Player Matchup

Skadi
Skadi
Bison3238
Skadi
Level 23
God Stats
10W - 12L
1,599 SR
Queue Stats
45W - 41L
1,530 Elo+
Party 1
Chaac
Chaac
ChickaPhoomp
Chaac
Level 27
God Stats
2W - 3L
1,295 SR
Queue Stats
33W - 41L
1,524 Elo+
Party 1
Ymir
Ymir
Oscarexx
Ymir
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,416 Elo+
Solo
Arachne
Arachne
Thebigjuicer222
Arachne
Level 7
God Stats
1W - 0L
1,710 SR
Queue Stats
12W - 8L
1,455 Elo+
Party 2
Sol
Sol
YEPFFat10
Sol
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 2L
1,639 Elo+
Party 2
Team Averages
Level 12
1,521 SR
1,513 Elo+

VS

Team Averages
Level 30
1,492 SR
1,503 Elo+
Chaac
Chaac
Badabing9119
Chaac
Level 65
God Stats
4W - 9L
1,389 SR
Queue Stats
197W - 209L
1,404 Elo+
Party 3
Bastet
Bastet
KDDisHUNGRY
Bastet
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 40L
1,691 Elo+
Solo
Hel
Hel
Xskall
Hel
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 12L
1,489 Elo+
Party 3
Athena
Athena
Xz-Rampo_12
Athena
Level 31
God Stats
4W - 3L
1,500 SR
Queue Stats
200W - 213L
1,466 Elo+
Party 4
Artemis
Artemis
Xz-sant1alf_361
Artemis
Level 28
God Stats
23W - 26L
1,571 SR
Queue Stats
110W - 124L
1,466 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Bison3238
Skadi
12
3 / 6 / 3
8,117
427
8,618
10,046
2,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 5 / 4
8,010
422
10,364
13,816
6,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ymir
5
0 / 2 / 0
6,088
320
825
3,195
1,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 3 / 5
9,507
500
7,654
13,040
5,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

19
14 / 3 / 1
12,017
632
22,977
18,173
6,450
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 1
10,705
563
10,283
16,369
13,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
20
7 / 1 / 6
11,664
614
13,378
13,355
5,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hel
Xskall
Hel
11
0 / 12 / 1
7,298
384
4,074
12,112
4,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
12
2 / 3 / 5
8,487
447
4,634
18,944
17,310
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
5 / 5 / 4
9,056
477
10,188
12,590
4,948
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
36
23
Kills
19
19
Deaths
24
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
5
3
1
1.83
W
Skadi
Bison3238
Skadi
3
6
3
0.75
W
2
5
4
0.8
L
Bastet
7
1
6
10
W
Ymir
0
2
0
0
W
4
3
5
2.17
L
Hel
Xskall
Hel
0
12
1
0.04
L
Athena
2
3
5
1.5
L
5
5
4
1.4
W
14
3
1
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,438
Damage
42,557
58,270
Taken
73,370
21,831
Mitigated
45,438
19,277
Healing
21,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,283
1,550
0
5,274
16,369
13,198
583
8,983
7,305
7,557
48,880
W
Skadi
Bison3238
Skadi
8,618
4,154
0
577
10,046
2,446
0
1,926
8,080
0
31,492
W
10,364
1,516
255
5,428
13,816
6,092
0
3,667
10,017
691
37,645
L
Bastet
13,378
3,031
0
6,396
13,355
5,955
14
2,959
10,254
0
109,879
W
Ymir
825
348
0
685
3,195
1,637
0
0
2,811
5,457
0
W
7,654
5,019
0
4,331
13,040
5,206
0
1,294
11,522
0
54,749
L
Hel
Xskall
Hel
4,074
1,553
0
1,221
12,112
4,027
1,128
5,480
6,632
37,018
0
L
Athena
4,634
1,261
1,886
3,860
18,944
17,310
62
4,153
13,978
22,592
0
L
10,188
5,194
0
3,338
12,590
4,948
652
2,365
9,826
0
63,719
W
22,977
10,108
0
8,001
18,173
6,450
3,630
2,472
15,122
93,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,739
Gold Earned
47,210
385
Minions Killed
458
0
Camps Cleared
0
1,556,923
Distance Traveled
1,851,231
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,705
563
84
4
0
394,355
0
W
Skadi
8,117
427
56
3
0
346,823
6
W
Chaac
8,010
422
62
3
0
380,008
4
L
Bastet
11,664
614
174
9
0
450,095
5
W
Ymir
6,088
320
13
1
0
101,782
1
W
Arachne
9,507
500
93
5
0
406,380
0
L
Hel
7,298
384
54
3
0
326,120
0
L
Athena
8,487
447
45
2
0
359,717
7
L
Artemis
9,056
477
101
5
0
320,944
3
W
Sol
12,017
632
161
8
0
321,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role