Player Matchup

Merlin
Merlin
DalePuñeta
Merlin
Level 64
God Stats
11W - 4L
1,796 SR
Queue Stats
79W - 45L
1,713 Elo+
Party 1
Apollo
Apollo
GodlyApple
Apollo
Level 44
God Stats
1W - 1L
1,261 SR
Queue Stats
85W - 90L
1,469 Elo+
Solo
Bastet
Bastet
Salaminero
Bastet
Level 149
God Stats
3W - 0L
1,981 SR
Queue Stats
64W - 45L
1,718 Elo+
Party 1
Jormungandr
Jormungandr
Wenomu
Jormungandr
Level 102
God Stats
23W - 21L
1,489 SR
Queue Stats
413W - 405L
1,543 Elo+
Solo
Nu Wa
Nu Wa
kiddō
Nu Wa
Level 148
God Stats
2W - 1L
1,514 SR
Queue Stats
22W - 17L
1,610 Elo+
Party 1
Team Averages
Level 101
1,608 SR
1,611 Elo+

VS

Team Averages
Level 104
1,511 SR
1,500 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
NEROONs
Odin
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 39L
1,517 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SirBlackBeard
Morgan Le Fay
Level 124
God Stats
24W - 23L
1,582 SR
Queue Stats
104W - 141L
1,527 Elo+
Solo
Zeus
Zeus
Skipper171288
Zeus
Level 44
God Stats
4W - 10L
1,472 SR
Queue Stats
31W - 45L
1,457 Elo+
Solo
Ra
Ra
taistar
Ra
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
6 / 1 / 13
8,011
1,144
8,078
4,675
1,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
GodlyApple
Apollo
13
5 / 3 / 8
7,686
1,098
4,131
5,332
1,977
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bastet
Salaminero
Bastet
14
9 / 2 / 13
9,350
1,336
12,980
5,888
2,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
Wenomu
Jormungandr
14
4 / 0 / 17
8,835
1,262
5,051
9,993
5,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
kiddō
Nu Wa
15
4 / 0 / 16
8,578
1,225
10,102
4,827
1,682
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

356

VS

Team 2 Tickets

189

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 2 / 2
6,437
920
1,348
2,682
398
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Odin
NEROONs
Odin
12
0 / 6 / 3
6,632
947
4,302
11,395
6,846
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
SirBlackBeard
Morgan Le Fay
13
4 / 6 / 2
8,280
1,183
10,228
10,372
3,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 6 / 4
7,105
1,015
8,181
10,365
2,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 9 / 4
7,070
1,010
3,481
10,031
2,840
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
21
28
Kills
6
6
Deaths
29
67
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
2
0.5
W
Merlin
6
1
13
12.5
W
Apollo
GodlyApple
Apollo
5
3
8
3
L
Odin
NEROONs
Odin
0
6
3
0.25
W
Bastet
Salaminero
Bastet
9
2
13
7.75
L
Morgan Le Fay
SirBlackBeard
Morgan Le Fay
4
6
2
0.83
L
1
6
4
0.5
W
Jormungandr
Wenomu
Jormungandr
4
0
17
12.5
W
Nu Wa
kiddō
Nu Wa
4
0
16
12
L
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,342
Damage
27,540
30,715
Taken
44,845
13,420
Mitigated
15,604
3,865
Healing
1,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
1,348
748
0
116
2,682
398
0
568
2,114
0
10,483
W
Merlin
8,078
320
79
850
4,675
1,806
0
3,598
901
23,986
0
W
Apollo
GodlyApple
Apollo
4,131
1,726
0
347
5,332
1,977
0
3,475
1,745
0
13,050
L
Odin
NEROONs
Odin
4,302
1,087
0
0
11,395
6,846
0
7,236
4,159
0
11,925
W
Bastet
Salaminero
Bastet
12,980
4,290
0
359
5,888
2,291
0
3,244
2,546
0
16,482
L
Morgan Le Fay
SirBlackBeard
Morgan Le Fay
10,228
982
42
707
10,372
3,113
0
6,201
4,171
20,742
0
L
8,181
473
132
163
10,365
2,407
0
4,670
5,695
25,571
0
W
Jormungandr
Wenomu
Jormungandr
5,051
617
22
1,519
9,993
5,664
0
7,480
2,333
13,493
0
W
Nu Wa
kiddō
Nu Wa
10,102
2,691
0
689
4,827
1,682
0
3,389
1,300
27,710
0
L
3,481
831
342
321
10,031
2,840
0
4,556
5,475
14,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,460
Gold Earned
35,524
126
Minions Killed
119
8
Camps Cleared
3
657,241
Distance Traveled
518,765
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,437
920
22
3
0
59,473
0
W
Merlin
8,011
1,144
31
4
0
122,489
1
W
Apollo
7,686
1,098
26
4
3
111,143
0
L
Odin
6,632
947
10
1
0
136,457
0
W
Bastet
9,350
1,336
4
1
1
138,091
0
L
Morgan Le Fay
8,280
1,183
27
4
2
126,429
0
L
Zeus
7,105
1,015
35
5
0
90,181
0
W
Jormungandr
8,835
1,262
27
4
1
137,980
0
W
Nu Wa
8,578
1,225
38
5
3
147,538
2
L
Ra
7,070
1,010
25
4
1
106,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role