Player Matchup

Ne Zha
Ne Zha
Dehtail
Ne Zha
Level 156
God Stats
5W - 4L
1,552 SR
Queue Stats
110W - 133L
1,463 Elo+
Party 1
Ymir
Ymir
KindaWorm088211
Ymir
Level 120
God Stats
2W - 4L
1,196 SR
Queue Stats
83W - 81L
1,429 Elo+
Party 1
Anubis
Anubis
StrayAssassin x
Anubis
Level 156
God Stats
3W - 3L
1,520 SR
Queue Stats
234W - 247L
1,491 Elo+
Party 1
Team Averages
Level 144
1,423 SR
1,461 Elo+

VS

Team Averages
Level 57
1,397 SR
1,450 Elo+
Fenrir
Fenrir
SauceyxMamba
Fenrir
Level 79
God Stats
0W - 4L
1,194 SR
Queue Stats
132W - 157L
1,439 Elo+
Party 2
Chaac
Chaac
Shoot2Kill123
Chaac
Level 68
God Stats
44W - 42L
1,500 SR
Queue Stats
53W - 56L
1,464 Elo+
Solo
Kukulkan
Kukulkan
StiffOdell
Kukulkan
Level 25
God Stats
8W - 8L
1,498 SR
Queue Stats
29W - 35L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Dehtail
Ne Zha
14
8 / 3 / 6
9,013
819
6,799
7,752
3,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
5 / 2 / 9
8,482
771
10,057
8,763
4,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
5 / 2 / 7
8,469
770
9,362
8,374
4,096
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
3 / 7 / 3
8,573
779
4,119
11,286
4,103
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
3 / 4 / 2
8,092
736
8,970
9,960
7,583
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
StiffOdell
Kukulkan
12
1 / 7 / 5
7,942
722
5,387
8,284
2,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
18
Kills
7
7
Deaths
18
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Dehtail
Ne Zha
8
3
6
3.67
W
5
2
9
4.75
L
Fenrir
3
7
3
0.64
L
3
4
2
1
L
Kukulkan
StiffOdell
Kukulkan
1
7
5
0.5
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,218
Damage
18,476
24,889
Taken
29,530
12,082
Mitigated
14,043
7,831
Healing
5,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Dehtail
Ne Zha
6,799
1,661
0
1,755
7,752
3,735
260
2,106
5,480
0
32,945
W
10,057
2,025
138
2,228
8,763
4,251
0
1,828
6,747
23,869
0
L
Fenrir
4,119
819
0
1,048
11,286
4,103
0
7,820
3,242
0
11,864
L
8,970
1,874
313
3,564
9,960
7,583
0
5,981
3,797
0
20,417
L
Kukulkan
StiffOdell
Kukulkan
5,387
527
0
293
8,284
2,357
0
5,512
2,552
19,502
0
W
9,362
260
0
3,710
8,374
4,096
265
1,405
6,867
25,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,964
Gold Earned
24,607
128
Minions Killed
85
9
Camps Cleared
2
546,332
Distance Traveled
527,470
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,013
819
48
4
9
210,296
2
W
Ymir
8,482
771
40
4
0
157,181
2
L
Fenrir
8,573
779
18
2
1
192,649
5
L
Chaac
8,092
736
25
2
0
165,733
0
L
Kukulkan
7,942
722
42
4
1
169,088
0
W
Anubis
8,469
770
40
4
0
178,855
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role