Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
G0Se
Achilles
Level 43
God Stats
3W - 6L
1,601 SR
Queue Stats
89W - 85L
1,485 Elo+
Party 1
Bellona
Bellona
PainBaguette99
Bellona
Level 29
God Stats
2W - 3L
1,606 SR
Queue Stats
89W - 56L
1,696 Elo+
Party 1
Fafnir
Fafnir
Tipho666
Fafnir
Level 98
God Stats
10W - 6L
1,626 SR
Queue Stats
160W - 119L
1,629 Elo+
Party 1
Anubis
Anubis
Zechino
Anubis
Level 121
God Stats
7W - 0L
2,009 SR
Queue Stats
114W - 85L
1,552 Elo+
Solo
Team Averages
Level 71
1,669 SR
1,573 Elo+

VS

Team Averages
Level 51
1,474 SR
1,487 Elo+
Tyr
Tyr
BruhClient
Tyr
Level 103
God Stats
29W - 25L
1,534 SR
Queue Stats
342W - 321L
1,528 Elo+
Party 2
Sobek
Sobek
HAPPYMAN24
Sobek
Level 71
God Stats
25W - 28L
1,555 SR
Queue Stats
329W - 306L
1,530 Elo+
Party 2
Susano
Susano
SuperIceJiren
Susano
Level 46
God Stats
0W - 1L
1,282 SR
Queue Stats
103W - 125L
1,453 Elo+
Party 2
Persephone
Persephone
UravaKat
Persephone
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,385 Elo+
Party 2
Neith
Neith
bookdog564
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 102L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
2 / 0 / 4
6,169
514
3,744
4,652
1,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
G0Se
Achilles
10
0 / 2 / 1
5,831
486
3,552
7,002
3,430
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
4 / 1 / 5
7,284
607
7,386
6,231
4,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
Tipho666
Fafnir
10
4 / 0 / 7
6,748
562
4,270
6,009
5,649
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
Zechino
Anubis
13
6 / 0 / 3
7,576
631
4,078
5,756
2,607
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 0
7,094
591
4,309
7,963
3,781
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
6
0 / 5 / 1
5,049
421
2,762
10,242
4,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 4 / 0
6,022
502
2,712
7,284
2,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Persephone
UravaKat
Persephone
6
0 / 3 / 0
4,600
383
869
3,127
661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
10
0 / 3 / 0
5,781
482
2,522
5,325
1,272
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
16
Kills
3
3
Deaths
16
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
2
0
4
4
L
2
1
0
2
W
Achilles
G0Se
Achilles
0
2
1
0.25
L
Sobek
0
5
1
0.1
W
4
1
5
6.5
L
1
4
0
0.25
W
Fafnir
Tipho666
Fafnir
4
0
7
7.5
L
Persephone
UravaKat
Persephone
0
3
0
0
W
Anubis
Zechino
Anubis
6
0
3
7.5
L
Neith
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,030
Damage
13,174
29,650
Taken
33,941
17,419
Mitigated
12,377
11,961
Healing
10,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
3,744
1,017
26
1,586
4,652
1,326
0
496
4,114
23,174
0
L
4,309
598
0
3,946
7,963
3,781
870
2,103
5,860
0
44,486
W
Achilles
G0Se
Achilles
3,552
472
0
1,932
7,002
3,430
0
158
6,844
0
28,164
L
Sobek
2,762
366
0
2,528
10,242
4,635
0
4,194
6,048
11,147
0
W
7,386
2,726
0
1,858
6,231
4,407
982
1,194
5,037
0
44,718
L
2,712
589
0
2,203
7,284
2,028
0
2,522
4,762
0
33,521
W
Fafnir
Tipho666
Fafnir
4,270
895
202
2,613
6,009
5,649
0
600
5,369
18,908
0
L
Persephone
UravaKat
Persephone
869
114
0
437
3,127
661
0
1,928
1,196
11,815
0
W
Anubis
Zechino
Anubis
4,078
242
0
3,744
5,756
2,607
385
1,073
4,603
50,012
0
L
Neith
2,522
1,116
0
1,212
5,325
1,272
0
1,342
3,983
0
33,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,608
Gold Earned
28,546
325
Minions Killed
295
0
Camps Cleared
0
1,222,128
Distance Traveled
1,126,332
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,169
514
47
4
0
256,008
1
L
Tyr
7,094
591
104
9
0
238,153
5
W
Achilles
5,831
486
61
5
0
258,914
4
L
Sobek
5,049
421
18
2
0
227,884
2
W
Bellona
7,284
607
88
7
0
244,551
5
L
Susano
6,022
502
71
6
0
243,463
0
W
Fafnir
6,748
562
28
2
0
242,410
5
L
Persephone
4,600
383
27
2
0
203,666
0
W
Anubis
7,576
631
101
8
0
220,245
5
L
Neith
5,781
482
75
6
0
213,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role