Player Matchup

Hercules
Hercules
FrogiozZ_YT
Hercules
Level 106
God Stats
19W - 13L
1,379 SR
Queue Stats
357W - 344L
1,472 Elo+
Party 1
Sun Wukong
Sun Wukong
HenSoCold
Sun Wukong
Level 21
God Stats
3W - 3L
1,513 SR
Queue Stats
79W - 77L
1,298 Elo+
Party 1
Achilles
Achilles
Ttv-_-not_good
Achilles
Level 45
God Stats
7W - 5L
1,682 SR
Queue Stats
261W - 286L
1,477 Elo+
Party 1
Neith
Neith
Unmade-_-
Neith
Level 26
God Stats
56W - 39L
1,610 SR
Queue Stats
164W - 180L
1,453 Elo+
Party 1
Izanami
Izanami
maserati908
Izanami
Level 5
God Stats
1W - 0L
1,846 SR
Queue Stats
5W - 3L
1,245 Elo+
Party 1
Team Averages
Level 41
1,606 SR
1,389 Elo+

VS

Team Averages
Level 13
1,400 SR
1,318 Elo+
Sol
Sol
BRaVo_XRaY
Sol
Level 26
God Stats
34W - 42L
1,472 SR
Queue Stats
103W - 116L
1,428 Elo+
Solo
Ra
Ra
Haeltz20
Ra
Level 12
God Stats
2W - 4L
1,236 SR
Queue Stats
10W - 13L
1,408 Elo+
Solo
Tsukuyomi
Tsukuyomi
ThomasShelby500
Tsukuyomi
Level 7
God Stats
2W - 3L
1,553 SR
Queue Stats
6W - 9L
1,328 Elo+
Solo
Bellona
Bellona
Tsukirigiri
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,074 Elo+
Solo
Sun Wukong
Sun Wukong
mentira-movido2
Sun Wukong
Level 17
God Stats
3W - 13L
1,242 SR
Queue Stats
13W - 25L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FrogiozZ_YT
Hercules
20
5 / 0 / 10
14,239
509
7,589
21,908
26,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
HenSoCold
Sun Wukong
20
8 / 1 / 13
13,584
485
12,505
18,609
11,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
20
17 / 1 / 13
15,458
552
23,436
25,346
13,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
Unmade-_-
Neith
20
14 / 0 / 12
14,445
516
20,693
17,795
9,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
maserati908
Izanami
20
8 / 1 / 17
14,450
516
22,967
21,493
9,801
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 7 / 1
12,741
455
23,084
23,941
6,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 7 / 0
9,612
343
6,825
12,880
4,037
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
ThomasShelby500
Tsukuyomi
16
1 / 13 / 0
10,798
386
10,285
21,468
6,751
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
Tsukirigiri
Bellona
14
1 / 22 / 1
9,708
347
12,774
38,795
37,310
Cudgel

Cudgel

+10
Physical Power
+50
Health

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
mentira-movido2
Sun Wukong
14
0 / 7 / 0
9,447
337
7,939
22,701
20,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
5
52
Kills
3
3
Deaths
56
65
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
Hercules
FrogiozZ_YT
Hercules
5
0
10
10
L
0
7
0
0
W
Sun Wukong
HenSoCold
Sun Wukong
8
1
13
14.5
L
Tsukuyomi
ThomasShelby500
Tsukuyomi
1
13
0
0.08
L
Bellona
Tsukirigiri
Bellona
1
22
1
0.07
W
Achilles
17
1
13
23.5
W
Neith
Unmade-_-
Neith
14
0
12
20
W
Izanami
maserati908
Izanami
8
1
17
16.5
L
Sun Wukong
mentira-movido2
Sun Wukong
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,190
Damage
60,907
105,151
Taken
119,785
70,715
Mitigated
75,237
50,176
Healing
19,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,084
5,931
18
11,897
23,941
6,177
283
0
23,843
99,249
0
W
Hercules
FrogiozZ_YT
Hercules
7,589
1,835
721
12,691
21,908
26,840
2,243
3,980
17,463
0
83,408
L
6,825
1,045
746
2,979
12,880
4,037
56
0
12,776
59,083
0
W
Sun Wukong
HenSoCold
Sun Wukong
12,505
4,251
10
6,671
18,609
11,546
1,125
3,194
14,927
0
67,310
L
Tsukuyomi
ThomasShelby500
Tsukuyomi
10,285
3,263
0
564
21,468
6,751
808
0
21,274
0
61,289
L
Bellona
Tsukirigiri
Bellona
12,774
3,743
0
1,565
38,795
37,310
291
0
38,233
0
47,886
W
Achilles
23,436
8,377
0
11,670
25,346
13,415
3,424
10,077
15,086
0
121,078
W
Neith
Unmade-_-
Neith
20,693
11,817
0
9,494
17,795
9,113
5,063
5,914
11,681
0
107,287
W
Izanami
maserati908
Izanami
22,967
16,204
0
8,919
21,493
9,801
4,401
6,378
14,935
0
108,771
L
Sun Wukong
mentira-movido2
Sun Wukong
7,939
879
0
1,903
22,701
20,962
1,061
0
22,343
0
49,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,176
Gold Earned
52,306
720
Minions Killed
506
0
Camps Cleared
0
2,773,279
Distance Traveled
2,206,190
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,741
455
185
7
0
447,728
0
W
Hercules
14,239
509
141
5
0
554,345
0
L
Ra
9,612
343
99
4
0
441,431
0
W
Sun Wukong
13,584
485
103
4
0
579,235
0
L
Tsukuyomi
10,798
386
103
4
0
426,151
0
L
Bellona
9,708
347
54
2
0
389,895
1
W
Achilles
15,458
552
155
6
0
638,087
1
W
Neith
14,445
516
138
5
0
468,590
3
W
Izanami
14,450
516
183
7
0
533,022
0
L
Sun Wukong
9,447
337
65
2
0
500,985
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role