
God Stats
7W - 2L
1,731 SR
Queue Stats
205W - 102L
1,740 Elo+
Party 2
Team Averages
Level 101
1,742 SR
1,760 Elo+

VS

Team Averages
Level 31
1,500 SR
1,183 Elo+
Yemoja
Yemoja
CLIPZ01
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,183 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Midsomerdays
Morgan Le Fay
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,183 Elo+
Party 1
Izanami
Izanami
NateNasty
Izanami
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,183 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 9
6,673
834
4,993
4,387
1,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cupid
11
3 / 1 / 10
7,057
882
7,580
5,414
1,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
11 / 0 / 3
8,265
1,033
8,043
7,452
6,136
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CLIPZ01
Yemoja
8
0 / 5 / 1
5,388
674
2,565
9,024
4,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Morgan Le Fay
Midsomerdays
Morgan Le Fay
9
1 / 6 / 0
5,629
704
4,137
7,331
2,339
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
NateNasty
Izanami
8
0 / 5 / 1
5,085
636
2,265
8,063
2,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
16
Kills
1
1
Deaths
16
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
0
9
6.5
W
Cupid
3
1
10
8
L
Yemoja
CLIPZ01
Yemoja
0
5
1
0.1
L
Morgan Le Fay
Midsomerdays
Morgan Le Fay
1
6
0
0.17
L
Izanami
NateNasty
Izanami
0
5
1
0.1
W
11
0
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,616
Damage
8,967
17,253
Taken
24,418
9,261
Mitigated
8,641
6,150
Healing
3,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,993
1,607
0
2,593
4,387
1,403
1,147
1,408
2,979
21,542
3,163
W
Cupid
7,580
2,453
332
1,490
5,414
1,722
929
2,427
2,987
0
26,939
L
Yemoja
CLIPZ01
Yemoja
2,565
881
549
1,393
9,024
4,001
0
1,517
7,507
6,303
0
L
Morgan Le Fay
Midsomerdays
Morgan Le Fay
4,137
463
0
561
7,331
2,339
0
1,363
5,968
11,224
0
L
Izanami
NateNasty
Izanami
2,265
1,908
0
819
8,063
2,301
0
1,977
6,086
0
15,408
W
8,043
1,610
75
1,660
7,452
6,136
475
3,036
4,416
0
21,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,995
Gold Earned
16,102
103
Minions Killed
52
6
Camps Cleared
2
461,860
Distance Traveled
332,250
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,673
834
37
5
2
147,351
2
W
Cupid
7,057
882
45
6
0
135,692
1
L
Yemoja
5,388
674
10
1
1
107,410
0
L
Morgan Le Fay
5,629
704
17
2
1
110,486
2
L
Izanami
5,085
636
25
3
0
114,354
4
W
Bellona
8,265
1,033
21
3
4
178,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role