Player Matchup

Aphrodite
Aphrodite
Silver V
 
Aphrodite
Silver V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Bronze I
Juanxd02
Cerberus
Bronze I
Level 51
God Stats
3W - 6L
1,470 SR
Queue Stats
51W - 89L
474 MMR
Solo
Guan Yu
Guan Yu
Bronze IV
Koki_Heroe
Guan Yu
Bronze IV
Level 102
God Stats
2W - 1L
1,574 SR
Queue Stats
202W - 240L
-409 MMR
Solo
Ullr
Ullr
Bronze IV
RealzSkillz
Ullr
Bronze IV
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 70L
-344 MMR
Solo
Ymir
Ymir
Silver V
SelfPeace
Ymir
Silver V
Level 66
God Stats
3W - 3L
1,560 SR
Queue Stats
103W - 119L
695 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 82
1,521 SR
383 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 101
1,489 SR
1,030 MMR
Sol
Sol
Bronze III
 
Sol
Bronze III
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Silver III
 
Set
Silver III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Bronze V
 
Chang'e
Bronze V
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze I
LaxamosMxrble
Izanami
Bronze I
Level 91
God Stats
12W - 12L
1,711 SR
Queue Stats
209W - 251L
350 MMR
Solo
Tyr
Tyr
Bronze I
nirvana5506
Tyr
Bronze I
Level 143
God Stats
5W - 5L
1,232 SR
Queue Stats
412W - 449L
298 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
7
1 / 3 / 0
4,348
544
2,166
4,926
2,004
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
Juanxd02
Cerberus
7
1 / 4 / 0
4,691
586
1,438
5,975
1,968
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
Koki_Heroe
Guan Yu
6
0 / 3 / 1
4,125
516
1,352
5,801
1,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

5
0 / 2 / 0
3,810
476
1,002
3,161
591
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
10
2 / 2 / 1
5,475
684
5,028
7,188
3,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
GilgameshTiamatAthenaArtioArtemis

VS

Bans
GebTsukuyomiOdinFenrirKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
4 / 2 / 0
5,874
734
6,304
4,824
2,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Set
 
Set
10
2 / 0 / 2
5,443
680
3,204
4,098
1,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
 
Chang'e
8
1 / 2 / 3
4,853
607
1,473
4,045
1,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
10
3 / 0 / 2
5,686
711
4,218
3,780
900
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8
4 / 0 / 3
5,404
676
2,825
4,981
3,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
4
Kills
14
14
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
3
0
0.33
W
Sol
 
Sol
4
2
0
2
W
Set
 
Set
2
0
2
3
W
Chang'e
 
Chang'e
1
2
3
1.25
L
Cerberus
Juanxd02
Cerberus
1
4
0
0.25
L
Guan Yu
Koki_Heroe
Guan Yu
0
3
1
0.17
W
Izanami
3
0
2
4
L
0
2
0
0
L
Ymir
2
2
1
1.25
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,986
Damage
18,024
27,051
Taken
21,728
9,781
Mitigated
8,569
7,720
Healing
8,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
2,166
711
56
1,639
4,926
2,004
0
665
4,181
14,536
0
W
Sol
 
Sol
6,304
2,674
0
845
4,824
2,049
66
2,601
2,223
25,508
4,839
W
Set
 
Set
3,204
1,270
0
3,017
4,098
1,186
0
412
3,686
0
31,895
W
Chang'e
 
Chang'e
1,473
315
0
1,740
4,045
1,199
236
2,393
1,652
16,834
0
L
Cerberus
Juanxd02
Cerberus
1,438
0
0
1,636
5,975
1,968
0
3,781
2,194
19,039
0
L
Guan Yu
Koki_Heroe
Guan Yu
1,352
207
278
2,112
5,801
1,914
0
246
5,533
0
10,014
W
Izanami
4,218
3,082
0
1,248
3,780
900
715
409
3,371
0
42,604
L
1,002
603
0
381
3,161
591
0
0
3,161
0
12,633
L
Ymir
5,028
2,114
0
1,618
7,188
3,304
0
2,063
5,022
23,583
3,020
W
2,825
437
0
1,924
4,981
3,235
145
2,302
2,679
0
9,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,449
Gold Earned
27,260
193
Minions Killed
265
0
Camps Cleared
0
760,451
Distance Traveled
846,519
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
4,348
544
27
3
0
151,386
2
W
Sol
5,874
734
53
7
0
154,173
2
W
Set
5,443
680
75
9
0
187,100
1
W
Chang'e
4,853
607
40
5
0
151,172
1
L
Cerberus
4,691
586
61
8
0
166,491
1
L
Guan Yu
4,125
516
18
2
0
155,423
2
W
Izanami
5,686
711
80
10
0
163,658
2
L
Ullr
3,810
476
27
3
0
134,983
1
L
Ymir
5,475
684
60
8
0
152,168
0
W
Tyr
5,404
676
17
2
0
190,416
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role