Player Matchup

Medusa
Medusa
Marde92
Medusa
Level 65
God Stats
1W - 0L
1,694 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Scylla
Scylla
Sizzler007
Scylla
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 70L
1,407 Elo+
Solo
Fenrir
Fenrir
iViCk2
Fenrir
Level 23
God Stats
14W - 5L
1,684 SR
Queue Stats
191W - 135L
1,655 Elo+
Solo
Team Averages
Level 35
1,626 SR
1,520 Elo+

VS

Team Averages
Level 131
1,546 SR
1,523 Elo+
He Bo
He Bo
ZiZoU5
He Bo
Level 127
God Stats
7W - 9L
1,497 SR
Queue Stats
55W - 38L
1,506 Elo+
Party 1
Fenrir
Fenrir
chris231
Fenrir
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 39L
1,591 Elo+
Solo
Kuzenbo
Kuzenbo
robertecole
Kuzenbo
Level 149
God Stats
14W - 9L
1,642 SR
Queue Stats
63W - 53L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Marde92
Medusa
18
18 / 5 / 8
15,935
839
34,285
32,522
13,274
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Sizzler007
Scylla
15
2 / 9 / 13
12,514
659
6,383
15,664
6,135
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
iViCk2
Fenrir
17
7 / 7 / 13
14,116
743
15,338
24,425
21,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ZiZoU5
He Bo
17
9 / 9 / 7
13,489
710
23,236
16,074
5,303
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
chris231
Fenrir
16
6 / 9 / 11
13,393
705
15,844
26,876
22,890
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kuzenbo
robertecole
Kuzenbo
15
6 / 9 / 11
13,109
690
22,385
24,189
47,005
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
50
27
Kills
21
21
Deaths
27
34
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Medusa
Marde92
Medusa
18
5
8
4.4
W
Scylla
Sizzler007
Scylla
2
9
13
0.94
L
He Bo
ZiZoU5
He Bo
9
9
7
1.39
L
Fenrir
chris231
Fenrir
6
9
11
1.28
W
Fenrir
iViCk2
Fenrir
7
7
13
1.93
L
Kuzenbo
robertecole
Kuzenbo
6
9
11
1.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,006
Damage
61,465
72,611
Taken
67,139
41,003
Mitigated
75,198
26,713
Healing
8,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Marde92
Medusa
34,285
23,852
0
20,408
32,522
13,274
1,656
20,210
12,312
0
81,835
W
Scylla
Sizzler007
Scylla
6,383
2,277
154
1,524
15,664
6,135
162
11,225
4,439
17,289
0
L
He Bo
ZiZoU5
He Bo
23,236
734
0
1,579
16,074
5,303
219
981
14,830
53,885
0
L
Fenrir
chris231
Fenrir
15,844
4,452
0
3,912
26,876
22,890
232
2,361
23,973
506
44,597
W
Fenrir
iViCk2
Fenrir
15,338
3,649
0
4,627
24,425
21,594
1,123
15,869
8,556
0
40,930
L
Kuzenbo
robertecole
Kuzenbo
22,385
4,768
771
2,165
24,189
47,005
587
3,708
19,923
43,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,565
Gold Earned
39,991
192
Minions Killed
157
8
Camps Cleared
6
941,129
Distance Traveled
940,275
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
15,935
839
117
6
1
304,633
0
W
Scylla
12,514
659
36
2
0
303,844
1
L
He Bo
13,489
710
51
3
2
292,266
2
L
Fenrir
13,393
705
59
3
3
321,394
3
W
Fenrir
14,116
743
39
2
7
332,652
5
L
Kuzenbo
13,109
690
47
2
1
326,615
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role