Player Matchup

Fenrir
Fenrir
Denisbombom
Fenrir
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,400 Elo+
Solo
Nemesis
Nemesis
Felops
Nemesis
Level 18
God Stats
2W - 5L
1,403 SR
Queue Stats
31W - 39L
1,305 Elo+
Solo
Danzaburou
Danzaburou
OlimpioPynToh
Danzaburou
Level 26
God Stats
2W - 6L
1,299 SR
Queue Stats
41W - 52L
1,337 Elo+
Solo
Poseidon
Poseidon
Soalheiro385
Poseidon
Level 28
God Stats
0W - 2L
1,149 SR
Queue Stats
53W - 54L
1,429 Elo+
Solo
Thanatos
Thanatos
VASTO_ZANGETSU
Thanatos
Level 18
God Stats
9W - 21L
1,334 SR
Queue Stats
23W - 36L
1,354 Elo+
Solo
Team Averages
Level 19
1,337 SR
1,365 Elo+

VS

Team Averages
Level 17
1,471 SR
1,447 Elo+
Ao Kuang
Ao Kuang
Eternallog
Ao Kuang
Level 26
God Stats
37W - 42L
1,439 SR
Queue Stats
121W - 161L
1,366 Elo+
Party 1
Cerberus
Cerberus
NerdGames271
Cerberus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
SALL3M
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Persephone
Persephone
TioPoKe
Persephone
Level 25
God Stats
6W - 9L
1,345 SR
Queue Stats
52W - 60L
1,466 Elo+
Party 1
Apollo
Apollo
ZZ77
Apollo
Level 28
God Stats
55W - 47L
1,573 SR
Queue Stats
118W - 125L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
0 / 17 / 0
8,049
335
943
17,400
6,246
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
Felops
Nemesis
16
6 / 9 / 5
10,878
453
11,628
20,734
8,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
OlimpioPynToh
Danzaburou
15
3 / 9 / 5
10,489
437
15,678
21,229
7,231
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
Soalheiro385
Poseidon
13
4 / 10 / 0
10,261
428
10,719
11,791
3,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
17
5 / 6 / 4
10,867
453
5,199
18,194
7,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Eternallog
Ao Kuang
17
9 / 5 / 11
12,627
526
10,824
20,017
7,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
NerdGames271
Cerberus
16
1 / 4 / 15
10,957
457
5,197
13,241
9,295
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yemoja
SALL3M
Yemoja
17
3 / 4 / 18
11,712
488
7,138
13,897
12,508
Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Persephone
TioPoKe
Persephone
18
11 / 3 / 13
13,570
565
14,956
12,791
4,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
ZZ77
Apollo
20
24 / 4 / 4
15,415
642
25,284
19,566
8,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
109
18
Kills
48
51
Deaths
20
14
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
17
0
0
W
Ao Kuang
Eternallog
Ao Kuang
9
5
11
2.9
L
Nemesis
Felops
Nemesis
6
9
5
0.94
W
Cerberus
NerdGames271
Cerberus
1
4
15
2.13
L
Danzaburou
OlimpioPynToh
Danzaburou
3
9
5
0.61
W
Yemoja
SALL3M
Yemoja
3
4
18
3
L
Poseidon
Soalheiro385
Poseidon
4
10
0
0.4
W
Persephone
TioPoKe
Persephone
11
3
13
5.83
L
Thanatos
5
6
4
1.17
W
Apollo
ZZ77
Apollo
24
4
4
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,167
Damage
63,399
89,348
Taken
79,512
33,474
Mitigated
43,359
21,331
Healing
19,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
943
375
0
733
17,400
6,246
0
5,292
12,090
0
29,216
W
Ao Kuang
Eternallog
Ao Kuang
10,824
3,430
0
5,572
20,017
7,697
2,152
2,044
17,913
79,829
0
L
Nemesis
Felops
Nemesis
11,628
5,643
0
2,271
20,734
8,433
758
7,771
12,791
0
54,714
W
Cerberus
NerdGames271
Cerberus
5,197
559
0
2,912
13,241
9,295
1,389
1,193
11,964
43,181
0
L
Danzaburou
OlimpioPynToh
Danzaburou
15,678
6,755
0
6,437
21,229
7,231
552
7,835
13,366
0
53,642
W
Yemoja
SALL3M
Yemoja
7,138
2,021
1,706
1,482
13,897
12,508
1,239
343
13,496
46,489
0
L
Poseidon
Soalheiro385
Poseidon
10,719
1,433
0
1,877
11,791
3,785
800
6,992
4,623
39,806
0
W
Persephone
TioPoKe
Persephone
14,956
1,676
100
3,825
12,791
4,967
2,587
4,411
8,061
64,161
0
L
Thanatos
5,199
1,307
0
10,013
18,194
7,779
914
9,693
8,363
0
69,721
W
Apollo
ZZ77
Apollo
25,284
15,239
0
4,193
19,566
8,892
11,312
2,145
17,359
0
106,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,544
Gold Earned
64,281
387
Minions Killed
511
0
Camps Cleared
0
1,803,615
Distance Traveled
2,172,199
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,049
335
38
2
0
350,250
7
W
Ao Kuang
12,627
526
89
4
0
456,735
4
L
Nemesis
10,878
453
96
4
0
462,216
4
W
Cerberus
10,957
457
85
4
0
429,682
2
L
Danzaburou
10,489
437
72
3
0
341,964
2
W
Yemoja
11,712
488
58
2
0
393,204
0
L
Poseidon
10,261
428
85
4
0
267,336
2
W
Persephone
13,570
565
108
5
0
440,989
7
L
Thanatos
10,867
453
96
4
0
381,849
3
W
Apollo
15,415
642
171
7
0
451,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role