Player Matchup

Loki
Loki
CDtheTrainer
Loki
Level 68
God Stats
1W - 2L
1,227 SR
Queue Stats
119W - 102L
1,418 Elo+
Party 1
Izanami
Izanami
MarioSyntek
Izanami
Level 20
God Stats
5W - 5L
1,837 SR
Queue Stats
43W - 81L
1,279 Elo+
Solo
Kukulkan
Kukulkan
Merpakill
Kukulkan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
ShinyClinkyGold
Cthulhu
Level 28
God Stats
4W - 5L
1,452 SR
Queue Stats
13W - 14L
1,323 Elo+
Solo
Bellona
Bellona
YourSoloGuy
Bellona
Level 3
God Stats
2W - 4L
1,500 SR
Queue Stats
95W - 99L
1,025 Elo+
Solo
Team Averages
Level 25
1,503 SR
1,309 Elo+

VS

Team Averages
Level 22
1,347 SR
1,416 Elo+
Cthulhu
Cthulhu
DeadArisen
Cthulhu
Level 68
God Stats
0W - 1L
1,405 SR
Queue Stats
6W - 9L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Dunfeon
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Medusa
Medusa
KrutoiPocanhick
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 2
Loki
Loki
S1ckM1ndEdFreaK
Loki
Level 10
God Stats
0W - 3L
1,101 SR
Queue Stats
1W - 7L
1,241 Elo+
Solo
Vamana
Vamana
magicmike1406
Vamana
Level 27
God Stats
10W - 17L
1,229 SR
Queue Stats
81W - 103L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 3 / 5
7,083
644
5,186
6,466
2,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
MarioSyntek
Izanami
6
0 / 2 / 5
5,222
475
403
4,676
1,142
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Kukulkan
Merpakill
Kukulkan
10
10 / 1 / 3
7,465
679
9,096
2,562
775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

9
3 / 2 / 6
6,534
594
5,039
8,101
4,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
YourSoloGuy
Bellona
11
9 / 0 / 2
7,490
681
9,714
7,679
7,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DeadArisen
Cthulhu
8
2 / 3 / 1
5,596
509
4,121
11,080
4,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Dunfeon
Kukulkan
7
0 / 9 / 2
5,033
458
2,023
6,545
1,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
4 / 6 / 1
5,588
508
6,150
7,833
2,060
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
1 / 5 / 0
5,035
458
1,448
6,110
2,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 5 / 0
4,634
421
1,564
8,910
3,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
28
Kills
7
8
Deaths
28
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
3
5
2.83
L
Cthulhu
DeadArisen
Cthulhu
2
3
1
0.83
L
Kukulkan
Dunfeon
Kukulkan
0
9
2
0.11
L
4
6
1
0.75
W
Izanami
MarioSyntek
Izanami
0
2
5
1.25
W
Kukulkan
Merpakill
Kukulkan
10
1
3
11.5
L
1
5
0
0.2
W
3
2
6
3
W
Bellona
YourSoloGuy
Bellona
9
0
2
10
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,438
Damage
15,306
29,484
Taken
40,478
15,627
Mitigated
14,558
6,545
Healing
7,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,186
1,771
0
1,984
6,466
2,398
0
1,105
5,316
0
39,756
L
Cthulhu
DeadArisen
Cthulhu
4,121
521
46
3,001
11,080
4,803
115
5,548
5,532
19,492
0
L
Kukulkan
Dunfeon
Kukulkan
2,023
813
0
0
6,545
1,898
125
3,285
3,260
15,529
0
L
6,150
3,469
0
692
7,833
2,060
224
3,369
4,464
0
15,830
W
Izanami
MarioSyntek
Izanami
403
312
0
115
4,676
1,142
494
1,371
3,265
0
5,177
W
Kukulkan
Merpakill
Kukulkan
9,096
1,639
0
494
2,562
775
1,688
606
1,876
37,857
0
L
1,448
485
0
1,185
6,110
2,041
0
1,350
4,760
0
22,607
W
5,039
314
0
1,890
8,101
4,028
90
2,139
5,922
19,934
0
W
Bellona
YourSoloGuy
Bellona
9,714
1,444
0
2,062
7,679
7,284
0
710
6,961
6,502
30,951
L
1,564
762
0
2,152
8,910
3,756
0
2,386
6,524
0
10,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,794
Gold Earned
25,886
240
Minions Killed
142
0
Camps Cleared
0
1,093,602
Distance Traveled
1,048,622
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,083
644
60
5
0
222,761
0
L
Cthulhu
5,596
509
29
3
0
209,554
2
L
Kukulkan
5,033
458
18
2
0
170,074
4
L
Medusa
5,588
508
22
2
0
229,579
2
W
Izanami
5,222
475
12
1
0
193,669
0
W
Kukulkan
7,465
679
63
6
0
196,967
0
L
Loki
5,035
458
46
4
0
211,754
0
W
Cthulhu
6,534
594
45
4
0
229,974
1
W
Bellona
7,490
681
60
5
0
250,231
1
L
Vamana
4,634
421
27
2
0
227,661
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role