Player Matchup

Fenrir
Fenrir
Copyninja321
Fenrir
Level 28
God Stats
8W - 5L
1,499 SR
Queue Stats
82W - 63L
1,389 Elo+
Party 1
Neith
Neith
DuTswagtler
Neith
Level 26
God Stats
82W - 80L
1,492 SR
Queue Stats
98W - 89L
1,359 Elo+
Party 1
Zhong Kui
Zhong Kui
chriskaiser2001
Zhong Kui
Level 106
God Stats
3W - 0L
1,388 SR
Queue Stats
111W - 81L
1,388 Elo+
Party 1
Team Averages
Level 53
1,460 SR
1,379 Elo+

VS

Team Averages
Level 61
1,480 SR
1,450 Elo+
Odin
Odin
Apenguini
Odin
Level 118
God Stats
2W - 2L
1,500 SR
Queue Stats
143W - 115L
1,511 Elo+
Party 2
Nemesis
Nemesis
coolhead3
Nemesis
Level 49
God Stats
15W - 17L
1,441 SR
Queue Stats
54W - 59L
1,300 Elo+
Solo
Scylla
Scylla
spideythud1
Scylla
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 8L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 4 / 10
8,070
734
5,186
8,269
3,962
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
4 / 2 / 8
8,319
756
7,150
6,615
2,115
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
chriskaiser2001
Zhong Kui
13
8 / 3 / 6
9,389
854
11,400
11,155
6,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
5 / 8 / 3
8,717
792
7,343
13,286
8,975
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
coolhead3
Nemesis
11
1 / 3 / 7
7,335
667
4,397
9,873
3,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
11
1 / 3 / 5
7,533
685
3,599
6,869
2,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
14
Kills
7
9
Deaths
14
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Odin
5
8
3
0.81
W
Fenrir
2
4
10
1.75
W
4
2
8
4
W
Zhong Kui
chriskaiser2001
Zhong Kui
8
3
6
3.67
L
Nemesis
coolhead3
Nemesis
1
3
7
1.5
L
Scylla
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,736
Damage
15,339
26,039
Taken
30,028
13,041
Mitigated
15,095
3,217
Healing
2,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
7,343
1,985
0
0
13,286
8,975
0
6,483
6,803
0
18,051
W
Fenrir
5,186
1,162
0
72
8,269
3,962
535
834
7,435
0
11,066
W
7,150
2,442
0
383
6,615
2,115
1,327
1,499
5,116
0
28,452
W
Zhong Kui
chriskaiser2001
Zhong Kui
11,400
567
97
2,665
11,155
6,964
1,088
1,446
9,709
34,754
0
L
Nemesis
coolhead3
Nemesis
4,397
1,263
0
1,934
9,873
3,502
0
3,334
6,539
0
18,145
L
Scylla
3,599
256
0
449
6,869
2,618
0
1,844
5,025
13,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,778
Gold Earned
23,585
110
Minions Killed
68
4
Camps Cleared
4
555,660
Distance Traveled
530,436
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,717
792
18
2
0
155,892
2
W
Fenrir
8,070
734
14
1
0
187,940
0
W
Neith
8,319
756
37
3
1
178,483
0
W
Zhong Kui
9,389
854
59
5
3
189,237
1
L
Nemesis
7,335
667
25
2
4
196,877
2
L
Scylla
7,533
685
25
2
0
177,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role