Player Matchup

Horus
Horus
 
Horus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
FallingFive4
Ao Kuang
Level 69
God Stats
2W - 0L
1,555 SR
Queue Stats
40W - 34L
1,594 Elo+
Party 1
Rama
Rama
zestyVEVO
Rama
Level 125
God Stats
3W - 1L
1,437 SR
Queue Stats
100W - 93L
1,595 Elo+
Party 1
Team Averages
Level 86
1,497 SR
1,563 Elo+

VS

Team Averages
Level 125
1,598 SR
1,497 Elo+
Janus
Janus
 
Janus
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
FGCental
Arachne
Level 68
God Stats
8W - 6L
1,603 SR
Queue Stats
359W - 449L
1,499 Elo+
Solo
Ymir
Ymir
Koultergeist
Ymir
Level 157
God Stats
19W - 14L
1,692 SR
Queue Stats
239W - 281L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
5 / 2 / 9
7,591
759
5,618
8,088
3,478
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
FallingFive4
Ao Kuang
11
4 / 1 / 9
7,499
750
5,956
6,629
2,481
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rama
12
7 / 0 / 8
8,347
835
11,130
4,586
1,691
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
2 / 5 / 0
6,792
679
6,564
6,943
2,328
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
FGCental
Arachne
8
0 / 9 / 2
6,001
600
2,809
11,964
5,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 2 / 0
6,477
648
2,953
6,671
5,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
16
Kills
3
3
Deaths
16
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
2
9
4.75
L
Janus
 
Janus
2
5
0
0.4
L
Arachne
FGCental
Arachne
0
9
2
0.11
W
Ao Kuang
FallingFive4
Ao Kuang
4
1
9
8.5
L
1
2
0
0.5
W
Rama
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,704
Damage
12,326
19,303
Taken
25,578
7,650
Mitigated
13,004
10,123
Healing
3,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,618
2,773
1,775
2,993
8,088
3,478
274
4,248
3,840
0
15,562
L
Janus
 
Janus
6,564
360
0
882
6,943
2,328
0
1,645
5,298
25,302
0
L
Arachne
FGCental
Arachne
2,809
1,404
0
1,250
11,964
5,162
0
2,737
9,227
149
11,379
W
Ao Kuang
FallingFive4
Ao Kuang
5,956
2,343
0
2,660
6,629
2,481
144
3,282
3,347
15,351
0
L
2,953
384
0
1,102
6,671
5,514
0
2,067
4,604
9,563
0
W
Rama
11,130
8,813
0
2,695
4,586
1,691
611
2,334
2,252
0
36,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,437
Gold Earned
19,270
128
Minions Killed
85
6
Camps Cleared
3
539,817
Distance Traveled
488,575
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,591
759
28
3
1
196,151
1
L
Janus
6,792
679
51
5
0
171,529
2
L
Arachne
6,001
600
19
2
3
175,240
1
W
Ao Kuang
7,499
750
24
2
3
169,230
1
L
Ymir
6,477
648
15
2
0
141,806
2
W
Rama
8,347
835
76
8
2
174,436
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role