Player Matchup

Achilles
Achilles
Dyeson187
Achilles
Level 36
God Stats
21W - 42L
1,724 SR
Queue Stats
353W - 460L
1,327 Elo+
Solo
Bacchus
Bacchus
l UpperBag l
Bacchus
Level 47
God Stats
3W - 12L
1,096 SR
Queue Stats
94W - 120L
1,162 Elo+
Party 1
Kukulkan
Kukulkan
xfinley04
Kukulkan
Level 4
God Stats
1W - 4L
1,190 SR
Queue Stats
111W - 141L
1,141 Elo+
Party 1
Team Averages
Level 29
1,336 SR
1,210 Elo+

VS

Team Averages
Level 82
1,516 SR
1,317 Elo+
Zhong Kui
Zhong Kui
LucksMoraes28
Zhong Kui
Level 116
God Stats
4W - 8L
1,586 SR
Queue Stats
183W - 272L
1,329 Elo+
Party 2
Loki
Loki
MB157
Loki
Level 103
God Stats
13W - 27L
1,461 SR
Queue Stats
56W - 93L
1,395 Elo+
Party 2
Cerberus
Cerberus
Mia4001
Cerberus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 35L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dyeson187
Achilles
15
6 / 6 / 4
12,641
665
22,194
29,844
28,610
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
l UpperBag l
Bacchus
16
5 / 8 / 7
12,893
679
15,040
23,076
9,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
xfinley04
Kukulkan
14
2 / 15 / 7
11,637
612
12,518
20,068
6,474
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
LucksMoraes28
Zhong Kui
18
9 / 4 / 17
14,365
756
26,052
21,653
13,284
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
MB157
Loki
18
14 / 3 / 13
14,925
786
16,814
15,903
6,031
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Mia4001
Cerberus
17
6 / 6 / 16
13,348
703
16,559
27,213
13,235
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
75
13
Kills
29
29
Deaths
13
18
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Achilles
Dyeson187
Achilles
6
6
4
1.33
W
Zhong Kui
LucksMoraes28
Zhong Kui
9
4
17
4.38
W
Loki
MB157
Loki
14
3
13
6.83
W
Cerberus
Mia4001
Cerberus
6
6
16
2.33
L
Bacchus
l UpperBag l
Bacchus
5
8
7
1.06
L
Kukulkan
xfinley04
Kukulkan
2
15
7
0.37

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,752
Damage
59,425
72,988
Taken
64,769
44,361
Mitigated
32,550
9,777
Healing
28,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Dyeson187
Achilles
22,194
8,926
0
1,909
29,844
28,610
141
19,355
10,489
0
38,879
W
Zhong Kui
LucksMoraes28
Zhong Kui
26,052
2,891
530
13,142
21,653
13,284
1,707
9,239
11,840
60,124
0
W
Loki
MB157
Loki
16,814
3,433
0
5,514
15,903
6,031
0
6,690
8,879
0
50,295
W
Cerberus
Mia4001
Cerberus
16,559
2,009
680
8,679
27,213
13,235
222
12,181
14,323
57,580
0
L
Bacchus
l UpperBag l
Bacchus
15,040
1,955
721
5,458
23,076
9,277
960
13,495
9,581
36,067
0
L
Kukulkan
xfinley04
Kukulkan
12,518
2,251
267
1,422
20,068
6,474
483
9,761
10,307
34,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,171
Gold Earned
42,638
135
Minions Killed
218
2
Camps Cleared
12
872,795
Distance Traveled
1,021,988
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,641
665
40
2
1
312,870
3
W
Zhong Kui
14,365
756
73
4
3
313,871
0
W
Loki
14,925
786
50
3
8
373,938
3
W
Cerberus
13,348
703
95
5
1
334,179
3
L
Bacchus
12,893
679
41
2
1
324,776
0
L
Kukulkan
11,637
612
54
3
0
235,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role