Player Matchup

Kukulkan
Kukulkan
Ginger1998
Kukulkan
Level 4
God Stats
1W - 0L
1,326 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Chaac
Chaac
Iisusmoidrug
Chaac
Level 29
God Stats
2W - 2L
1,171 SR
Queue Stats
3W - 2L
1,174 Elo+
Party 1
Ares
Ares
PontiacRatto
Ares
Level 5
God Stats
2W - 1L
1,614 SR
Queue Stats
33W - 31L
1,500 Elo+
Party 3
Pele
Pele
Slayerzz234
Pele
Level 7
God Stats
1W - 3L
1,848 SR
Queue Stats
28W - 18L
1,500 Elo+
Party 3
Chiron
Chiron
lTropanl
Chiron
Level 29
God Stats
2W - 1L
1,670 SR
Queue Stats
6W - 8L
1,189 Elo+
Party 1
Team Averages
Level 15
1,526 SR
1,372 Elo+

VS

Team Averages
Level 32
1,437 SR
1,357 Elo+
Bacchus
Bacchus
 
Bacchus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
CaliMorte
Bakasura
Level 26
God Stats
4W - 9L
1,341 SR
Queue Stats
92W - 126L
1,289 Elo+
Solo
Hera
Hera
GRIHAN225
Hera
Level 13
God Stats
7W - 6L
1,500 SR
Queue Stats
104W - 94L
1,431 Elo+
Party 4
Amaterasu
Amaterasu
RUzZlacKx
Amaterasu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,412 Elo+
Party 4
Skadi
Skadi
weaponLITE
Skadi
Level 4
God Stats
0W - 2L
1,344 SR
Queue Stats
5W - 3L
1,155 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Ginger1998
Kukulkan
11
3 / 1 / 4
7,235
557
3,996
3,513
1,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 0 / 3
6,925
533
2,653
4,525
2,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
2 / 0 / 3
5,904
454
2,890
7,273
4,804
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
7 / 1 / 4
7,841
603
7,685
9,410
3,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chiron
lTropanl
Chiron
9
3 / 3 / 6
6,574
506
7,633
8,671
2,852
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 2 / 2
5,877
452
4,758
9,238
6,440
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
CaliMorte
Bakasura
10
0 / 4 / 1
5,982
460
186
11,460
3,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hera
10
2 / 5 / 1
6,280
483
4,370
6,662
2,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
RUzZlacKx
Amaterasu
6
0 / 2 / 0
5,001
385
870
2,992
1,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Skadi
9
2 / 5 / 2
5,686
437
7,200
7,203
2,034
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
18
Kills
5
5
Deaths
18
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
2
2
1
L
Bakasura
CaliMorte
Bakasura
0
4
1
0.13
L
Hera
2
5
1
0.5
W
Kukulkan
Ginger1998
Kukulkan
3
1
4
5
W
3
0
3
4.5
W
2
0
3
3.5
L
Amaterasu
RUzZlacKx
Amaterasu
0
2
0
0
W
7
1
4
9
W
Chiron
lTropanl
Chiron
3
3
6
2
L
Skadi
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,857
Damage
17,384
33,392
Taken
37,555
15,229
Mitigated
15,347
12,399
Healing
9,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,758
824
956
1,746
9,238
6,440
0
2,950
6,247
11,746
0
L
Bakasura
CaliMorte
Bakasura
186
83
0
4,806
11,460
3,349
0
459
10,957
0
32,797
L
Hera
4,370
819
0
1,010
6,662
2,046
0
1,765
4,853
24,691
0
W
Kukulkan
Ginger1998
Kukulkan
3,996
830
0
217
3,513
1,503
329
1,428
1,913
33,207
0
W
2,653
663
0
2,344
4,525
2,825
1,350
554
3,921
0
24,182
W
2,890
57
0
488
7,273
4,804
110
1,967
5,192
8,153
0
L
Amaterasu
RUzZlacKx
Amaterasu
870
387
0
766
2,992
1,478
0
0
2,727
0
10,321
W
7,685
2,820
0
5,741
9,410
3,245
159
1,267
7,976
0
49,806
W
Chiron
lTropanl
Chiron
7,633
4,082
507
3,102
8,671
2,852
1,528
3,516
5,041
0
32,728
L
Skadi
7,200
3,031
0
40
7,203
2,034
1,131
1,712
5,491
0
25,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,479
Gold Earned
28,826
278
Minions Killed
215
0
Camps Cleared
0
1,238,110
Distance Traveled
1,057,134
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,877
452
12
1
0
237,465
3
L
Bakasura
5,982
460
69
5
0
249,624
0
L
Hera
6,280
483
60
5
0
231,882
3
W
Kukulkan
7,235
557
74
6
0
220,631
2
W
Chaac
6,925
533
50
4
0
271,643
0
W
Ares
5,904
454
8
1
0
233,071
2
L
Amaterasu
5,001
385
24
2
0
135,294
0
W
Pele
7,841
603
89
7
0
285,416
0
W
Chiron
6,574
506
57
4
0
227,349
1
L
Skadi
5,686
437
50
4
0
202,869
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role