Player Matchup

Merlin
Merlin
GGMC
Merlin
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 24L
1,609 Elo+
Party 1
Da Ji
Da Ji
Idley
Da Ji
Level 66
God Stats
4W - 7L
1,510 SR
Queue Stats
164W - 120L
1,613 Elo+
Party 1
Ullr
Ullr
MagicLazuli
Ullr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 41L
1,651 Elo+
Party 1
Mulan
Mulan
Mashumallows
Mulan
Level 15
God Stats
23W - 17L
1,592 SR
Queue Stats
48W - 39L
1,560 Elo+
Party 1
Sobek
Sobek
Neyehilist
Sobek
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 111L
1,606 Elo+
Party 1
Team Averages
Level 40
1,520 SR
1,608 Elo+

VS

Team Averages
Level 74
1,623 SR
1,667 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
JarlWulf
Baron Samedi
Level 135
God Stats
13W - 5L
1,740 SR
Queue Stats
871W - 736L
1,744 Elo+
Party 3
Chaac
Chaac
MadIguanas
Chaac
Level 140
God Stats
24W - 27L
1,650 SR
Queue Stats
422W - 386L
1,638 Elo+
Party 2
Thor
Thor
SpeedBuildOnly
Thor
Level 21
God Stats
3W - 0L
1,500 SR
Queue Stats
27W - 17L
1,696 Elo+
Party 2
Charybdis
Charybdis
mooonrabbit
Charybdis
Level 29
God Stats
14W - 6L
1,724 SR
Queue Stats
220W - 103L
1,756 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GGMC
Merlin
11
2 / 4 / 1
6,852
571
4,323
5,970
1,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
Idley
Da Ji
11
1 / 4 / 4
6,679
557
6,003
9,659
2,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 8 / 1
5,876
490
1,679
10,503
2,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 2 / 0
7,116
593
8,309
12,309
8,878
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
9
0 / 4 / 2
5,565
464
5,361
10,714
7,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
4 / 2 / 2
7,367
614
6,098
6,274
1,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
JarlWulf
Baron Samedi
11
4 / 1 / 8
7,443
620
5,249
8,167
6,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
14
2 / 2 / 5
7,980
665
10,300
12,306
8,853
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
4 / 2 / 4
7,605
634
3,807
7,590
2,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
mooonrabbit
Charybdis
14
8 / 0 / 6
8,002
667
9,567
6,101
1,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
7
Kills
22
22
Deaths
7
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
2
2
2.5
L
Merlin
GGMC
Merlin
2
4
1
0.63
L
Da Ji
Idley
Da Ji
1
4
4
0.75
W
Baron Samedi
JarlWulf
Baron Samedi
4
1
8
8
W
Chaac
2
2
5
2.25
L
0
8
1
0.06
L
4
2
0
2
L
Sobek
0
4
2
0.25
W
4
2
4
3
W
Charybdis
mooonrabbit
Charybdis
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,675
Damage
35,021
49,155
Taken
40,438
23,023
Mitigated
21,080
11,635
Healing
16,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,098
983
0
1,456
6,274
1,638
0
2,430
3,686
37,626
0
L
Merlin
GGMC
Merlin
4,323
72
0
803
5,970
1,511
276
1,464
4,291
39,218
0
L
Da Ji
Idley
Da Ji
6,003
1,148
0
2,866
9,659
2,952
0
2,212
7,179
0
43,309
W
Baron Samedi
JarlWulf
Baron Samedi
5,249
1,245
193
3,446
8,167
6,450
276
3,178
4,918
16,603
0
W
Chaac
10,300
1,922
0
6,225
12,306
8,853
0
2,173
10,133
3,361
55,939
L
1,679
288
0
1,023
10,503
2,250
385
3,291
7,138
0
31,632
L
8,309
1,679
0
3,978
12,309
8,878
32
1,619
10,140
7,456
32,853
L
Sobek
5,361
727
0
2,965
10,714
7,432
0
3,230
7,266
21,063
0
W
3,807
804
0
3,064
7,590
2,229
0
610
6,934
0
39,467
W
Charybdis
mooonrabbit
Charybdis
9,567
4,108
0
2,518
6,101
1,910
1,093
2,302
3,765
0
59,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,088
Gold Earned
38,397
378
Minions Killed
430
0
Camps Cleared
0
1,182,138
Distance Traveled
1,217,803
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,367
614
95
8
0
231,999
1
L
Merlin
6,852
571
96
8
0
238,115
2
L
Da Ji
6,679
557
84
7
0
246,945
2
W
Baron Samedi
7,443
620
20
2
0
222,652
2
W
Chaac
7,980
665
117
10
0
250,559
5
L
Ullr
5,876
490
72
6
0
222,957
2
L
Mulan
7,116
593
91
8
0
226,669
0
L
Sobek
5,565
464
35
3
0
247,452
4
W
Thor
7,605
634
80
7
0
277,082
2
W
Charybdis
8,002
667
118
10
0
235,511
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role