Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DukeJukem420
Cthulhu
Level 84
God Stats
16W - 13L
1,558 SR
Queue Stats
31W - 42L
1,410 Elo+
Solo
The Morrigan
The Morrigan
Solly Watch
The Morrigan
Level 123
God Stats
17W - 18L
1,559 SR
Queue Stats
732W - 746L
1,508 Elo+
Solo
Hun Batz
Hun Batz
sOs Vincent
Hun Batz
Level 89
God Stats
3W - 4L
1,486 SR
Queue Stats
112W - 85L
1,577 Elo+
Solo
Team Averages
Level 108
1,521 SR
1,499 Elo+

VS

Team Averages
Level 115
1,549 SR
1,456 Elo+
Anhur
Anhur
JASIRETON
Anhur
Level 105
God Stats
7W - 2L
1,713 SR
Queue Stats
265W - 229L
1,542 Elo+
Solo
Pele
Pele
LIFT DZ NTZ
Pele
Level 160
God Stats
2W - 3L
1,345 SR
Queue Stats
907W - 902L
1,536 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Rasberry Cream
Morgan Le Fay
Level 128
God Stats
7W - 1L
1,693 SR
Queue Stats
522W - 504L
1,445 Elo+
Solo
Hou Yi
Hou Yi
SeasonedSoiler
Hou Yi
Level 63
God Stats
18W - 34L
1,424 SR
Queue Stats
219W - 246L
1,363 Elo+
Solo
Aphrodite
Aphrodite
dj_pitbull_88
Aphrodite
Level 119
God Stats
11W - 12L
1,572 SR
Queue Stats
444W - 467L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
3 / 0 / 0
7,176
513
5,232
9,190
6,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Horus
 
Horus
9
1 / 7 / 1
5,742
410
3,371
9,183
2,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
DukeJukem420
Cthulhu
7
0 / 2 / 2
5,427
388
4,227
8,857
4,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

The Morrigan
Solly Watch
The Morrigan
12
1 / 1 / 4
7,107
508
7,091
7,108
1,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
sOs Vincent
Hun Batz
11
3 / 5 / 2
6,923
495
7,448
10,561
3,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
JASIRETON
Anhur
13
5 / 2 / 1
8,445
603
8,801
11,109
3,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
2 / 2 / 3
8,418
601
4,613
10,125
3,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
Rasberry Cream
Morgan Le Fay
14
0 / 1 / 1
7,753
554
6,608
7,142
2,509
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
6 / 1 / 5
7,404
529
7,193
9,771
2,814
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Aphrodite
dj_pitbull_88
Aphrodite
11
2 / 2 / 10
6,759
483
3,253
8,116
3,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
8
Kills
15
15
Deaths
8
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
3
0
0
3
L
Horus
 
Horus
1
7
1
0.21
L
Cthulhu
DukeJukem420
Cthulhu
0
2
2
0.5
W
Anhur
JASIRETON
Anhur
5
2
1
2.75
W
2
2
3
1.75
W
Morgan Le Fay
Rasberry Cream
Morgan Le Fay
0
1
1
0.5
W
6
1
5
8.5
L
The Morrigan
Solly Watch
The Morrigan
1
1
4
3
W
Aphrodite
dj_pitbull_88
Aphrodite
2
2
10
3.5
L
Hun Batz
sOs Vincent
Hun Batz
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,369
Damage
30,468
44,899
Taken
46,263
18,622
Mitigated
15,909
10,680
Healing
18,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
5,232
1,890
0
3,520
9,190
6,360
0
6,235
2,955
38,464
0
L
Horus
 
Horus
3,371
1,769
589
1,275
9,183
2,981
50
1,092
8,091
0
20,720
L
Cthulhu
DukeJukem420
Cthulhu
4,227
210
0
1,471
8,857
4,374
0
1,021
7,836
20,667
0
W
Anhur
JASIRETON
Anhur
8,801
4,229
0
3,422
11,109
3,470
328
4,122
6,619
0
52,610
W
4,613
1,234
0
925
10,125
3,262
0
2,526
7,523
0
64,625
W
Morgan Le Fay
Rasberry Cream
Morgan Le Fay
6,608
798
0
3,094
7,142
2,509
0
4,653
2,235
48,418
0
W
7,193
3,389
0
2,484
9,771
2,814
3,626
1,986
7,785
0
37,646
L
The Morrigan
Solly Watch
The Morrigan
7,091
914
0
1,907
7,108
1,900
0
863
6,245
39,312
432
W
Aphrodite
dj_pitbull_88
Aphrodite
3,253
277
3,658
4,606
8,116
3,854
338
2,651
5,386
21,918
0
L
Hun Batz
sOs Vincent
Hun Batz
7,448
1,295
0
1,918
10,561
3,007
0
650
9,911
0
35,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,375
Gold Earned
38,779
262
Minions Killed
414
0
Camps Cleared
0
1,282,715
Distance Traveled
1,259,638
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,176
513
74
5
0
259,100
3
L
Horus
5,742
410
36
3
0
243,337
1
L
Cthulhu
5,427
388
22
2
0
228,557
0
W
Anhur
8,445
603
113
8
0
235,306
3
W
Pele
8,418
601
106
8
0
271,343
1
W
Morgan Le Fay
7,753
554
89
6
0
253,741
1
W
Hou Yi
7,404
529
70
5
0
253,374
0
L
The Morrigan
7,107
508
74
5
0
255,406
5
W
Aphrodite
6,759
483
36
3
0
245,874
1
L
Hun Batz
6,923
495
56
4
0
296,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role