Player Matchup

Gilgamesh
Gilgamesh
OokamiCPS
Gilgamesh
Level 121
God Stats
1W - 4L
1,146 SR
Queue Stats
96W - 83L
1,422 Elo+
Solo
Chaac
Chaac
WeedBunta
Chaac
Level 116
God Stats
7W - 11L
1,425 SR
Queue Stats
657W - 683L
1,421 Elo+
Solo
Ao Kuang
Ao Kuang
igoraguido8
Ao Kuang
Level 50
God Stats
10W - 9L
1,556 SR
Queue Stats
146W - 171L
1,403 Elo+
Solo
Charybdis
Charybdis
zZBULLET1Zz
Charybdis
Level 87
God Stats
0W - 4L
1,500 SR
Queue Stats
30W - 41L
1,379 Elo+
Party 2
Ymir
Ymir
zindosca_e_vitor
Ymir
Level 93
God Stats
2W - 4L
1,267 SR
Queue Stats
84W - 75L
1,411 Elo+
Party 2
Team Averages
Level 93
1,379 SR
1,407 Elo+

VS

Team Averages
Level 108
1,514 SR
1,449 Elo+
Athena
Athena
 
Athena
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
MR_MaTaPerraS_
King Arthur
Level 109
God Stats
3W - 4L
1,443 SR
Queue Stats
231W - 269L
1,456 Elo+
Party 1
Thoth
Thoth
MRustic
Thoth
Level 87
God Stats
2W - 0L
1,753 SR
Queue Stats
123W - 144L
1,439 Elo+
Party 1
Danzaburou
Danzaburou
m41ck_rs
Danzaburou
Level 105
God Stats
32W - 27L
1,586 SR
Queue Stats
1,016W - 1,101L
1,404 Elo+
Solo
Kali
Kali
pesset1337
Kali
Level 102
God Stats
4W - 9L
1,287 SR
Queue Stats
130W - 129L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
OokamiCPS
Gilgamesh
4
0 / 0 / 0
4,175
380
800
1,549
525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
WeedBunta
Chaac
12
2 / 0 / 1
6,889
626
9,259
9,369
9,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
igoraguido8
Ao Kuang
8
1 / 3 / 0
5,086
462
2,872
6,467
1,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
zZBULLET1Zz
Charybdis
10
1 / 3 / 0
5,583
508
2,147
8,065
2,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 1
5,322
484
1,850
5,949
3,257
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
1 / 0 / 3
5,820
529
2,171
5,917
2,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
MR_MaTaPerraS_
King Arthur
10
0 / 3 / 0
5,476
498
3,783
10,473
5,115
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thoth
MRustic
Thoth
11
1 / 0 / 3
6,201
564
3,662
3,156
988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
m41ck_rs
Danzaburou
11
3 / 1 / 1
6,890
626
4,852
3,509
813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
3 / 0 / 0
5,961
542
2,430
8,035
2,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
4
Kills
8
8
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
0
3
2.5
W
King Arthur
MR_MaTaPerraS_
King Arthur
0
3
0
0
W
Thoth
MRustic
Thoth
1
0
3
2.5
L
Gilgamesh
OokamiCPS
Gilgamesh
0
0
0
0
L
Chaac
WeedBunta
Chaac
2
0
1
2.5
L
Ao Kuang
igoraguido8
Ao Kuang
1
3
0
0.33
W
Danzaburou
m41ck_rs
Danzaburou
3
1
1
3.5
W
3
0
0
3
L
Charybdis
zZBULLET1Zz
Charybdis
1
3
0
0.33
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,928
Damage
16,898
31,399
Taken
31,090
17,048
Mitigated
12,260
12,285
Healing
10,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
2,171
477
0
1,600
5,917
2,867
23
1,411
4,300
14,120
0
W
King Arthur
MR_MaTaPerraS_
King Arthur
3,783
1,150
0
3,435
10,473
5,115
0
1,896
7,700
0
26,039
W
Thoth
MRustic
Thoth
3,662
88
0
942
3,156
988
220
1,945
999
32,207
0
L
Gilgamesh
OokamiCPS
Gilgamesh
800
294
0
854
1,549
525
0
213
1,302
0
9,049
L
Chaac
WeedBunta
Chaac
9,259
1,025
0
5,847
9,369
9,313
0
564
8,805
9,604
35,878
L
Ao Kuang
igoraguido8
Ao Kuang
2,872
597
0
372
6,467
1,826
0
3,159
2,999
16,148
0
W
Danzaburou
m41ck_rs
Danzaburou
4,852
2,569
0
531
3,509
813
0
510
2,999
0
34,290
W
2,430
1,489
0
3,916
8,035
2,477
75
1,211
6,621
0
26,815
L
Charybdis
zZBULLET1Zz
Charybdis
2,147
1,155
0
3,568
8,065
2,127
462
503
7,562
0
29,532
L
1,850
482
723
921
5,949
3,257
0
1,026
4,898
20,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,055
Gold Earned
30,348
258
Minions Killed
272
0
Camps Cleared
0
896,788
Distance Traveled
1,053,165
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,820
529
30
3
0
213,053
4
W
King Arthur
5,476
498
53
5
0
207,581
1
W
Thoth
6,201
564
68
6
0
209,042
2
L
Gilgamesh
4,175
380
22
2
0
80,259
1
L
Chaac
6,889
626
99
9
0
217,248
4
L
Ao Kuang
5,086
462
41
4
0
217,300
1
W
Danzaburou
6,890
626
60
5
0
187,413
4
W
Kali
5,961
542
61
6
0
236,076
1
L
Charybdis
5,583
508
66
6
0
176,252
2
L
Ymir
5,322
484
30
3
0
205,729
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role