Player Matchup

Janus
Janus
BondaLot
Janus
Level 23
God Stats
27W - 23L
1,588 SR
Queue Stats
68W - 57L
1,561 Elo+
Solo
Set
Set
Ceratodex
Set
Level 29
God Stats
5W - 3L
1,521 SR
Queue Stats
101W - 83L
1,578 Elo+
Solo
Athena
Athena
ImNotASmurfYet
Athena
Level 29
God Stats
3W - 4L
1,500 SR
Queue Stats
117W - 106L
1,471 Elo+
Solo
Danzaburou
Danzaburou
KhcTheThird
Danzaburou
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 40L
1,527 Elo+
Solo
Bellona
Bellona
kodahudd
Bellona
Level 29
God Stats
12W - 7L
1,609 SR
Queue Stats
301W - 322L
1,565 Elo+
Solo
Team Averages
Level 24
1,544 SR
1,540 Elo+

VS

Team Averages
Level 40
1,595 SR
1,567 Elo+
Heimdallr
Heimdallr
Diekum
Heimdallr
Level 14
God Stats
6W - 4L
1,716 SR
Queue Stats
13W - 17L
1,402 Elo+
Solo
Aphrodite
Aphrodite
RoseRoad
Aphrodite
Level 4
God Stats
0W - 1L
1,241 SR
Queue Stats
1W - 1L
1,701 Elo+
Party 1
Cerberus
Cerberus
Tyrone152
Cerberus
Level 29
God Stats
4W - 5L
1,837 SR
Queue Stats
319W - 314L
1,492 Elo+
Solo
Fenrir
Fenrir
Yonder331
Fenrir
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,688 Elo+
Party 1
Tiamat
Tiamat
solzionbet
Tiamat
Level 11
God Stats
14W - 7L
1,682 SR
Queue Stats
23W - 18L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BondaLot
Janus
14
6 / 1 / 3
9,014
644
4,812
6,706
1,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 2 / 6
7,668
548
5,103
7,729
2,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 0 / 7
7,428
531
2,744
8,778
8,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Danzaburou
KhcTheThird
Danzaburou
14
8 / 2 / 4
9,264
662
10,582
8,839
3,486
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
kodahudd
Bellona
13
1 / 2 / 0
7,571
541
5,705
11,202
7,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Diekum
Heimdallr
10
0 / 5 / 2
5,999
429
3,973
8,108
2,340
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Aphrodite
RoseRoad
Aphrodite
9
0 / 6 / 1
5,365
383
1,190
7,174
4,807
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
Tyrone152
Cerberus
13
0 / 1 / 1
7,236
517
7,013
10,763
6,022
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Yonder331
Fenrir
13
6 / 4 / 1
8,265
590
6,954
11,400
4,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
solzionbet
Tiamat
12
1 / 4 / 1
7,293
521
2,670
6,151
2,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
20
Kills
7
7
Deaths
20
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
BondaLot
Janus
6
1
3
7.5
W
3
2
6
3
L
Heimdallr
Diekum
Heimdallr
0
5
2
0.2
W
2
0
7
5.5
W
Danzaburou
KhcTheThird
Danzaburou
8
2
4
5
L
Aphrodite
RoseRoad
Aphrodite
0
6
1
0.08
L
Cerberus
Tyrone152
Cerberus
0
1
1
0.5
L
Fenrir
Yonder331
Fenrir
6
4
1
1.63
W
Bellona
kodahudd
Bellona
1
2
0
0.5
L
Tiamat
solzionbet
Tiamat
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,946
Damage
21,800
43,254
Taken
43,596
23,863
Mitigated
20,435
15,914
Healing
15,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
BondaLot
Janus
4,812
370
0
1,732
6,706
1,864
487
2,361
4,107
60,004
0
W
5,103
1,735
0
1,533
7,729
2,555
144
253
7,440
0
48,350
L
Heimdallr
Diekum
Heimdallr
3,973
2,477
0
1,586
8,108
2,340
0
697
7,411
0
33,173
W
2,744
1,184
0
3,031
8,778
8,111
80
1,719
7,031
21,162
0
W
Danzaburou
KhcTheThird
Danzaburou
10,582
5,138
0
3,222
8,839
3,486
548
978
7,817
0
60,607
L
Aphrodite
RoseRoad
Aphrodite
1,190
497
577
1,643
7,174
4,807
0
790
6,384
8,009
0
L
Cerberus
Tyrone152
Cerberus
7,013
841
0
6,715
10,763
6,022
0
936
9,827
55,074
0
L
Fenrir
Yonder331
Fenrir
6,954
1,709
0
4,027
11,400
4,965
0
1,765
9,597
0
49,234
W
Bellona
kodahudd
Bellona
5,705
2,285
0
6,396
11,202
7,847
166
5,440
5,762
0
41,630
L
Tiamat
solzionbet
Tiamat
2,670
239
0
1,310
6,151
2,301
271
3,110
2,821
34,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,945
Gold Earned
34,158
461
Minions Killed
415
0
Camps Cleared
0
1,406,991
Distance Traveled
1,299,155
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,014
644
146
10
0
310,450
1
W
Set
7,668
548
78
6
0
320,360
4
L
Heimdallr
5,999
429
58
4
0
247,138
2
W
Athena
7,428
531
33
2
0
299,505
0
W
Danzaburou
9,264
662
107
8
0
249,619
4
L
Aphrodite
5,365
383
12
1
0
226,082
0
L
Cerberus
7,236
517
180
13
0
258,698
7
L
Fenrir
8,265
590
76
5
0
306,524
10
W
Bellona
7,571
541
97
7
0
227,057
5
L
Tiamat
7,293
521
89
6
0
260,713
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role