Player Matchup

Hun Batz
Hun Batz
Abysmalparmesan
Hun Batz
Level 20
God Stats
13W - 12L
1,605 SR
Queue Stats
293W - 312L
1,560 Elo+
Solo
Amaterasu
Amaterasu
Apoca01
Amaterasu
Level 28
God Stats
7W - 7L
1,660 SR
Queue Stats
311W - 270L
1,599 Elo+
Solo
Sol
Sol
DrugDealingPuma
Sol
Level 12
God Stats
41W - 22L
1,413 SR
Queue Stats
216W - 157L
1,646 Elo+
Solo
Bellona
Bellona
RazingHavok
Bellona
Level 7
God Stats
16W - 7L
1,799 SR
Queue Stats
39W - 27L
1,546 Elo+
Solo
Eset
Eset
fatty305
Eset
Level 16
God Stats
2W - 1L
1,201 SR
Queue Stats
71W - 61L
1,544 Elo+
Solo
Team Averages
Level 17
1,536 SR
1,579 Elo+

VS

Team Averages
Level 26
1,589 SR
1,578 Elo+
Athena
Athena
Bolimest
Athena
Level 24
God Stats
6W - 9L
1,667 SR
Queue Stats
21W - 21L
1,512 Elo+
Party 1
Mulan
Mulan
Brinkam
Mulan
Level 29
God Stats
3W - 9L
1,631 SR
Queue Stats
174W - 157L
1,582 Elo+
Solo
Kali
Kali
NotWillieMammoth
Kali
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 13L
1,536 Elo+
Party 1
Olorun
Olorun
acidrainstorms
Olorun
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 24L
1,504 Elo+
Party 1
Chiron
Chiron
struble1990
Chiron
Level 22
God Stats
0W - 2L
1,645 SR
Queue Stats
46W - 18L
1,756 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
17
5 / 2 / 7
10,774
539
7,934
11,308
8,920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Amaterasu
Apoca01
Amaterasu
19
3 / 1 / 10
12,087
604
10,661
20,292
11,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
4 / 2 / 7
11,847
592
10,449
9,177
4,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
RazingHavok
Bellona
20
10 / 0 / 3
13,386
669
15,416
12,270
16,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Eset
19
7 / 2 / 9
12,624
631
14,649
12,138
5,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Bolimest
Athena
13
0 / 3 / 4
8,354
418
2,668
12,319
12,728
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mulan
Brinkam
Mulan
15
1 / 8 / 1
9,202
460
8,558
22,232
15,877
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
5 / 7 / 1
10,065
503
9,570
19,693
9,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 7 / 0
7,586
379
2,486
12,724
4,200
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chiron
15
1 / 4 / 1
8,999
450
6,843
13,516
4,794
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
14
29
Kills
7
7
Deaths
29
36
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
5
2
7
4.25
W
Amaterasu
Apoca01
Amaterasu
3
1
10
8
L
Athena
Bolimest
Athena
0
3
4
0.67
L
Mulan
Brinkam
Mulan
1
8
1
0.19
W
4
2
7
3.75
L
5
7
1
0.79
W
Bellona
RazingHavok
Bellona
10
0
3
11.5
L
0
7
0
0
W
Eset
7
2
9
5.75
L
Chiron
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,109
Damage
30,125
65,185
Taken
80,484
46,458
Mitigated
47,398
23,383
Healing
24,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
7,934
1,682
0
3,170
11,308
8,920
479
2,303
9,005
0
55,998
W
Amaterasu
Apoca01
Amaterasu
10,661
3,336
0
6,921
20,292
11,632
871
3,244
17,048
0
97,912
L
Athena
Bolimest
Athena
2,668
515
0
1,345
12,319
12,728
0
4,335
7,984
17,820
0
L
Mulan
Brinkam
Mulan
8,558
839
0
7,704
22,232
15,877
0
6,092
16,140
0
60,593
W
10,449
4,142
0
5,331
9,177
4,257
6,469
1,795
7,382
70,947
10,430
L
9,570
4,167
0
6,654
19,693
9,799
0
5,451
14,242
0
77,410
W
Bellona
RazingHavok
Bellona
15,416
5,226
0
2,540
12,270
16,180
1,375
498
11,772
10,789
76,765
L
2,486
1,055
0
2,885
12,724
4,200
0
4,745
7,979
47,841
0
W
Eset
14,649
1,098
1,865
3,556
12,138
5,469
1,037
823
11,315
91,643
0
L
Chiron
6,843
2,606
210
5,843
13,516
4,794
0
5,234
8,282
0
58,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,718
Gold Earned
44,206
657
Minions Killed
517
0
Camps Cleared
0
2,101,651
Distance Traveled
1,828,837
27
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,774
539
71
4
0
433,137
8
W
Amaterasu
12,087
604
139
7
0
455,147
3
L
Athena
8,354
418
32
2
0
395,014
4
L
Mulan
9,202
460
121
6
0
321,134
6
W
Sol
11,847
592
146
7
0
385,732
6
L
Kali
10,065
503
135
7
0
429,467
6
W
Bellona
13,386
669
157
8
0
416,910
1
L
Olorun
7,586
379
111
6
0
330,592
0
W
Eset
12,624
631
144
7
0
410,725
9
L
Chiron
8,999
450
118
6
0
352,630
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role