Player Matchup

Heimdallr
Heimdallr
Diekum
Heimdallr
Level 14
God Stats
6W - 4L
1,692 SR
Queue Stats
13W - 17L
1,386 Elo+
Solo
Sun Wukong
Sun Wukong
Tonymarq7147
Sun Wukong
Level 6
God Stats
1W - 0L
1,249 SR
Queue Stats
2W - 1L
1,425 Elo+
Party 2
Terra
Terra
Tyrone152
Terra
Level 29
God Stats
30W - 30L
1,747 SR
Queue Stats
319W - 314L
1,484 Elo+
Solo
Baron Samedi
Baron Samedi
Wreakhavoc56
Baron Samedi
Level 7
God Stats
1W - 0L
1,249 SR
Queue Stats
2W - 1L
1,425 Elo+
Party 2
Fenrir
Fenrir
redeeye
Fenrir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 50L
1,385 Elo+
Solo
Team Averages
Level 14
1,487 SR
1,421 Elo+

VS

Team Averages
Level 14
1,436 SR
1,378 Elo+
Artemis
Artemis
Jusliu
Artemis
Level 7
God Stats
0W - 3L
1,213 SR
Queue Stats
23W - 34L
1,265 Elo+
Party 1
Geb
Geb
Tin10Men
Geb
Level 20
God Stats
1W - 4L
1,693 SR
Queue Stats
202W - 279L
1,382 Elo+
Solo
Ullr
Ullr
blitzkiller180
Ullr
Level 15
God Stats
1W - 4L
1,262 SR
Queue Stats
23W - 27L
1,512 Elo+
Solo
Da Ji
Da Ji
cRing3CrbN
Da Ji
Level 12
God Stats
6W - 9L
1,220 SR
Queue Stats
9W - 13L
1,344 Elo+
Solo
Cthulhu
Cthulhu
haywhatyoujp
Cthulhu
Level 15
God Stats
1W - 1L
1,790 SR
Queue Stats
19W - 32L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Diekum
Heimdallr
12
8 / 0 / 12
7,720
594
12,515
7,663
3,151
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Tonymarq7147
Sun Wukong
12
2 / 0 / 1
6,869
528
2,240
4,598
3,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Terra
Tyrone152
Terra
12
7 / 0 / 10
7,887
607
3,408
7,309
6,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Baron Samedi
Wreakhavoc56
Baron Samedi
12
3 / 3 / 2
7,385
568
5,242
5,412
2,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
redeeye
Fenrir
13
7 / 1 / 2
7,856
604
5,539
9,391
4,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Jusliu
Artemis
7
0 / 7 / 0
4,713
363
2,917
7,634
1,569
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 3 / 0
5,611
432
2,008
5,393
2,333
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
4 / 4 / 0
7,563
582
5,866
10,726
3,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Da Ji
6
0 / 4 / 0
4,940
380
3,237
6,020
1,512
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
haywhatyoujp
Cthulhu
6
0 / 9 / 0
4,718
363
5,100
12,072
8,133
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
4
27
Kills
4
4
Deaths
27
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Diekum
Heimdallr
8
0
12
14
L
Artemis
Jusliu
Artemis
0
7
0
0
L
0
3
0
0
W
Sun Wukong
Tonymarq7147
Sun Wukong
2
0
1
2.5
W
Terra
Tyrone152
Terra
7
0
10
12
W
Baron Samedi
Wreakhavoc56
Baron Samedi
3
3
2
1.33
L
4
4
0
1
L
Da Ji
0
4
0
0
L
Cthulhu
haywhatyoujp
Cthulhu
0
9
0
0
W
Fenrir
redeeye
Fenrir
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,944
Damage
19,128
34,373
Taken
41,845
20,336
Mitigated
16,689
10,777
Healing
6,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Diekum
Heimdallr
12,515
7,301
0
2,022
7,663
3,151
948
2,237
5,426
0
35,318
L
Artemis
Jusliu
Artemis
2,917
1,240
0
914
7,634
1,569
0
437
7,194
0
14,435
L
2,008
56
0
0
5,393
2,333
353
900
4,154
21,613
0
W
Sun Wukong
Tonymarq7147
Sun Wukong
2,240
296
0
461
4,598
3,666
776
1,967
2,631
0
24,400
W
Terra
Tyrone152
Terra
3,408
1,174
892
2,820
7,309
6,963
427
2,395
4,855
15,148
0
W
Baron Samedi
Wreakhavoc56
Baron Samedi
5,242
704
452
1,073
5,412
2,018
568
41
5,371
34,891
0
L
5,866
2,578
0
3,416
10,726
3,142
0
2,445
8,162
0
42,376
L
Da Ji
3,237
162
0
250
6,020
1,512
0
2,469
3,452
0
16,633
L
Cthulhu
haywhatyoujp
Cthulhu
5,100
943
0
1,492
12,072
8,133
0
2,203
9,765
15,571
0
W
Fenrir
redeeye
Fenrir
5,539
1,672
0
3,057
9,391
4,538
316
468
8,923
0
51,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,717
Gold Earned
27,545
308
Minions Killed
210
0
Camps Cleared
0
1,253,345
Distance Traveled
1,214,237
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,720
594
56
4
0
244,044
2
L
Artemis
4,713
363
19
1
0
235,721
0
L
Geb
5,611
432
39
3
0
218,089
0
W
Sun Wukong
6,869
528
56
4
0
266,108
0
W
Terra
7,887
607
37
3
0
257,523
6
W
Baron Samedi
7,385
568
76
6
0
236,078
0
L
Ullr
7,563
582
89
7
0
286,592
3
L
Da Ji
4,940
380
36
3
0
246,515
4
L
Cthulhu
4,718
363
27
2
0
227,320
0
W
Fenrir
7,856
604
83
6
0
249,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role