Player Matchup

Da Ji
Da Ji
Idley
Da Ji
Level 66
God Stats
4W - 7L
1,467 SR
Queue Stats
164W - 120L
1,615 Elo+
Party 1
Apollo
Apollo
MagicLazuli
Apollo
Level 27
God Stats
4W - 0L
1,500 SR
Queue Stats
63W - 41L
1,654 Elo+
Party 1
Mulan
Mulan
Mashumallows
Mulan
Level 15
God Stats
23W - 17L
1,463 SR
Queue Stats
48W - 39L
1,557 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Neyehilist
Kumbhakarna
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 111L
1,607 Elo+
Party 1
Merlin
Merlin
Spikyc
Merlin
Level 35
God Stats
13W - 10L
1,578 SR
Queue Stats
108W - 121L
1,493 Elo+
Solo
Team Averages
Level 41
1,502 SR
1,585 Elo+

VS

Team Averages
Level 56
1,622 SR
1,558 Elo+
Terra
Terra
 
Terra
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
CuhzLightyear
Janus
Level 88
God Stats
0W - 3L
1,494 SR
Queue Stats
165W - 170L
1,506 Elo+
Party 2
Thanatos
Thanatos
JPClifton
Thanatos
Level 97
God Stats
28W - 10L
1,913 SR
Queue Stats
305W - 246L
1,618 Elo+
Party 3
Heimdallr
Heimdallr
jesse619
Heimdallr
Level 29
God Stats
0W - 2L
1,550 SR
Queue Stats
83W - 101L
1,549 Elo+
Party 2
Sol
Sol
larrbearUwU
Sol
Level 29
God Stats
139W - 105L
1,651 SR
Queue Stats
149W - 113L
1,619 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Idley
Da Ji
16
8 / 5 / 6
9,389
587
11,843
14,315
5,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
15
9 / 2 / 4
9,632
602
11,947
10,989
3,686
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 4 / 6
8,061
504
7,371
13,662
9,654
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kumbhakarna
Neyehilist
Kumbhakarna
13
6 / 0 / 17
9,366
585
8,013
12,719
13,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
Spikyc
Merlin
14
4 / 3 / 9
8,342
521
6,420
10,170
3,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
10
2 / 4 / 3
7,015
438
3,175
14,253
13,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 4 / 6
8,995
562
12,528
9,481
2,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
JPClifton
Thanatos
14
5 / 6 / 3
8,714
545
8,575
11,541
4,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
jesse619
Heimdallr
13
2 / 10 / 2
8,405
525
5,989
13,500
3,103
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
3 / 5 / 2
9,019
564
14,422
12,630
4,689
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
30
29
Kills
14
14
Deaths
29
42
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
2
4
3
0.88
L
2
4
6
1.25
W
Da Ji
Idley
Da Ji
8
5
6
2.2
L
Thanatos
JPClifton
Thanatos
5
6
3
1.08
W
Apollo
9
2
4
5.5
W
2
4
6
1.25
W
Kumbhakarna
Neyehilist
Kumbhakarna
6
0
17
14.5
W
Merlin
Spikyc
Merlin
4
3
9
2.83
L
Heimdallr
jesse619
Heimdallr
2
10
2
0.3
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,594
Damage
44,689
61,855
Taken
61,405
35,364
Mitigated
28,696
15,799
Healing
18,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
3,175
628
659
3,967
14,253
13,990
0
3,683
10,570
11,600
0
L
12,528
865
0
250
9,481
2,814
31
3,061
6,420
55,087
0
W
Da Ji
Idley
Da Ji
11,843
3,228
0
4,040
14,315
5,498
0
4,808
9,250
0
66,802
L
Thanatos
JPClifton
Thanatos
8,575
2,244
0
7,396
11,541
4,100
49
2,998
8,543
0
55,090
W
Apollo
11,947
6,395
0
2,405
10,989
3,686
1,111
3,592
7,213
0
67,948
W
7,371
1,546
0
4,259
13,662
9,654
194
8,609
4,973
0
44,588
W
Kumbhakarna
Neyehilist
Kumbhakarna
8,013
1,392
0
1,713
12,719
13,213
52
7,129
5,318
22,827
0
W
Merlin
Spikyc
Merlin
6,420
690
0
3,382
10,170
3,313
654
3,684
6,388
41,434
0
L
Heimdallr
jesse619
Heimdallr
5,989
2,881
0
1,301
13,500
3,103
0
2,179
11,321
0
44,700
L
14,422
5,069
0
5,282
12,630
4,689
694
2,512
10,118
58,195
6,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,790
Gold Earned
42,148
436
Minions Killed
390
0
Camps Cleared
0
1,581,556
Distance Traveled
1,553,042
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,015
438
9
1
0
328,788
4
L
Janus
8,995
562
97
6
0
329,445
7
W
Da Ji
9,389
587
109
7
0
348,338
1
L
Thanatos
8,714
545
87
5
0
337,297
0
W
Apollo
9,632
602
116
7
0
358,426
1
W
Mulan
8,061
504
98
6
0
281,678
2
W
Kumbhakarna
9,366
585
30
2
0
321,496
8
W
Merlin
8,342
521
83
5
0
271,618
4
L
Heimdallr
8,405
525
75
5
0
276,905
3
L
Sol
9,019
564
122
8
0
280,607
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role