Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
H3AR
Rama
Level 147
God Stats
2W - 3L
1,275 SR
Queue Stats
81W - 69L
1,557 Elo+
Party 3
Nu Wa
Nu Wa
Hadubrandt
Nu Wa
Level 100
God Stats
7W - 7L
1,609 SR
Queue Stats
70W - 56L
1,572 Elo+
Party 3
Bellona
Bellona
HerotPlayer
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Khepri
Khepri
L9KY
Khepri
Level 23
God Stats
1W - 2L
1,537 SR
Queue Stats
35W - 21L
1,603 Elo+
Party 3
Team Averages
Level 80
1,484 SR
1,546 Elo+

VS

Team Averages
Level 53
1,416 SR
1,517 Elo+
Susano
Susano
ChitoSensei
Susano
Level 15
God Stats
23W - 15L
1,612 SR
Queue Stats
69W - 42L
1,575 Elo+
Party 1
Gilgamesh
Gilgamesh
Shipo0211
Gilgamesh
Level 62
God Stats
12W - 13L
1,450 SR
Queue Stats
159W - 118L
1,489 Elo+
Party 1
Ullr
Ullr
Thundzz
Ullr
Level 56
God Stats
5W - 8L
1,320 SR
Queue Stats
100W - 58L
1,572 Elo+
Party 1
Serqet
Serqet
WarZaca
Serqet
Level 107
God Stats
22W - 20L
1,434 SR
Queue Stats
509W - 532L
1,489 Elo+
Party 2
Nu Wa
Nu Wa
bissscoito
Nu Wa
Level 27
God Stats
2W - 8L
1,266 SR
Queue Stats
128W - 135L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
2 / 5 / 1
7,731
552
4,054
8,633
3,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
H3AR
Rama
12
3 / 6 / 1
7,687
549
5,713
11,258
2,698
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
11
1 / 4 / 2
7,007
501
6,898
4,827
1,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
HerotPlayer
Bellona
11
1 / 6 / 2
6,999
500
5,220
10,630
6,629
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Khepri
L9KY
Khepri
9
0 / 3 / 4
6,133
438
2,105
7,552
5,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
15
8 / 1 / 6
9,103
650
8,234
10,025
3,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
Shipo0211
Gilgamesh
14
6 / 2 / 1
8,490
606
7,264
9,653
7,763
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ullr
Thundzz
Ullr
15
3 / 1 / 4
8,499
607
6,893
7,790
2,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Serqet
WarZaca
Serqet
10
1 / 2 / 2
6,888
492
1,361
8,786
5,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nu Wa
14
6 / 1 / 4
8,356
597
7,139
3,367
1,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
7
Kills
24
24
Deaths
7
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
5
1
0.5
W
Susano
8
1
6
11
L
Rama
H3AR
Rama
3
6
1
0.58
L
Nu Wa
1
4
2
0.5
L
Bellona
HerotPlayer
Bellona
1
6
2
0.33
L
Khepri
L9KY
Khepri
0
3
4
0.67
W
Gilgamesh
Shipo0211
Gilgamesh
6
2
1
3.25
W
Ullr
Thundzz
Ullr
3
1
4
5
W
Serqet
WarZaca
Serqet
1
2
2
1
W
Nu Wa
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,990
Damage
30,891
42,900
Taken
39,621
19,702
Mitigated
20,050
6,400
Healing
12,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,054
543
0
1,251
8,633
3,382
0
1,899
6,547
0
47,435
W
Susano
8,234
1,825
0
4,099
10,025
3,715
0
2,371
7,490
0
58,660
L
Rama
H3AR
Rama
5,713
5,058
0
3,112
11,258
2,698
644
442
10,782
0
47,212
L
Nu Wa
6,898
2,015
0
240
4,827
1,315
318
986
3,841
41,970
0
L
Bellona
HerotPlayer
Bellona
5,220
1,836
0
1,307
10,630
6,629
257
1,352
9,278
0
29,132
L
Khepri
L9KY
Khepri
2,105
456
0
490
7,552
5,678
172
2,460
5,092
6,036
0
W
Gilgamesh
Shipo0211
Gilgamesh
7,264
1,985
0
3,048
9,653
7,763
364
804
8,783
0
48,576
W
Ullr
Thundzz
Ullr
6,893
2,980
0
2,371
7,790
2,048
1,046
945
6,813
0
56,335
W
Serqet
WarZaca
Serqet
1,361
231
0
2,003
8,786
5,490
138
3,529
5,041
0
13,660
W
Nu Wa
7,139
1,471
0
975
3,367
1,034
694
1,011
2,262
51,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,557
Gold Earned
41,336
362
Minions Killed
433
0
Camps Cleared
0
1,326,174
Distance Traveled
1,466,554
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,731
552
90
6
0
271,344
2
W
Susano
9,103
650
97
7
0
315,261
2
L
Rama
7,687
549
99
7
0
243,228
4
L
Nu Wa
7,007
501
100
7
0
273,479
9
L
Bellona
6,999
500
66
5
0
244,766
1
L
Khepri
6,133
438
7
1
0
293,357
2
W
Gilgamesh
8,490
606
98
7
0
294,753
2
W
Ullr
8,499
607
115
8
0
265,750
5
W
Serqet
6,888
492
23
2
0
320,340
4
W
Nu Wa
8,356
597
100
7
0
270,450
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role