Player Matchup

Danzaburou
Danzaburou
DivineWizard7
Danzaburou
Level 64
God Stats
2W - 3L
1,631 SR
Queue Stats
25W - 18L
1,426 Elo+
Party 1
Baron Samedi
Baron Samedi
GunWither
Baron Samedi
Level 109
God Stats
3W - 3L
1,651 SR
Queue Stats
35W - 32L
1,304 Elo+
Party 1
King Arthur
King Arthur
LegendaryAntMan
King Arthur
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Ares
Ares
LordJulia
Ares
Level 29
God Stats
10W - 9L
1,822 SR
Queue Stats
62W - 64L
1,527 Elo+
Party 1
Ratatoskr
Ratatoskr
Skyline01
Ratatoskr
Level 79
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 25L
1,407 Elo+
Party 1
Team Averages
Level 70
1,621 SR
1,433 Elo+

VS

Team Averages
Level 82
1,388 SR
1,490 Elo+
Janus
Janus
GearBoxes66
Janus
Level 105
God Stats
9W - 13L
1,427 SR
Queue Stats
232W - 227L
1,455 Elo+
Party 2
Nike
Nike
Hectoru98
Nike
Level 73
God Stats
15W - 20L
1,301 SR
Queue Stats
366W - 417L
1,423 Elo+
Solo
Jormungandr
Jormungandr
LowLyfeThug42
Jormungandr
Level 64
God Stats
1W - 2L
1,442 SR
Queue Stats
24W - 14L
1,660 Elo+
Solo
Awilix
Awilix
Tiddlybongs
Awilix
Level 125
God Stats
7W - 14L
1,357 SR
Queue Stats
266W - 350L
1,389 Elo+
Solo
Anhur
Anhur
offroadnation
Anhur
Level 43
God Stats
11W - 19L
1,411 SR
Queue Stats
159W - 147L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DivineWizard7
Danzaburou
17
9 / 3 / 7
11,537
607
14,732
13,790
6,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
GunWither
Baron Samedi
17
2 / 2 / 9
10,083
531
13,948
11,055
5,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

King Arthur
LegendaryAntMan
King Arthur
15
1 / 4 / 2
8,955
471
3,361
11,884
11,562
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ares
14
3 / 2 / 12
9,683
510
9,794
20,432
22,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ratatoskr
Skyline01
Ratatoskr
20
11 / 6 / 4
12,029
633
15,789
16,407
6,733
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 1
10,502
553
9,944
11,721
4,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nike
16
5 / 3 / 5
10,441
550
12,786
17,157
19,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
LowLyfeThug42
Jormungandr
12
1 / 6 / 5
8,201
432
10,966
18,731
20,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Awilix
15
3 / 6 / 9
9,866
519
8,702
16,089
5,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 6 / 2
9,185
483
6,290
13,193
4,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
38
26
Kills
16
17
Deaths
26
34
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DivineWizard7
Danzaburou
9
3
7
4.17
L
5
5
1
1.1
W
Baron Samedi
GunWither
Baron Samedi
2
2
9
3.25
L
Nike
5
3
5
2.5
W
King Arthur
LegendaryAntMan
King Arthur
1
4
2
0.5
W
Ares
3
2
12
4.5
L
Jormungandr
LowLyfeThug42
Jormungandr
1
6
5
0.58
W
Ratatoskr
Skyline01
Ratatoskr
11
6
4
2.17
L
Awilix
3
6
9
1.25
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,624
Damage
48,688
73,568
Taken
76,891
53,267
Mitigated
55,390
19,578
Healing
10,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DivineWizard7
Danzaburou
14,732
9,675
0
3,139
13,790
6,406
2,716
5,769
7,671
0
84,601
L
9,944
990
0
779
11,721
4,185
756
5,530
6,191
66,201
0
W
Baron Samedi
GunWither
Baron Samedi
13,948
758
3,163
4,375
11,055
5,652
612
3,854
6,940
73,151
0
L
Nike
12,786
745
0
2,715
17,157
19,944
0
4,273
12,884
11,459
48,559
W
King Arthur
LegendaryAntMan
King Arthur
3,361
783
0
2,839
11,884
11,562
479
2,136
9,143
0
40,086
W
Ares
9,794
794
1,087
3,872
20,432
22,914
767
5,990
14,167
19,944
0
L
Jormungandr
LowLyfeThug42
Jormungandr
10,966
2,679
0
679
18,731
20,703
0
7,067
11,664
32,484
0
W
Ratatoskr
Skyline01
Ratatoskr
15,789
5,625
0
1,103
16,407
6,733
1,168
6,285
9,513
0
102,840
L
Awilix
8,702
3,217
0
3,302
16,089
5,790
56
3,574
12,515
0
51,820
L
6,290
3,512
0
3,297
13,193
4,768
388
3,462
9,731
0
67,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,287
Gold Earned
48,195
500
Minions Killed
519
0
Camps Cleared
0
1,955,401
Distance Traveled
1,732,987
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,537
607
140
7
0
366,433
1
L
Janus
10,502
553
145
8
0
340,136
10
W
Baron Samedi
10,083
531
125
7
0
367,870
3
L
Nike
10,441
550
118
6
0
335,669
2
W
King Arthur
8,955
471
74
4
0
402,526
4
W
Ares
9,683
510
12
1
0
395,801
1
L
Jormungandr
8,201
432
46
2
0
349,780
1
W
Ratatoskr
12,029
633
149
8
0
422,771
0
L
Awilix
9,866
519
84
4
0
393,495
2
L
Anhur
9,185
483
126
7
0
313,907
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role