Player Matchup

Hou Yi
Hou Yi
Bigboyy90
Hou Yi
Level 145
God Stats
72W - 63L
1,506 SR
Queue Stats
512W - 519L
1,513 Elo+
Solo
Gilgamesh
Gilgamesh
SteelDeal
Gilgamesh
Level 82
God Stats
161W - 135L
1,547 SR
Queue Stats
272W - 240L
1,532 Elo+
Party 1
Sol
Sol
Zen2ar
Sol
Level 106
God Stats
72W - 36L
1,720 SR
Queue Stats
254W - 208L
1,573 Elo+
Party 1
Team Averages
Level 111
1,591 SR
1,539 Elo+

VS

Team Averages
Level 125
1,664 SR
1,492 Elo+
Terra
Terra
InsanityFy
Terra
Level 102
God Stats
2W - 2L
1,800 SR
Queue Stats
22W - 25L
1,367 Elo+
Party 2
Ah Puch
Ah Puch
TsuyaTS
Ah Puch
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 81L
1,521 Elo+
Solo
Fenrir
Fenrir
etihs
Fenrir
Level 159
God Stats
18W - 10L
1,691 SR
Queue Stats
485W - 374L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Bigboyy90
Hou Yi
16
7 / 0 / 7
11,968
704
15,273
11,043
3,915
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
SteelDeal
Gilgamesh
16
4 / 1 / 9
12,670
745
14,344
22,346
13,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Sol
Zen2ar
Sol
14
4 / 7 / 7
11,107
653
22,254
15,067
5,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
12
0 / 5 / 7
9,506
559
8,325
22,247
31,763
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ah Puch
TsuyaTS
Ah Puch
13
3 / 7 / 3
10,126
596
16,953
13,715
4,468
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
etihs
Fenrir
14
5 / 3 / 2
10,640
626
12,832
25,198
20,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
20
15
Kills
8
8
Deaths
15
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Bigboyy90
Hou Yi
7
0
7
10.5
L
Terra
0
5
7
0.7
W
Gilgamesh
SteelDeal
Gilgamesh
4
1
9
8.5
L
Ah Puch
TsuyaTS
Ah Puch
3
7
3
0.64
W
Sol
Zen2ar
Sol
4
7
7
1.07
L
Fenrir
etihs
Fenrir
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,871
Damage
38,110
48,456
Taken
61,160
23,451
Mitigated
56,451
24,076
Healing
12,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Bigboyy90
Hou Yi
15,273
7,487
0
4,699
11,043
3,915
778
5,957
4,956
0
41,012
L
Terra
8,325
865
1,020
1,485
22,247
31,763
52
8,475
13,772
22,721
0
W
Gilgamesh
SteelDeal
Gilgamesh
14,344
3,651
0
12,482
22,346
13,976
741
12,340
9,387
0
39,192
L
Ah Puch
TsuyaTS
Ah Puch
16,953
892
0
1,856
13,715
4,468
174
3,795
9,920
52,094
0
W
Sol
Zen2ar
Sol
22,254
7,470
0
6,895
15,067
5,560
1,384
7,635
6,960
59,717
6,400
L
Fenrir
etihs
Fenrir
12,832
1,506
0
8,507
25,198
20,220
198
8,443
16,755
0
33,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,745
Gold Earned
30,272
192
Minions Killed
150
10
Camps Cleared
4
940,878
Distance Traveled
933,937
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,968
704
51
3
1
299,813
5
L
Terra
9,506
559
26
2
1
334,559
3
W
Gilgamesh
12,670
745
36
2
6
362,040
3
L
Ah Puch
10,126
596
85
5
0
265,725
1
W
Sol
11,107
653
105
6
3
279,025
2
L
Fenrir
10,640
626
39
2
3
333,653
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role