Player Matchup

Cthulhu
Cthulhu
FeArAdaam
Cthulhu
Level 66
God Stats
0W - 1L
1,656 SR
Queue Stats
31W - 39L
1,458 Elo+
Party 3
Set
Set
IsmaelRcK
Set
Level 146
God Stats
0W - 4L
1,500 SR
Queue Stats
17W - 26L
1,417 Elo+
Party 1
Chronos
Chronos
Xela25
Chronos
Level 24
God Stats
6W - 7L
1,405 SR
Queue Stats
36W - 47L
1,345 Elo+
Party 3
Bellona
Bellona
puxali
Bellona
Level 25
God Stats
8W - 5L
1,591 SR
Queue Stats
47W - 56L
1,355 Elo+
Party 3
Izanami
Izanami
valero5
Izanami
Level 26
God Stats
8W - 12L
1,526 SR
Queue Stats
32W - 37L
1,463 Elo+
Party 1
Team Averages
Level 57
1,536 SR
1,408 Elo+

VS

Team Averages
Level 86
1,499 SR
1,523 Elo+
Charybdis
Charybdis
Hunter1trick
Charybdis
Level 127
God Stats
13W - 11L
1,455 SR
Queue Stats
38W - 29L
1,620 Elo+
Party 2
Chang'e
Chang'e
Sandeulasan
Chang'e
Level 11
God Stats
3W - 3L
1,402 SR
Queue Stats
6W - 7L
1,275 Elo+
Party 2
Bakasura
Bakasura
Snepai
Bakasura
Level 118
God Stats
1W - 1L
1,715 SR
Queue Stats
36W - 19L
1,722 Elo+
Party 2
Anhur
Anhur
TheBluReaper
Anhur
Level 35
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 12L
1,346 Elo+
Party 2
Ra
Ra
geneCloverÙwÚ
Ra
Level 140
God Stats
1W - 3L
1,423 SR
Queue Stats
54W - 35L
1,649 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FeArAdaam
Cthulhu
8
2 / 4 / 2
5,505
500
5,121
9,727
5,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
1 / 9 / 1
5,758
523
5,048
10,265
3,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chronos
Xela25
Chronos
9
0 / 5 / 1
4,890
445
2,324
5,095
1,655
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
puxali
Bellona
10
1 / 3 / 1
5,935
540
2,503
6,043
3,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
valero5
Izanami
9
1 / 4 / 4
5,573
507
4,190
7,202
1,330
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Hunter1trick
Charybdis
12
1 / 0 / 6
6,672
607
3,363
4,753
1,459
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Sandeulasan
Chang'e
10
0 / 0 / 7
6,141
558
2,225
4,849
1,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
Snepai
Bakasura
12
9 / 1 / 5
7,560
687
6,073
8,861
3,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
6 / 3 / 0
6,225
566
5,848
7,512
1,907
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
9 / 1 / 6
7,893
718
8,703
7,418
2,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
5
Kills
25
25
Deaths
5
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
FeArAdaam
Cthulhu
2
4
2
0.75
W
Charybdis
Hunter1trick
Charybdis
1
0
6
4
L
1
9
1
0.17
W
Chang'e
Sandeulasan
Chang'e
0
0
7
3.5
W
Bakasura
Snepai
Bakasura
9
1
5
11.5
W
6
3
0
2
L
Chronos
Xela25
Chronos
0
5
1
0.1
W
9
1
6
12
L
Bellona
puxali
Bellona
1
3
1
0.5
L
Izanami
valero5
Izanami
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,186
Damage
26,212
38,332
Taken
33,393
15,589
Mitigated
11,020
6,593
Healing
15,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
FeArAdaam
Cthulhu
5,121
325
25
1,445
9,727
5,434
0
3,565
5,763
20,695
0
W
Charybdis
Hunter1trick
Charybdis
3,363
2,245
0
2,125
4,753
1,459
344
307
4,446
0
34,209
L
5,048
2,256
0
1,278
10,265
3,554
0
2,749
6,950
0
28,643
W
Chang'e
Sandeulasan
Chang'e
2,225
493
995
2,699
4,849
1,974
26
2,031
2,818
10,921
0
W
Bakasura
Snepai
Bakasura
6,073
4,482
0
2,658
8,861
3,048
0
604
8,257
0
32,514
W
5,848
2,987
0
1,616
7,512
1,907
1,106
1,832
5,680
0
28,136
L
Chronos
Xela25
Chronos
2,324
1,049
0
324
5,095
1,655
192
2,364
2,536
21,514
0
W
8,703
1,468
835
4,444
7,418
2,632
717
2,671
4,747
38,274
0
L
Bellona
puxali
Bellona
2,503
804
0
1,472
6,043
3,616
0
459
5,027
0
21,798
L
Izanami
valero5
Izanami
4,190
3,665
0
2,049
7,202
1,330
0
1,237
5,921
0
30,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,661
Gold Earned
34,491
229
Minions Killed
273
0
Camps Cleared
0
995,585
Distance Traveled
1,033,749
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,505
500
34
3
0
189,584
1
W
Charybdis
6,672
607
75
7
0
200,327
3
L
Set
5,758
523
50
5
0
222,468
1
W
Chang'e
6,141
558
16
1
0
153,522
1
W
Bakasura
7,560
687
68
6
0
269,318
0
W
Anhur
6,225
566
46
4
0
179,211
0
L
Chronos
4,890
445
41
4
0
187,768
1
W
Ra
7,893
718
68
6
0
231,371
2
L
Bellona
5,935
540
54
5
0
205,444
0
L
Izanami
5,573
507
50
5
0
190,321
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role