Player Matchup

Baron Samedi
Baron Samedi
ShyAppendix
Baron Samedi
Level 127
God Stats
2W - 2L
1,680 SR
Queue Stats
141W - 78L
1,698 Elo+
Party 1
Da Ji
Da Ji
SuperShafter
Da Ji
Level 141
God Stats
2W - 0L
1,792 SR
Queue Stats
21W - 11L
1,715 Elo+
Party 1
Mulan
Mulan
TomasoM
Mulan
Level 128
God Stats
1W - 0L
1,271 SR
Queue Stats
39W - 23L
1,687 Elo+
Party 1
Team Averages
Level 132
1,581 SR
1,700 Elo+

VS

Team Averages
Level 111
1,602 SR
1,626 Elo+
Nox
Nox
JacMally
Nox
Level 109
God Stats
4W - 6L
1,559 SR
Queue Stats
73W - 67L
1,628 Elo+
Solo
Fenrir
Fenrir
Koschev
Fenrir
Level 137
God Stats
15W - 12L
1,746 SR
Queue Stats
295W - 280L
1,618 Elo+
Party 2
Xing Tian
Xing Tian
Shawnito
Xing Tian
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 133L
1,633 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ShyAppendix
Baron Samedi
19
6 / 6 / 10
16,158
734
21,487
29,124
28,437
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
7 / 14 / 4
15,503
705
17,120
25,435
14,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mulan
TomasoM
Mulan
16
3 / 9 / 7
14,401
655
20,020
36,911
40,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 6 / 19
14,983
681
24,557
20,141
8,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Koschev
Fenrir
17
19 / 7 / 6
15,982
726
27,160
25,619
12,149
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
Shawnito
Xing Tian
17
2 / 3 / 19
13,884
631
19,718
27,596
41,190
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
73
16
Kills
29
29
Deaths
16
21
Assists
44
Player
Kills
Deaths
Assists
KDA
L
8
6
19
2.92
L
Fenrir
Koschev
Fenrir
19
7
6
3.14
L
Xing Tian
Shawnito
Xing Tian
2
3
19
3.83
W
Baron Samedi
ShyAppendix
Baron Samedi
6
6
10
1.83
W
7
14
4
0.64
W
Mulan
TomasoM
Mulan
3
9
7
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,627
Damage
71,435
91,470
Taken
73,356
83,279
Mitigated
62,162
27,750
Healing
15,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,557
2,533
212
2,655
20,141
8,823
1,001
4,978
15,163
60,191
0
L
Fenrir
Koschev
Fenrir
27,160
9,275
0
10,090
25,619
12,149
1,272
8,184
17,435
0
54,409
L
Xing Tian
Shawnito
Xing Tian
19,718
2,529
0
2,549
27,596
41,190
445
10,727
16,869
50,461
0
W
Baron Samedi
ShyAppendix
Baron Samedi
21,487
2,777
2,428
14,805
29,124
28,437
1,003
13,662
15,140
87,231
0
W
17,120
4,735
0
2,558
25,435
14,726
559
12,140
12,872
0
42,208
W
Mulan
TomasoM
Mulan
20,020
4,245
0
7,959
36,911
40,116
968
18,643
17,822
6,983
54,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,062
Gold Earned
44,849
226
Minions Killed
194
8
Camps Cleared
10
981,433
Distance Traveled
1,192,921
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
14,983
681
91
4
5
380,363
5
L
Fenrir
15,982
726
50
2
3
399,709
4
L
Xing Tian
13,884
631
53
2
2
412,849
2
W
Baron Samedi
16,158
734
115
5
1
287,312
3
W
Da Ji
15,503
705
28
1
2
321,758
2
W
Mulan
14,401
655
83
4
5
372,363
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role