Player Matchup

Horus
Horus
 
Horus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
LeMickeyMouse
Aphrodite
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
189W - 76L
1,773 Elo+
Party 1
Set
Set
Saskiiaa
Set
Level 29
God Stats
11W - 4L
1,810 SR
Queue Stats
262W - 115L
1,814 Elo+
Party 1
Nox
Nox
Scaredofthem
Nox
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
327W - 126L
1,791 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SmiteGodDesigner
Tsukuyomi
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
303W - 153L
1,782 Elo+
Party 1
Team Averages
Level 117
1,562 SR
1,732 Elo+

VS

Team Averages
Level 38
1,507 SR
1,491 Elo+
Ullr
Ullr
EnvyToy
Ullr
Level 39
God Stats
0W - 3L
1,279 SR
Queue Stats
277W - 281L
1,347 Elo+
Solo
Anubis
Anubis
FinesseKid03
Anubis
Level 27
God Stats
1W - 2L
1,535 SR
Queue Stats
105W - 125L
1,540 Elo+
Party 2
Ne Zha
Ne Zha
IzuruKamakura
Ne Zha
Level 28
God Stats
3W - 5L
1,500 SR
Queue Stats
56W - 39L
1,585 Elo+
Party 2
Zhong Kui
Zhong Kui
nano8437
Zhong Kui
Level 52
God Stats
8W - 2L
1,686 SR
Queue Stats
237W - 230L
1,609 Elo+
Party 2
Ymir
Ymir
princesspunch23
Ymir
Level 43
God Stats
3W - 2L
1,538 SR
Queue Stats
70W - 74L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
2 / 1 / 1
6,319
632
4,087
9,026
5,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
LeMickeyMouse
Aphrodite
9
1 / 1 / 6
5,504
550
3,280
5,177
4,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
8 / 0 / 3
6,268
627
8,319
6,432
3,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 0 / 2
6,503
650
3,012
2,879
935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
11
5 / 0 / 5
6,456
646
6,864
5,303
1,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
EnvyToy
Ullr
6
0 / 4 / 1
4,123
412
2,567
5,961
1,226
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Anubis
7
0 / 5 / 0
4,573
457
1,209
7,431
3,075
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

7
0 / 3 / 1
4,781
478
2,156
6,217
1,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
nano8437
Zhong Kui
11
1 / 2 / 0
6,214
621
7,066
8,601
5,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
1 / 5 / 0
4,594
459
1,830
8,853
4,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
19
Kills
2
2
Deaths
19
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
1
2.5
L
Ullr
EnvyToy
Ullr
0
4
1
0.13
L
Anubis
0
5
0
0
L
0
3
1
0.17
W
Aphrodite
LeMickeyMouse
Aphrodite
1
1
6
4
W
8
0
3
9.5
W
3
0
2
4
W
Tsukuyomi
5
0
5
7.5
L
Zhong Kui
nano8437
Zhong Kui
1
2
0
0.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,562
Damage
14,828
28,817
Taken
37,063
15,482
Mitigated
15,854
14,618
Healing
13,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,087
1,404
70
3,874
9,026
5,468
0
5,272
3,754
5,538
24,557
L
Ullr
EnvyToy
Ullr
2,567
1,231
0
989
5,961
1,226
0
606
5,077
0
16,446
L
Anubis
1,209
182
0
2,652
7,431
3,075
0
2,512
4,874
16,463
0
L
2,156
811
0
1,121
6,217
1,584
0
1,274
4,857
0
23,090
W
Aphrodite
LeMickeyMouse
Aphrodite
3,280
888
1,661
2,894
5,177
4,193
26
881
4,296
17,241
0
W
8,319
3,100
0
1,977
6,432
3,176
0
941
5,491
0
33,720
W
3,012
563
0
1,535
2,879
935
0
861
2,018
40,930
0
W
Tsukuyomi
6,864
2,019
0
2,607
5,303
1,710
0
1,163
4,140
0
30,203
L
Zhong Kui
nano8437
Zhong Kui
7,066
2,136
0
5,637
8,601
5,318
0
903
7,698
35,130
7,427
L
1,830
739
127
2,896
8,853
4,651
0
1,900
6,508
10,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,050
Gold Earned
24,285
298
Minions Killed
218
0
Camps Cleared
0
1,036,271
Distance Traveled
875,492
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,319
632
72
7
0
185,196
0
L
Ullr
4,123
412
30
3
0
169,652
5
L
Anubis
4,573
457
40
4
0
171,170
3
L
Ne Zha
4,781
478
52
5
0
190,666
2
W
Aphrodite
5,504
550
38
4
0
178,658
1
W
Set
6,268
627
52
5
0
219,587
5
W
Nox
6,503
650
82
8
0
218,760
4
W
Tsukuyomi
6,456
646
54
5
0
234,070
2
L
Zhong Kui
6,214
621
86
9
0
168,938
1
L
Ymir
4,594
459
10
1
0
175,066
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role