Player Matchup

Xbalanque
Xbalanque
DriftKing677
Xbalanque
Level 86
God Stats
7W - 2L
1,494 SR
Queue Stats
50W - 37L
1,439 Elo+
Party 1
Sol
Sol
JellyJigglers
Sol
Level 63
God Stats
40W - 30L
1,610 SR
Queue Stats
68W - 57L
1,499 Elo+
Party 1
Ares
Ares
matdap
Ares
Level 89
God Stats
6W - 2L
1,677 SR
Queue Stats
54W - 37L
1,613 Elo+
Party 1
Team Averages
Level 79
1,594 SR
1,517 Elo+

VS

Team Averages
Level 66
1,428 SR
1,472 Elo+
Hel
Hel
DockC
Hel
Level 86
God Stats
6W - 3L
1,588 SR
Queue Stats
122W - 148L
1,519 Elo+
Party 2
Rama
Rama
Pcnc Bandit
Rama
Level 46
God Stats
0W - 2L
1,241 SR
Queue Stats
90W - 94L
1,455 Elo+
Party 2
Xing Tian
Xing Tian
Void V3nom
Xing Tian
Level 65
God Stats
7W - 3L
1,457 SR
Queue Stats
34W - 29L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DriftKing677
Xbalanque
12
4 / 1 / 5
8,675
723
10,297
5,330
2,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
5 / 0 / 3
9,129
761
10,574
5,173
2,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ares
matdap
Ares
11
0 / 2 / 9
8,061
672
6,830
13,571
14,724
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
DockC
Hel
10
1 / 4 / 0
7,214
601
3,707
9,183
3,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 3 / 0
7,300
608
4,971
9,833
3,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Void V3nom
Xing Tian
11
1 / 2 / 2
7,971
664
5,295
13,510
12,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
9
Kills
3
3
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hel
DockC
Hel
1
4
0
0.25
W
Xbalanque
DriftKing677
Xbalanque
4
1
5
6.5
W
5
0
3
6.5
L
1
3
0
0.33
L
Xing Tian
Void V3nom
Xing Tian
1
2
2
1
W
Ares
matdap
Ares
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,701
Damage
13,973
24,074
Taken
32,526
19,625
Mitigated
19,633
7,776
Healing
10,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
DockC
Hel
3,707
94
3,644
3,601
9,183
3,406
0
4,460
4,723
25,373
0
W
Xbalanque
DriftKing677
Xbalanque
10,297
3,416
0
798
5,330
2,361
271
3,052
2,278
0
42,852
W
10,574
3,706
0
2,570
5,173
2,540
2,724
2,463
2,710
34,690
4,723
L
4,971
3,782
0
750
9,833
3,554
0
6,680
3,153
0
19,553
L
Xing Tian
Void V3nom
Xing Tian
5,295
200
0
2,809
13,510
12,673
0
5,472
8,038
15,811
0
W
Ares
matdap
Ares
6,830
176
225
4,183
13,571
14,724
24
4,904
8,667
16,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,865
Gold Earned
22,485
134
Minions Killed
102
8
Camps Cleared
3
681,699
Distance Traveled
665,637
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,214
601
37
3
1
218,597
3
W
Xbalanque
8,675
723
57
5
2
220,119
2
W
Sol
9,129
761
63
5
6
236,745
5
L
Rama
7,300
608
49
4
1
197,817
2
L
Xing Tian
7,971
664
16
1
1
249,223
3
W
Ares
8,061
672
14
1
0
224,835
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role