Player Matchup

Osiris
Osiris
 
Osiris
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AnungUnRamma
Fenrir
Level 29
God Stats
6W - 4L
1,867 SR
Queue Stats
87W - 70L
1,608 Elo+
Solo
Cthulhu
Cthulhu
Davud1795
Cthulhu
Level 8
God Stats
2W - 4L
1,451 SR
Queue Stats
9W - 12L
1,492 Elo+
Solo
Artemis
Artemis
PuzzyDestroyer
Artemis
Level 21
God Stats
3W - 4L
1,375 SR
Queue Stats
73W - 64L
1,544 Elo+
Solo
Ra
Ra
chr0met0nal
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 34L
1,622 Elo+
Solo
Team Averages
Level 21
1,539 SR
1,553 Elo+

VS

Team Averages
Level 41
1,558 SR
1,536 Elo+
Agni
Agni
 
Agni
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Adeptoavita
Fenrir
Level 101
God Stats
2W - 1L
1,792 SR
Queue Stats
59W - 59L
1,507 Elo+
Party 1
Medusa
Medusa
C0VID
Medusa
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 11L
1,623 Elo+
Party 1
Zhong Kui
Zhong Kui
Clerik145
Zhong Kui
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 16L
1,545 Elo+
Party 1
Yemoja
Yemoja
R4AT
Yemoja
Level 16
God Stats
5W - 5L
1,496 SR
Queue Stats
46W - 47L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
5
2 / 2 / 0
4,580
458
1,454
4,610
2,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
11
2 / 3 / 2
6,120
612
4,726
7,852
2,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Davud1795
Cthulhu
8
1 / 3 / 0
4,673
467
2,999
6,724
2,749
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

8
1 / 7 / 1
4,922
492
6,161
8,293
1,862
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
1 / 1 / 1
4,502
450
1,167
2,551
650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
9
1 / 1 / 3
5,571
557
3,432
4,136
1,123
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
10
5 / 0 / 2
6,344
634
4,415
7,828
2,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
C0VID
Medusa
10
7 / 2 / 2
6,346
635
9,095
5,956
1,638
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zhong Kui
Clerik145
Zhong Kui
11
2 / 3 / 0
6,043
604
2,690
4,862
3,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
R4AT
Yemoja
8
1 / 1 / 6
5,425
543
1,526
7,123
2,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
7
Kills
16
16
Deaths
7
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
2
0
1
W
Agni
 
Agni
1
1
3
2.5
W
Fenrir
5
0
2
6
L
Fenrir
2
3
2
1
W
Medusa
C0VID
Medusa
7
2
2
4
W
Zhong Kui
Clerik145
Zhong Kui
2
3
0
0.67
L
Cthulhu
Davud1795
Cthulhu
1
3
0
0.33
L
1
7
1
0.21
W
Yemoja
R4AT
Yemoja
1
1
6
4
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,507
Damage
21,158
30,030
Taken
29,905
10,017
Mitigated
11,375
9,288
Healing
10,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
1,454
777
0
2,356
4,610
2,189
0
1,479
3,131
0
8,745
W
Agni
 
Agni
3,432
338
0
1,826
4,136
1,123
1,103
499
3,637
21,006
0
W
Fenrir
4,415
1,160
0
3,036
7,828
2,411
0
340
7,488
0
34,655
L
Fenrir
4,726
1,578
0
3,288
7,852
2,567
0
2,399
5,453
0
33,864
W
Medusa
C0VID
Medusa
9,095
5,582
0
2,141
5,956
1,638
357
1,189
4,767
0
37,230
W
Zhong Kui
Clerik145
Zhong Kui
2,690
700
0
876
4,862
3,275
1,345
0
4,862
21,740
3,515
L
Cthulhu
Davud1795
Cthulhu
2,999
109
154
1,067
6,724
2,749
84
1,152
5,572
11,369
0
L
6,161
3,919
0
1,266
8,293
1,862
0
1,173
7,120
0
19,576
W
Yemoja
R4AT
Yemoja
1,526
252
114
2,418
7,123
2,928
142
2,299
4,824
10,047
0
L
1,167
210
134
1,023
2,551
650
0
1,053
1,498
10,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,797
Gold Earned
29,729
154
Minions Killed
230
0
Camps Cleared
0
758,649
Distance Traveled
955,905
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,580
458
19
2
0
92,505
0
W
Agni
5,571
557
35
4
0
181,017
4
W
Fenrir
6,344
634
64
6
0
211,414
0
L
Fenrir
6,120
612
74
7
0
198,208
3
W
Medusa
6,346
635
67
7
0
174,685
0
W
Zhong Kui
6,043
604
52
5
0
188,522
0
L
Cthulhu
4,673
467
19
2
0
201,889
1
L
Artemis
4,922
492
28
3
0
160,480
0
W
Yemoja
5,425
543
12
1
0
200,267
3
L
Ra
4,502
450
14
1
0
105,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role