Player Matchup

Horus
Horus
Krolvys
Horus
Level 156
God Stats
19W - 13L
1,697 SR
Queue Stats
455W - 375L
1,673 Elo+
Party 1
Neith
Neith
Mookiezj
Neith
Level 159
God Stats
18W - 5L
1,801 SR
Queue Stats
640W - 503L
1,677 Elo+
Party 1
Cthulhu
Cthulhu
SirPlagued
Cthulhu
Level 160
God Stats
6W - 7L
1,649 SR
Queue Stats
595W - 519L
1,699 Elo+
Party 1
Geb
Geb
Soul Of Eva
Geb
Level 160
God Stats
24W - 9L
1,669 SR
Queue Stats
865W - 710L
1,689 Elo+
Party 1
Kukulkan
Kukulkan
aisudan
Kukulkan
Level 149
God Stats
1W - 1L
1,759 SR
Queue Stats
68W - 49L
1,645 Elo+
Party 1
Team Averages
Level 157
1,715 SR
1,676 Elo+

VS

Team Averages
Level 111
1,739 SR
1,627 Elo+
Tsukuyomi
Tsukuyomi
AcTLiKе
Tsukuyomi
Level 128
God Stats
8W - 3L
1,754 SR
Queue Stats
182W - 124L
1,760 Elo+
Party 2
Anhur
Anhur
GangPoe
Anhur
Level 92
God Stats
1W - 0L
1,639 SR
Queue Stats
4W - 1L
1,701 Elo+
Party 2
Sobek
Sobek
TechnoAddiction
Sobek
Level 57
God Stats
1W - 0L
1,926 SR
Queue Stats
9W - 2L
1,777 Elo+
Party 2
Sol
Sol
halfwhack
Sol
Level 120
God Stats
4W - 1L
1,677 SR
Queue Stats
229W - 201L
1,582 Elo+
Party 2
Janus
Janus
tzvoo
Janus
Level 157
God Stats
1W - 0L
1,701 SR
Queue Stats
2W - 2L
1,314 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Krolvys
Horus
14
2 / 5 / 0
8,152
510
5,441
16,846
8,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
Mookiezj
Neith
14
3 / 6 / 3
8,588
537
7,203
10,237
3,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
SirPlagued
Cthulhu
13
2 / 2 / 6
8,237
515
5,391
11,407
8,225
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 4 / 4
7,855
491
5,111
13,303
5,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
aisudan
Kukulkan
12
3 / 6 / 1
7,808
488
7,547
8,783
3,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AcTLiKе
Tsukuyomi
14
5 / 5 / 9
9,316
582
13,586
13,202
5,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
GangPoe
Anhur
15
2 / 3 / 6
9,184
574
7,346
10,926
3,219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
5 / 1 / 5
8,792
550
3,385
9,761
7,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
4 / 1 / 1
10,386
649
12,265
9,422
5,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Janus
tzvoo
Janus
16
7 / 2 / 5
9,772
611
9,640
9,148
3,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
49
12
Kills
23
23
Deaths
12
14
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AcTLiKе
Tsukuyomi
5
5
9
1.9
W
Anhur
GangPoe
Anhur
2
3
6
1.67
L
Horus
Krolvys
Horus
2
5
0
0.4
L
Neith
Mookiezj
Neith
3
6
3
0.75
L
Cthulhu
SirPlagued
Cthulhu
2
2
6
2.5
L
2
4
4
1
W
5
1
5
7.5
L
Kukulkan
aisudan
Kukulkan
3
6
1
0.58
W
4
1
1
4.5
W
Janus
tzvoo
Janus
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,693
Damage
46,222
60,576
Taken
52,459
29,407
Mitigated
24,896
15,974
Healing
16,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AcTLiKе
Tsukuyomi
13,586
3,359
0
2,951
13,202
5,398
0
5,261
7,782
0
58,237
W
Anhur
GangPoe
Anhur
7,346
3,152
0
2,058
10,926
3,219
0
512
10,414
0
65,111
L
Horus
Krolvys
Horus
5,441
2,336
546
5,384
16,846
8,863
26
9,627
7,207
2,683
48,840
L
Neith
Mookiezj
Neith
7,203
2,120
0
1,604
10,237
3,697
0
3,663
6,504
0
59,450
L
Cthulhu
SirPlagued
Cthulhu
5,391
272
1,698
2,021
11,407
8,225
0
3,537
7,688
30,277
0
L
5,111
643
0
4,045
13,303
5,404
0
3,633
9,512
47,412
0
W
3,385
240
0
3,241
9,761
7,286
0
5,083
4,556
15,572
0
L
Kukulkan
aisudan
Kukulkan
7,547
804
0
676
8,783
3,218
0
3,124
5,557
47,990
0
W
12,265
5,338
0
6,391
9,422
5,625
508
1,116
8,257
78,505
10,835
W
Janus
tzvoo
Janus
9,640
830
151
2,148
9,148
3,368
224
5,900
2,948
60,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,640
Gold Earned
47,450
446
Minions Killed
497
0
Camps Cleared
0
1,566,232
Distance Traveled
1,640,172
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,316
582
84
5
0
332,581
2
W
Anhur
9,184
574
119
7
0
293,401
3
L
Horus
8,152
510
84
5
0
304,728
4
L
Neith
8,588
537
111
7
0
268,182
5
L
Cthulhu
8,237
515
65
4
0
340,116
6
L
Geb
7,855
491
88
6
0
348,740
0
W
Sobek
8,792
550
21
1
0
340,152
4
L
Kukulkan
7,808
488
98
6
0
304,466
5
W
Sol
10,386
649
153
10
0
291,539
3
W
Janus
9,772
611
120
8
0
382,499
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role