Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Saleen581
Cthulhu
Level 94
God Stats
22W - 21L
1,674 SR
Queue Stats
119W - 106L
1,600 Elo+
Party 1
Sobek
Sobek
SorenLyze
Sobek
Level 144
God Stats
9W - 7L
1,712 SR
Queue Stats
229W - 109L
1,752 Elo+
Party 1
Danzaburou
Danzaburou
SpedRoyalty
Danzaburou
Level 149
God Stats
0W - 2L
1,634 SR
Queue Stats
220W - 160L
1,618 Elo+
Party 1
The Morrigan
The Morrigan
notace
The Morrigan
Level 121
God Stats
3W - 8L
1,441 SR
Queue Stats
469W - 372L
1,657 Elo+
Party 1
Team Averages
Level 124
1,592 SR
1,626 Elo+

VS

Team Averages
Level 117
1,559 SR
1,542 Elo+
Thanatos
Thanatos
JRTurner
Thanatos
Level 146
God Stats
19W - 12L
1,575 SR
Queue Stats
27W - 25L
1,562 Elo+
Solo
Charybdis
Charybdis
JohnCrux
Charybdis
Level 106
God Stats
4W - 3L
1,593 SR
Queue Stats
98W - 76L
1,546 Elo+
Solo
Discordia
Discordia
Pancho098
Discordia
Level 145
God Stats
5W - 7L
1,656 SR
Queue Stats
354W - 347L
1,480 Elo+
Solo
Achilles
Achilles
Píffles
Achilles
Level 100
God Stats
2W - 2L
1,293 SR
Queue Stats
47W - 46L
1,536 Elo+
Solo
Ares
Ares
Seymourtdr
Ares
Level 88
God Stats
13W - 8L
1,677 SR
Queue Stats
168W - 137L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
17
5 / 3 / 13
10,901
1,090
13,197
12,636
3,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Saleen581
Cthulhu
17
6 / 4 / 12
10,636
1,064
13,311
13,152
8,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
SorenLyze
Sobek
17
5 / 3 / 16
11,133
1,113
6,687
19,846
20,695
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Danzaburou
SpedRoyalty
Danzaburou
18
5 / 1 / 15
11,319
1,132
19,392
14,049
4,651
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Morrigan
notace
The Morrigan
18
6 / 2 / 14
11,612
1,161
14,662
8,549
3,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

228

VS

Team 2 Tickets

142

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
JRTurner
Thanatos
16
8 / 9 / 3
11,227
1,123
20,150
21,614
12,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
JohnCrux
Charybdis
16
2 / 6 / 6
10,045
1,005
9,558
15,385
7,843
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
Pancho098
Discordia
17
1 / 5 / 11
10,412
1,041
19,704
13,077
7,425
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Píffles
Achilles
14
0 / 0 / 0
7,690
769
0
0
0
17
2 / 7 / 10
10,717
1,072
15,058
22,329
32,438
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
43
27
Kills
13
13
Deaths
27
70
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
5
3
13
3.83
W
Thanatos
JRTurner
Thanatos
8
9
3
1.06
W
Charybdis
JohnCrux
Charybdis
2
6
6
0.83
W
Discordia
Pancho098
Discordia
1
5
11
1.3
W
Achilles
Píffles
Achilles
0
0
0
0
L
Cthulhu
Saleen581
Cthulhu
6
4
12
3
W
2
7
10
1
L
Sobek
SorenLyze
Sobek
5
3
16
4.33
L
Danzaburou
SpedRoyalty
Danzaburou
5
1
15
12.5
L
The Morrigan
notace
The Morrigan
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,249
Damage
64,470
68,232
Taken
72,405
41,482
Mitigated
60,272
12,024
Healing
12,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
13,197
730
92
3,134
12,636
3,828
0
6,044
6,275
34,522
0
W
Thanatos
JRTurner
Thanatos
20,150
3,087
0
8,489
21,614
12,566
0
13,340
8,274
0
29,853
W
Charybdis
JohnCrux
Charybdis
9,558
4,303
0
0
15,385
7,843
0
10,953
4,432
0
54,371
W
Discordia
Pancho098
Discordia
19,704
1,199
640
1,123
13,077
7,425
0
9,671
3,406
52,689
0
W
Achilles
Píffles
Achilles
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
Saleen581
Cthulhu
13,311
1,364
736
1,728
13,152
8,948
0
6,569
6,199
30,959
0
W
15,058
168
626
1,152
22,329
32,438
0
12,918
9,368
23,257
0
L
Sobek
SorenLyze
Sobek
6,687
870
638
2,135
19,846
20,695
0
10,243
8,925
10,660
0
L
Danzaburou
SpedRoyalty
Danzaburou
19,392
10,839
0
3,032
14,049
4,651
0
8,321
5,539
0
41,837
L
The Morrigan
notace
The Morrigan
14,662
2,534
224
305
8,549
3,360
0
3,585
4,868
40,292
3,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,601
Gold Earned
50,091
212
Minions Killed
217
14
Camps Cleared
4
1,074,105
Distance Traveled
843,140
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,901
1,090
50
5
1
215,475
0
W
Thanatos
11,227
1,123
15
2
0
221,342
0
W
Charybdis
10,045
1,005
106
11
1
198,755
0
W
Discordia
10,412
1,041
85
9
1
206,096
3
W
Achilles
7,690
769
0
0
0
0
0
L
Cthulhu
10,636
1,064
50
5
0
215,169
0
W
Ares
10,717
1,072
11
1
2
216,947
10
L
Sobek
11,133
1,113
4
0
1
220,782
0
L
Danzaburou
11,319
1,132
48
5
4
219,525
1
L
The Morrigan
11,612
1,161
60
6
8
203,154
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role