Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Dunty
Yemoja
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,509 Elo+
Solo
King Arthur
King Arthur
Fegefeuer
King Arthur
Level 16
God Stats
0W - 1L
1,333 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Anhur
Anhur
janüüüs
Anhur
Level 25
God Stats
9W - 6L
1,616 SR
Queue Stats
158W - 112L
1,669 Elo+
Solo
Susano
Susano
shmekDaddy93
Susano
Level 27
God Stats
9W - 7L
1,573 SR
Queue Stats
66W - 61L
1,515 Elo+
Solo
Team Averages
Level 19
1,504 SR
1,539 Elo+

VS

Team Averages
Level 38
1,508 SR
1,491 Elo+
Achilles
Achilles
LGN89
Achilles
Level 3
God Stats
13W - 7L
1,422 SR
Queue Stats
27W - 16L
1,363 Elo+
Solo
Nemesis
Nemesis
QoALPHAWOLFoQ
Nemesis
Level 11
God Stats
2W - 9L
1,517 SR
Queue Stats
8W - 18L
1,481 Elo+
Party 1
Skadi
Skadi
SirFordy
Skadi
Level 132
God Stats
55W - 44L
1,661 SR
Queue Stats
391W - 402L
1,559 Elo+
Party 1
Terra
Terra
Sivy77
Terra
Level 29
God Stats
4W - 2L
1,442 SR
Queue Stats
39W - 49L
1,471 Elo+
Solo
Janus
Janus
ΡlayerΝame
Janus
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 26L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
3 / 6 / 1
7,632
424
3,918
11,191
4,815
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Dunty
Yemoja
10
1 / 2 / 3
7,380
410
3,137
8,768
6,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
Fegefeuer
King Arthur
10
0 / 8 / 0
6,442
358
3,013
14,366
10,581
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anhur
15
2 / 2 / 3
8,629
479
8,652
13,390
4,353
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
13
1 / 5 / 4
7,924
440
5,839
14,493
5,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
LGN89
Achilles
16
6 / 0 / 5
10,218
568
9,800
13,615
14,471
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
16
6 / 1 / 2
10,286
571
7,093
9,570
4,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Skadi
SirFordy
Skadi
16
4 / 1 / 4
9,769
543
10,176
7,692
2,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Terra
Sivy77
Terra
12
1 / 4 / 5
8,292
461
3,612
13,187
15,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
6 / 1 / 6
10,726
596
16,015
11,236
4,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
7
Kills
23
23
Deaths
7
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
6
1
0.58
L
Yemoja
Dunty
Yemoja
1
2
3
1.25
L
King Arthur
Fegefeuer
King Arthur
0
8
0
0
W
Achilles
LGN89
Achilles
6
0
5
8.5
W
Nemesis
6
1
2
7
W
Skadi
SirFordy
Skadi
4
1
4
6
W
Terra
Sivy77
Terra
1
4
5
0.88
L
Anhur
2
2
3
1.75
L
Susano
1
5
4
0.6
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,559
Damage
46,696
62,208
Taken
55,300
31,566
Mitigated
41,253
16,622
Healing
18,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,918
526
476
2,030
11,191
4,815
0
3,225
7,966
33,991
0
L
Yemoja
Dunty
Yemoja
3,137
946
2,046
1,495
8,768
6,503
0
4,688
4,080
10,850
0
L
King Arthur
Fegefeuer
King Arthur
3,013
590
0
703
14,366
10,581
196
1,941
12,425
0
28,663
W
Achilles
LGN89
Achilles
9,800
2,170
0
3,705
13,615
14,471
374
1,636
11,979
80
56,529
W
Nemesis
7,093
3,967
0
2,837
9,570
4,489
0
507
9,063
0
67,686
W
Skadi
SirFordy
Skadi
10,176
4,987
0
3,107
7,692
2,679
5,704
579
7,113
0
80,517
W
Terra
Sivy77
Terra
3,612
873
619
3,797
13,187
15,518
528
2,453
10,734
17,798
0
L
Anhur
8,652
5,113
0
5,839
13,390
4,353
0
3,270
10,120
0
70,946
L
Susano
5,839
822
0
4,033
14,493
5,314
0
6,583
7,910
0
51,459
W
16,015
1,147
111
4,009
11,236
4,096
0
1,880
9,356
83,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,007
Gold Earned
49,291
359
Minions Killed
527
0
Camps Cleared
0
1,612,499
Distance Traveled
1,886,330
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,632
424
62
3
0
294,476
1
L
Yemoja
7,380
410
12
1
0
355,554
3
L
King Arthur
6,442
358
44
2
0
272,471
0
W
Achilles
10,218
568
106
6
0
395,114
1
W
Nemesis
10,286
571
120
7
0
399,559
0
W
Skadi
9,769
543
137
8
0
347,643
3
W
Terra
8,292
461
24
1
0
346,806
4
L
Anhur
8,629
479
146
8
0
341,416
6
L
Susano
7,924
440
95
5
0
348,582
4
W
Janus
10,726
596
140
8
0
397,208
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role