Player Matchup

Yemoja
Yemoja
Gamer amier
Yemoja
Level 6
God Stats
3W - 8L
1,305 SR
Queue Stats
3W - 9L
1,288 Elo+
Party 1
Jing Wei
Jing Wei
LOFWolves2
Jing Wei
Level 89
God Stats
5W - 5L
1,556 SR
Queue Stats
85W - 98L
1,424 Elo+
Party 1
Mercury
Mercury
PhilthyCasuall
Mercury
Level 57
God Stats
1W - 1L
1,693 SR
Queue Stats
77W - 92L
1,362 Elo+
Party 4
Achilles
Achilles
cpt-crnch34
Achilles
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,500 Elo+
Party 4
Zeus
Zeus
pyromaniac00000
Zeus
Level 147
God Stats
1W - 3L
1,830 SR
Queue Stats
120W - 106L
1,539 Elo+
Party 1
Team Averages
Level 64
1,577 SR
1,423 Elo+

VS

Team Averages
Level 60
1,555 SR
1,429 Elo+
Bacchus
Bacchus
BIG_Dum999
Bacchus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 68L
1,441 Elo+
Party 2
Chronos
Chronos
Kalex_Badtr0p3rs
Chronos
Level 28
God Stats
7W - 6L
1,705 SR
Queue Stats
209W - 209L
1,436 Elo+
Party 3
Ao Kuang
Ao Kuang
S3DaX_Camaron_-_
Ao Kuang
Level 71
God Stats
124W - 62L
1,650 SR
Queue Stats
578W - 538L
1,450 Elo+
Party 3
Sun Wukong
Sun Wukong
kawi_bats
Sun Wukong
Level 109
God Stats
1W - 2L
1,374 SR
Queue Stats
202W - 258L
1,347 Elo+
Solo
Medusa
Medusa
scotpark
Medusa
Level 62
God Stats
1W - 2L
1,547 SR
Queue Stats
98W - 92L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
0 / 2 / 1
5,923
423
1,445
5,754
2,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jing Wei
LOFWolves2
Jing Wei
10
1 / 5 / 0
5,946
425
4,817
9,454
2,286
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 2 / 0
6,615
473
2,097
7,390
2,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Achilles
cpt-crnch34
Achilles
9
0 / 2 / 0
5,550
396
3,130
5,350
3,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 3 / 0
8,229
588
5,752
5,412
1,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BIG_Dum999
Bacchus
11
3 / 0 / 5
7,465
533
5,405
8,815
8,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

14
0 / 1 / 1
7,877
563
266
3,969
1,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
5 / 0 / 0
8,625
616
4,433
7,507
2,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
kawi_bats
Sun Wukong
11
0 / 0 / 3
6,711
479
2,337
5,563
4,240
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Medusa
scotpark
Medusa
13
6 / 1 / 2
7,956
568
8,281
5,798
2,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
2
Kills
14
14
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BIG_Dum999
Bacchus
3
0
5
5.5
L
Yemoja
0
2
1
0.25
W
0
1
1
0.5
L
Jing Wei
LOFWolves2
Jing Wei
1
5
0
0.2
L
0
2
0
0
W
5
0
0
5
L
Achilles
cpt-crnch34
Achilles
0
2
0
0
W
Sun Wukong
kawi_bats
Sun Wukong
0
0
3
1.5
L
1
3
0
0.33
W
Medusa
scotpark
Medusa
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,241
Damage
20,722
33,360
Taken
31,652
12,103
Mitigated
18,907
7,340
Healing
9,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BIG_Dum999
Bacchus
5,405
745
357
2,683
8,815
8,363
0
678
8,137
15,734
0
L
Yemoja
1,445
461
197
692
5,754
2,643
0
2,131
3,623
10,984
0
W
266
0
0
1,731
3,969
1,362
0
2,274
1,695
54,390
0
L
Jing Wei
LOFWolves2
Jing Wei
4,817
3,544
28
2,174
9,454
2,286
0
3,094
6,360
0
27,944
L
2,097
479
0
3,208
7,390
2,281
0
1,105
6,285
0
37,830
W
4,433
1,011
0
2,178
7,507
2,871
0
2,666
4,841
70,891
0
L
Achilles
cpt-crnch34
Achilles
3,130
1,089
0
526
5,350
3,574
0
1,329
4,021
0
18,934
W
Sun Wukong
kawi_bats
Sun Wukong
2,337
681
0
966
5,563
4,240
0
0
5,073
0
27,288
L
5,752
70
0
515
5,412
1,319
0
2,445
2,967
62,720
0
W
Medusa
scotpark
Medusa
8,281
3,181
0
1,414
5,798
2,071
0
1,579
4,219
0
52,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,263
Gold Earned
38,634
327
Minions Killed
416
0
Camps Cleared
0
1,163,302
Distance Traveled
1,405,506
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,465
533
22
2
0
255,280
2
L
Yemoja
5,923
423
18
1
0
183,880
1
W
Chronos
7,877
563
132
9
0
272,817
5
L
Jing Wei
5,946
425
61
4
0
256,158
0
L
Mercury
6,615
473
87
6
0
266,403
0
W
Ao Kuang
8,625
616
126
9
0
340,772
2
L
Achilles
5,550
396
30
2
0
207,534
0
W
Sun Wukong
6,711
479
58
4
0
264,187
5
L
Zeus
8,229
588
131
9
0
249,327
4
W
Medusa
7,956
568
78
6
0
272,450
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role