Player Matchup

Bacchus
Bacchus
Gold II
CGB08
Bacchus
Gold II
Level 154
God Stats
66W - 79L
1,476 SR
Queue Stats
645W - 647L
1,580 MMR
Solo
Gilgamesh
Gilgamesh
Gold I
Caelando
Gilgamesh
Gold I
Level 139
God Stats
5W - 1L
1,593 SR
Queue Stats
149W - 152L
1,728 MMR
Solo
Hou Yi
Hou Yi
Gold V
Mahamad20
Hou Yi
Gold V
Level 88
God Stats
1W - 1L
1,358 SR
Queue Stats
39W - 48L
1,171 MMR
Solo
Poseidon
Poseidon
Silver I
aprenti-jedi
Poseidon
Silver I
Level 156
God Stats
40W - 50L
1,391 SR
Queue Stats
232W - 246L
1,169 MMR
Solo
Hades
Hades
Gold III
lnny2
Hades
Gold III
Level 85
God Stats
47W - 36L
1,588 SR
Queue Stats
138W - 139L
1,606 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 124
1,481 SR
1,451 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,472 SR
1,440 MMR
Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver I
Celtic17981916
Cthulhu
Silver I
Level 159
God Stats
3W - 6L
1,612 SR
Queue Stats
267W - 292L
1,152 MMR
Solo
Cupid
Cupid
Bronze III
MrGerard01
Cupid
Bronze III
Level 85
God Stats
0W - 2L
1,476 SR
Queue Stats
0W - 5L
1,322 MMR
Party 1
Janus
Janus
Platinum IV
Riitaaw
Janus
Platinum IV
Level 141
God Stats
1W - 5L
1,510 SR
Queue Stats
493W - 503L
1,725 MMR
Solo
Bellona
Bellona
Bronze III
ser12mp
Bellona
Bronze III
Level 66
God Stats
0W - 1L
1,264 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CGB08
Bacchus
4
0 / 1 / 0
3,143
629
416
2,807
1,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Caelando
Gilgamesh
6
0 / 0 / 0
3,497
699
634
2,647
984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
Mahamad20
Hou Yi
5
0 / 0 / 0
3,277
655
677
1,269
223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Poseidon
aprenti-jedi
Poseidon
6
2 / 1 / 0
3,828
766
1,521
1,677
280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hades
lnny2
Hades
6
0 / 0 / 0
3,616
723
157
2,268
684
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
Morgan Le FayOdinPersephoneGebTiamat

VS

Bans
AthenaIzanamiArtioArtemisCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
1 / 0 / 0
3,355
671
1,168
2,663
666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 0 / 1
3,475
695
784
3,635
1,066
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cupid
1
0 / 0 / 0
2,436
487
0
0
0
Janus
Riitaaw
Janus
6
0 / 0 / 1
3,319
664
1,243
1,170
194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
ser12mp
Bellona
5
1 / 2 / 0
3,483
697
1,090
3,055
1,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
2
Kills
2
2
Deaths
2
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
0
0
1
W
Bacchus
CGB08
Bacchus
0
1
0
0
W
Gilgamesh
Caelando
Gilgamesh
0
0
0
0
L
0
0
1
0.5
W
Hou Yi
Mahamad20
Hou Yi
0
0
0
0
L
Cupid
0
0
0
0
L
Janus
Riitaaw
Janus
0
0
1
0.5
W
Poseidon
aprenti-jedi
Poseidon
2
1
0
2
W
Hades
lnny2
Hades
0
0
0
0
L
Bellona
ser12mp
Bellona
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,405
Damage
4,285
10,668
Taken
10,523
3,499
Mitigated
3,666
4,637
Healing
4,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,168
548
0
1,590
2,663
666
0
85
2,578
0
10,938
W
Bacchus
CGB08
Bacchus
416
123
0
562
2,807
1,328
0
828
1,966
6,170
0
W
Gilgamesh
Caelando
Gilgamesh
634
168
0
771
2,647
984
0
501
2,118
0
13,592
L
784
177
128
1,490
3,635
1,066
0
379
3,256
13,111
0
W
Hou Yi
Mahamad20
Hou Yi
677
507
0
913
1,269
223
0
235
992
0
12,523
L
Cupid
0
0
0
0
0
0
0
0
0
0
0
L
Janus
Riitaaw
Janus
1,243
442
0
422
1,170
194
0
109
1,061
15,864
0
W
Poseidon
aprenti-jedi
Poseidon
1,521
206
0
743
1,677
280
0
0
1,677
15,434
0
W
Hades
lnny2
Hades
157
0
208
1,440
2,268
684
0
352
1,888
17,396
0
L
Bellona
ser12mp
Bellona
1,090
331
0
533
3,055
1,740
0
1,521
1,534
0
9,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,361
Gold Earned
16,068
144
Minions Killed
110
0
Camps Cleared
0
467,919
Distance Traveled
379,665
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,355
671
28
6
0
101,588
0
W
Bacchus
3,143
629
14
3
0
93,241
0
W
Gilgamesh
3,497
699
40
8
0
94,689
2
L
Cthulhu
3,475
695
29
6
0
83,463
1
W
Hou Yi
3,277
655
20
4
0
86,108
1
L
Cupid
2,436
487
0
0
0
577
0
L
Janus
3,319
664
32
6
0
99,133
2
W
Poseidon
3,828
766
27
5
0
92,946
1
W
Hades
3,616
723
43
9
0
100,935
1
L
Bellona
3,483
697
21
4
0
94,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role