Player Matchup

Amaterasu
Amaterasu
L4Z3R4453
Amaterasu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,152 Elo+
Party 1
Neith
Neith
Morion77a
Neith
Level 13
God Stats
7W - 9L
1,556 SR
Queue Stats
53W - 41L
1,430 Elo+
Solo
Tiamat
Tiamat
Quetzalc0at1
Tiamat
Level 5
God Stats
0W - 4L
1,136 SR
Queue Stats
10W - 21L
1,225 Elo+
Party 1
Sol
Sol
Slapszn
Sol
Level 8
God Stats
3W - 2L
1,529 SR
Queue Stats
6W - 11L
1,266 Elo+
Solo
Da Ji
Da Ji
cRing3CrbN
Da Ji
Level 13
God Stats
6W - 9L
1,264 SR
Queue Stats
9W - 13L
1,349 Elo+
Solo
Team Averages
Level 9
1,397 SR
1,284 Elo+

VS

Team Averages
Level 17
1,441 SR
1,415 Elo+
Fenrir
Fenrir
 
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
SuperEdgeLord
Kumbhakarna
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 22L
1,535 Elo+
Party 2
Anhur
Anhur
XxLeanBackxX
Anhur
Level 8
God Stats
7W - 5L
1,463 SR
Queue Stats
23W - 20L
1,535 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
doreaimon500
Morgan Le Fay
Level 27
God Stats
1W - 1L
1,461 SR
Queue Stats
7W - 5L
1,230 Elo+
Solo
Agni
Agni
xUrashiki
Agni
Level 3
God Stats
7W - 2L
1,282 SR
Queue Stats
9W - 9L
1,276 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
L4Z3R4453
Amaterasu
10
3 / 14 / 3
7,213
424
7,254
17,490
7,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
Morion77a
Neith
14
6 / 7 / 3
8,960
527
10,792
12,324
3,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tiamat
10
1 / 12 / 4
6,673
393
3,768
14,898
4,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
3
0 / 1 / 0
5,049
297
559
1,178
137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Da Ji
12
5 / 5 / 6
8,035
473
8,350
13,287
4,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 6 / 9
7,937
467
5,418
11,690
5,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kumbhakarna
SuperEdgeLord
Kumbhakarna
13
3 / 1 / 17
8,890
523
6,280
16,807
15,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
13 / 3 / 7
9,761
574
13,276
12,847
4,420
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
doreaimon500
Morgan Le Fay
15
8 / 4 / 5
9,580
564
8,690
8,889
3,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Agni
13
12 / 3 / 8
9,216
542
11,086
11,500
3,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
85
15
Kills
39
39
Deaths
17
16
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
6
9
1.25
L
Amaterasu
L4Z3R4453
Amaterasu
3
14
3
0.32
L
Neith
Morion77a
Neith
6
7
3
1.07
L
Tiamat
1
12
4
0.25
L
Sol
0
1
0
0
W
Kumbhakarna
SuperEdgeLord
Kumbhakarna
3
1
17
11.5
W
13
3
7
5.5
L
Da Ji
5
5
6
1.6
W
Morgan Le Fay
doreaimon500
Morgan Le Fay
8
4
5
2.63
W
Agni
12
3
8
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,723
Damage
44,750
59,177
Taken
61,733
19,777
Mitigated
31,767
5,893
Healing
15,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,418
1,211
0
1,434
11,690
5,292
210
1,761
9,741
0
37,651
L
Amaterasu
L4Z3R4453
Amaterasu
7,254
2,475
0
889
17,490
7,245
433
8,994
8,302
0
20,141
L
Neith
Morion77a
Neith
10,792
6,542
0
2,583
12,324
3,065
515
5,362
6,890
0
36,486
L
Tiamat
3,768
823
0
1,926
14,898
4,910
724
5,648
8,922
25,132
0
L
Sol
559
71
0
59
1,178
137
0
158
1,020
3,316
0
W
Kumbhakarna
SuperEdgeLord
Kumbhakarna
6,280
1,292
186
4,946
16,807
15,124
152
1,400
15,225
23,479
0
W
13,276
7,535
0
4,934
12,847
4,420
321
295
12,466
0
55,772
L
Da Ji
8,350
2,418
0
436
13,287
4,420
0
5,110
7,987
0
37,361
W
Morgan Le Fay
doreaimon500
Morgan Le Fay
8,690
1,477
0
1,276
8,889
3,146
2,628
399
8,490
52,882
0
W
Agni
11,086
2,162
0
2,513
11,500
3,785
906
1,616
9,756
43,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,930
Gold Earned
45,384
187
Minions Killed
294
0
Camps Cleared
0
1,208,673
Distance Traveled
1,527,745
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,937
467
51
3
0
303,329
1
L
Amaterasu
7,213
424
32
2
0
321,696
0
L
Neith
8,960
527
57
3
0
252,437
4
L
Tiamat
6,673
393
36
2
0
267,263
0
L
Sol
5,049
297
5
0
0
55,679
1
W
Kumbhakarna
8,890
523
26
2
0
312,879
0
W
Anhur
9,761
574
74
4
0
322,712
1
L
Da Ji
8,035
473
57
3
0
311,598
7
W
Morgan Le Fay
9,580
564
82
5
0
288,985
0
W
Agni
9,216
542
61
4
0
299,840
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role