Player Matchup

Cernunnos
Cernunnos
Dark Clawed 269
Cernunnos
Level 144
God Stats
1W - 2L
1,516 SR
Queue Stats
313W - 293L
1,600 Elo+
Party 2
Tiamat
Tiamat
Dark Raptor AC
Tiamat
Level 160
God Stats
27W - 21L
1,658 SR
Queue Stats
507W - 451L
1,610 Elo+
Party 2
Yemoja
Yemoja
Young_Loraaa
Yemoja
Level 127
God Stats
2W - 2L
1,816 SR
Queue Stats
352W - 307L
1,588 Elo+
Party 1
Amaterasu
Amaterasu
elkill_monguer
Amaterasu
Level 145
God Stats
7W - 4L
1,629 SR
Queue Stats
298W - 259L
1,606 Elo+
Party 1
Ne Zha
Ne Zha
lamax01
Ne Zha
Level 147
God Stats
9W - 7L
1,503 SR
Queue Stats
574W - 518L
1,564 Elo+
Party 1
Team Averages
Level 145
1,625 SR
1,593 Elo+

VS

Team Averages
Level 133
1,452 SR
1,579 Elo+
Discordia
Discordia
Awiilix
Discordia
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,509 Elo+
Party 3
Ullr
Ullr
JMCains
Ullr
Level 158
God Stats
0W - 2L
1,323 SR
Queue Stats
143W - 147L
1,577 Elo+
Party 3
Fenrir
Fenrir
Sp00der_Man07
Fenrir
Level 110
God Stats
2W - 2L
1,564 SR
Queue Stats
179W - 183L
1,619 Elo+
Solo
Thanatos
Thanatos
ToXic Venus80
Thanatos
Level 139
God Stats
1W - 2L
1,374 SR
Queue Stats
345W - 330L
1,596 Elo+
Solo
King Arthur
King Arthur
pump le moose
King Arthur
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
176W - 168L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Dark Clawed 269
Cernunnos
20
3 / 8 / 11
14,762
547
15,334
28,601
10,316
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
3 / 2 / 11
16,011
593
17,580
16,510
10,779
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
20
2 / 3 / 13
14,320
530
5,368
14,610
17,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Amaterasu
elkill_monguer
Amaterasu
20
5 / 4 / 6
16,538
613
17,438
33,782
36,820
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
lamax01
Ne Zha
20
19 / 4 / 6
17,950
665
28,886
29,822
13,733
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Awiilix
Discordia
20
3 / 6 / 3
13,079
484
14,725
16,228
5,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
JMCains
Ullr
20
3 / 5 / 6
14,366
532
17,767
21,567
7,531
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
6 / 7 / 6
11,809
437
17,137
23,366
15,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
ToXic Venus80
Thanatos
20
6 / 10 / 4
13,234
490
13,555
28,022
11,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
pump le moose
King Arthur
20
3 / 4 / 3
14,323
530
22,895
24,170
22,854
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
43
32
Kills
21
21
Deaths
32
47
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Discordia
Awiilix
Discordia
3
6
3
0.75
W
Cernunnos
Dark Clawed 269
Cernunnos
3
8
11
1.06
W
3
2
11
4.25
L
Ullr
JMCains
Ullr
3
5
6
1.2
L
6
7
6
1.29
L
Thanatos
ToXic Venus80
Thanatos
6
10
4
0.8
W
Yemoja
2
3
13
2.83
W
Amaterasu
elkill_monguer
Amaterasu
5
4
6
2
W
Ne Zha
lamax01
Ne Zha
19
4
6
5.5
L
King Arthur
pump le moose
King Arthur
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,606
Damage
86,079
123,325
Taken
113,353
89,543
Mitigated
62,975
61,852
Healing
30,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Awiilix
Discordia
14,725
169
0
2,404
16,228
5,443
0
6,581
9,347
107,463
0
W
Cernunnos
Dark Clawed 269
Cernunnos
15,334
8,720
0
12,236
28,601
10,316
3,003
4,974
23,627
0
122,336
W
17,580
1,155
231
7,007
16,510
10,779
625
5,326
11,184
123,002
0
L
Ullr
JMCains
Ullr
17,767
5,845
0
5,151
21,567
7,531
266
4,677
16,850
0
120,145
L
17,137
4,144
0
4,840
23,366
15,248
0
3,461
19,819
0
65,104
L
Thanatos
ToXic Venus80
Thanatos
13,555
3,232
0
14,337
28,022
11,899
0
5,816
22,052
0
104,832
W
Yemoja
5,368
612
6,160
4,111
14,610
17,895
76
2,688
11,922
38,365
0
W
Amaterasu
elkill_monguer
Amaterasu
17,438
3,963
0
17,757
33,782
36,820
1,028
4,059
29,723
21,602
102,088
W
Ne Zha
lamax01
Ne Zha
28,886
13,074
0
14,350
29,822
13,733
4,451
3,074
26,748
0
144,962
L
King Arthur
pump le moose
King Arthur
22,895
2,091
0
3,376
24,170
22,854
0
6,508
17,510
14,500
103,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,581
Gold Earned
66,811
823
Minions Killed
878
0
Camps Cleared
0
2,811,246
Distance Traveled
2,565,689
30
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
13,079
484
194
7
0
473,197
8
W
Cernunnos
14,762
547
152
6
0
493,627
5
W
Tiamat
16,011
593
222
8
0
542,271
13
L
Ullr
14,366
532
201
7
0
496,204
9
L
Fenrir
11,809
437
92
3
0
531,422
5
L
Thanatos
13,234
490
152
6
0
526,575
7
W
Yemoja
14,320
530
54
2
0
543,645
5
W
Amaterasu
16,538
613
226
8
0
610,142
2
W
Ne Zha
17,950
665
169
6
0
621,561
5
L
King Arthur
14,323
530
239
9
0
538,291
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role