Player Matchup

Hades
Hades
 
Hades
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Jarl_Sleip
Osiris
Level 30
God Stats
16W - 11L
1,681 SR
Queue Stats
127W - 139L
1,471 Elo+
Solo
Cthulhu
Cthulhu
Seba27
Cthulhu
Level 39
God Stats
8W - 11L
1,309 SR
Queue Stats
186W - 213L
1,364 Elo+
Party 1
Charybdis
Charybdis
fabri_polich
Charybdis
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 16L
1,521 Elo+
Party 1
Achilles
Achilles
kjjkho
Achilles
Level 29
God Stats
4W - 13L
1,208 SR
Queue Stats
196W - 232L
1,365 Elo+
Party 1
Team Averages
Level 26
1,439 SR
1,444 Elo+

VS

Team Averages
Level 19
1,494 SR
1,470 Elo+
Mulan
Mulan
Angel_miranda_hd
Mulan
Level 27
God Stats
8W - 3L
1,752 SR
Queue Stats
95W - 92L
1,526 Elo+
Solo
Tiamat
Tiamat
Avenxtyy
Tiamat
Level 28
God Stats
6W - 14L
1,380 SR
Queue Stats
135W - 138L
1,454 Elo+
Solo
Nemesis
Nemesis
Ghost_Aydan276
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,621 Elo+
Solo
Fenrir
Fenrir
KardoCer
Fenrir
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,273 Elo+
Solo
Neith
Neith
MaradonaMRG
Neith
Level 29
God Stats
23W - 43L
1,340 SR
Queue Stats
74W - 91L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
6 / 1 / 0
6,454
645
3,788
8,141
2,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Osiris
Jarl_Sleip
Osiris
9
0 / 2 / 3
5,237
524
2,816
5,746
2,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Seba27
Cthulhu
9
1 / 0 / 1
5,383
538
1,491
3,124
2,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Charybdis
fabri_polich
Charybdis
9
1 / 2 / 1
5,106
511
2,380
5,037
1,094
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
kjjkho
Achilles
11
0 / 1 / 0
5,982
598
1,489
4,088
2,126
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 2
5,116
512
4,760
6,347
2,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Avenxtyy
Tiamat
9
2 / 2 / 0
5,624
562
5,094
4,801
2,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

4
1 / 3 / 0
3,991
399
1,432
3,422
1,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
KardoCer
Fenrir
8
1 / 0 / 0
4,555
456
505
2,480
898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 1 / 1
5,381
538
2,209
5,000
1,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
8
Kills
6
6
Deaths
8
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
6
1
0
6
L
1
2
2
1
L
Tiamat
Avenxtyy
Tiamat
2
2
0
1
L
1
3
0
0.33
W
Osiris
Jarl_Sleip
Osiris
0
2
3
0.75
L
Fenrir
KardoCer
Fenrir
1
0
0
1
L
1
1
1
1.5
W
Cthulhu
Seba27
Cthulhu
1
0
1
1.5
W
Charybdis
fabri_polich
Charybdis
1
2
1
0.75
W
Achilles
kjjkho
Achilles
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,964
Damage
14,000
26,136
Taken
22,050
10,660
Mitigated
8,595
12,042
Healing
7,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
3,788
891
233
5,084
8,141
2,842
0
4,537
3,182
29,805
0
L
4,760
1,577
0
2,174
6,347
2,282
0
968
5,379
0
27,739
L
Tiamat
Avenxtyy
Tiamat
5,094
738
0
1,989
4,801
2,455
0
2,293
2,508
29,246
0
L
1,432
703
0
201
3,422
1,203
0
995
2,427
0
7,000
W
Osiris
Jarl_Sleip
Osiris
2,816
1,549
0
2,165
5,746
2,258
585
179
5,554
0
21,309
L
Fenrir
KardoCer
Fenrir
505
204
0
672
2,480
898
0
0
2,480
0
9,827
L
2,209
377
0
2,620
5,000
1,757
0
1,261
3,739
0
32,017
W
Cthulhu
Seba27
Cthulhu
1,491
226
198
1,643
3,124
2,340
357
58
3,066
17,792
0
W
Charybdis
fabri_polich
Charybdis
2,380
1,243
0
1,409
5,037
1,094
0
97
4,940
0
24,952
W
Achilles
kjjkho
Achilles
1,489
179
0
1,310
4,088
2,126
272
0
4,088
0
29,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,162
Gold Earned
24,667
272
Minions Killed
222
0
Camps Cleared
0
922,896
Distance Traveled
868,885
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,454
645
67
7
0
203,203
0
L
Mulan
5,116
512
55
6
0
197,944
5
L
Tiamat
5,624
562
64
6
0
177,508
3
L
Nemesis
3,991
399
14
1
0
130,170
1
W
Osiris
5,237
524
57
6
0
189,812
3
L
Fenrir
4,555
456
27
3
0
195,744
0
L
Neith
5,381
538
62
6
0
167,519
4
W
Cthulhu
5,383
538
22
2
0
177,171
1
W
Charybdis
5,106
511
47
5
0
171,292
2
W
Achilles
5,982
598
79
8
0
181,418
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role