Player Matchup

Fenrir
Fenrir
Balambo21
Fenrir
Level 29
God Stats
15W - 12L
1,794 SR
Queue Stats
352W - 389L
1,364 Elo+
Party 3
Fafnir
Fafnir
DAKER1011
Fafnir
Level 24
God Stats
19W - 16L
1,510 SR
Queue Stats
58W - 73L
1,391 Elo+
Solo
Anhur
Anhur
ProvidingMayhem
Anhur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 54L
1,379 Elo+
Solo
Gilgamesh
Gilgamesh
UrTrashcan8746
Gilgamesh
Level 28
God Stats
4W - 6L
1,580 SR
Queue Stats
116W - 112L
1,468 Elo+
Solo
Nox
Nox
grave6655
Nox
Level 29
God Stats
0W - 2L
1,205 SR
Queue Stats
193W - 197L
1,405 Elo+
Party 3
Team Averages
Level 27
1,518 SR
1,401 Elo+

VS

Team Averages
Level 20
1,574 SR
1,449 Elo+
Kukulkan
Kukulkan
FatalRada
Kukulkan
Level 32
God Stats
5W - 4L
1,394 SR
Queue Stats
29W - 33L
1,504 Elo+
Party 2
Anhur
Anhur
Flam3B0w
Anhur
Level 26
God Stats
7W - 4L
1,858 SR
Queue Stats
121W - 124L
1,499 Elo+
Party 1
Sol
Sol
Guttabones
Sol
Level 15
God Stats
6W - 5L
1,391 SR
Queue Stats
44W - 55L
1,296 Elo+
Solo
Aphrodite
Aphrodite
Kodykins
Aphrodite
Level 23
God Stats
10W - 6L
1,728 SR
Queue Stats
157W - 150L
1,444 Elo+
Party 1
Thor
Thor
xOcratornadOx
Thor
Level 2
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Balambo21
Fenrir
18
6 / 9 / 9
12,630
526
6,693
21,049
7,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
DAKER1011
Fafnir
13
0 / 9 / 10
9,991
416
4,930
28,189
21,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

15
3 / 10 / 9
10,444
435
13,425
19,413
4,473
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Gilgamesh
UrTrashcan8746
Gilgamesh
20
22 / 5 / 4
15,289
637
34,273
30,265
17,581
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

15
1 / 7 / 16
10,603
442
7,328
16,327
11,206
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FatalRada
Kukulkan
18
5 / 4 / 14
12,183
508
16,989
13,716
5,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Flam3B0w
Anhur
18
17 / 9 / 9
12,970
540
24,471
26,910
8,846
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

20
12 / 9 / 1
13,569
565
22,827
20,761
8,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Aphrodite
Kodykins
Aphrodite
17
1 / 5 / 23
11,343
473
18,995
20,086
10,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
5 / 8 / 9
12,295
512
7,716
20,155
12,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
96
32
Kills
40
40
Deaths
35
48
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Balambo21
Fenrir
6
9
9
1.17
L
Fafnir
DAKER1011
Fafnir
0
9
10
0.56
W
Kukulkan
FatalRada
Kukulkan
5
4
14
3
W
Anhur
Flam3B0w
Anhur
17
9
9
2.39
W
12
9
1
1.39
W
Aphrodite
Kodykins
Aphrodite
1
5
23
2.5
L
3
10
9
0.75
L
Gilgamesh
UrTrashcan8746
Gilgamesh
22
5
4
4.8
L
1
7
16
1.29
W
5
8
9
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,649
Damage
90,998
115,243
Taken
101,628
61,539
Mitigated
45,910
21,599
Healing
41,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Balambo21
Fenrir
6,693
2,424
1,421
5,468
21,049
7,069
2,707
6,203
14,760
0
60,467
L
Fafnir
DAKER1011
Fafnir
4,930
1,069
0
3,709
28,189
21,210
0
16,549
11,422
22,009
0
W
Kukulkan
FatalRada
Kukulkan
16,989
2,721
0
2,148
13,716
5,099
852
1,258
12,458
72,374
0
W
Anhur
Flam3B0w
Anhur
24,471
13,700
359
7,618
26,910
8,846
4,129
2,994
23,916
0
77,384
W
22,827
11,088
0
6,292
20,761
8,484
3,948
2,843
17,918
68,743
9,251
W
Aphrodite
Kodykins
Aphrodite
18,995
1,305
11,774
11,694
20,086
10,499
1,576
3,482
16,604
48,993
0
L
13,425
7,408
0
2,459
19,413
4,473
1,223
6,425
12,922
0
51,739
L
Gilgamesh
UrTrashcan8746
Gilgamesh
34,273
11,370
0
8,487
30,265
17,581
1,464
15,581
14,510
0
110,291
L
7,328
977
0
55
16,327
11,206
575
11,650
4,394
34,897
0
W
7,716
1,829
0
1,495
20,155
12,982
621
1,802
18,353
0
63,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,957
Gold Earned
62,360
374
Minions Killed
491
0
Camps Cleared
0
1,892,649
Distance Traveled
1,981,856
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,630
526
89
4
0
399,226
0
L
Fafnir
9,991
416
18
1
0
378,605
1
W
Kukulkan
12,183
508
130
5
0
399,920
0
W
Anhur
12,970
540
88
4
0
378,181
2
W
Sol
13,569
565
132
6
0
318,626
0
W
Aphrodite
11,343
473
60
3
0
437,611
2
L
Anhur
10,444
435
61
3
0
342,480
0
L
Gilgamesh
15,289
637
152
6
0
401,754
1
L
Nox
10,603
442
54
2
0
370,584
4
W
Thor
12,295
512
81
3
0
447,518
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role