Player Matchup

Danzaburou
Danzaburou
Elapichoo
Danzaburou
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,580 Elo+
Solo
Kuzenbo
Kuzenbo
EpicPogchamp69
Kuzenbo
Level 28
God Stats
2W - 3L
1,290 SR
Queue Stats
150W - 175L
1,531 Elo+
Solo
Cthulhu
Cthulhu
Noiiro
Cthulhu
Level 27
God Stats
2W - 1L
1,774 SR
Queue Stats
15W - 19L
1,653 Elo+
Solo
Mercury
Mercury
Zotzz
Mercury
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,484 Elo+
Solo
Medusa
Medusa
vGhxstv
Medusa
Level 22
God Stats
4W - 7L
1,275 SR
Queue Stats
333W - 352L
1,484 Elo+
Solo
Team Averages
Level 25
1,468 SR
1,546 Elo+

VS

Team Averages
Level 65
1,564 SR
1,418 Elo+
Arachne
Arachne
Bigmeanjohnson
Arachne
Level 24
God Stats
1W - 2L
1,650 SR
Queue Stats
336W - 326L
1,482 Elo+
Solo
Nu Wa
Nu Wa
Il-Fantasy-ll
Nu Wa
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,477 Elo+
Party 1
Agni
Agni
KevinFrosty
Agni
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,477 Elo+
Party 1
Cthulhu
Cthulhu
Kickblue
Cthulhu
Level 19
God Stats
1W - 1L
1,670 SR
Queue Stats
1W - 5L
1,297 Elo+
Party 1
Bakasura
Bakasura
Lennox0
Bakasura
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,355 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Elapichoo
Danzaburou
17
5 / 6 / 8
9,950
905
13,903
13,203
4,849
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 5 / 10
8,525
775
6,102
15,266
18,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
Noiiro
Cthulhu
15
5 / 6 / 6
9,471
861
8,797
15,602
16,494
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Zotzz
Mercury
12
2 / 11 / 9
8,360
760
3,363
12,498
3,635
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
vGhxstv
Medusa
16
6 / 6 / 8
9,890
899
8,534
11,247
4,331
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 4 / 15
9,342
849
13,740
12,954
7,105
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
6 / 2 / 21
9,610
874
14,059
8,988
3,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
13 / 4 / 12
10,241
931
13,845
9,220
3,890
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Kickblue
Cthulhu
15
3 / 4 / 22
9,364
851
11,881
14,600
14,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
Lennox0
Bakasura
14
4 / 6 / 19
9,403
855
5,700
12,083
5,515
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
123
19
Kills
34
34
Deaths
20
41
Assists
89
Player
Kills
Deaths
Assists
KDA
W
8
4
15
3.88
L
Danzaburou
Elapichoo
Danzaburou
5
6
8
1.5
L
1
5
10
1.2
W
6
2
21
8.25
W
13
4
12
4.75
W
Cthulhu
Kickblue
Cthulhu
3
4
22
3.5
W
Bakasura
Lennox0
Bakasura
4
6
19
2.25
L
Cthulhu
Noiiro
Cthulhu
5
6
6
1.33
L
Mercury
Zotzz
Mercury
2
11
9
0.59
L
Medusa
vGhxstv
Medusa
6
6
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,699
Damage
59,225
67,816
Taken
57,845
47,521
Mitigated
34,713
12,031
Healing
20,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,740
8,862
968
4,431
12,954
7,105
352
3,407
9,547
0
17,631
L
Danzaburou
Elapichoo
Danzaburou
13,903
4,792
582
4,021
13,203
4,849
888
7,153
5,689
0
29,973
L
6,102
1,267
907
2,041
15,266
18,212
290
7,725
6,995
13,538
0
W
14,059
3,840
1,514
2,674
8,988
3,534
802
2,858
6,130
22,568
0
W
13,845
1,249
1,178
2,125
9,220
3,890
745
3,378
5,842
24,799
0
W
Cthulhu
Kickblue
Cthulhu
11,881
410
1,567
3,001
14,600
14,669
287
2,554
12,046
17,504
0
W
Bakasura
Lennox0
Bakasura
5,700
3,152
1,105
2,108
12,083
5,515
1,214
2,702
9,381
0
9,857
L
Cthulhu
Noiiro
Cthulhu
8,797
536
1,388
696
15,602
16,494
0
6,730
8,527
21,940
0
L
Mercury
Zotzz
Mercury
3,363
1,138
471
570
12,498
3,635
44
9,210
3,044
0
7,619
L
Medusa
vGhxstv
Medusa
8,534
5,025
103
1,252
11,247
4,331
778
7,436
3,479
0
21,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,196
Gold Earned
47,960
128
Minions Killed
98
0
Camps Cleared
0
943,012
Distance Traveled
1,036,024
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,342
849
17
2
0
235,318
3
L
Danzaburou
9,950
905
53
5
0
199,031
0
L
Kuzenbo
8,525
775
9
1
0
199,648
1
W
Nu Wa
9,610
874
19
2
0
200,750
0
W
Agni
10,241
931
28
3
0
175,279
1
W
Cthulhu
9,364
851
23
2
0
221,294
0
W
Bakasura
9,403
855
11
1
0
203,383
0
L
Cthulhu
9,471
861
22
2
0
188,346
0
L
Mercury
8,360
760
9
1
0
181,279
0
L
Medusa
9,890
899
35
3
0
174,708
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role