Player Matchup

Tiamat
Tiamat
Davool
Tiamat
Level 6
God Stats
4W - 18L
1,381 SR
Queue Stats
14W - 26L
1,395 Elo+
Solo
Pele
Pele
KermitSS
Pele
Level 28
God Stats
33W - 25L
1,662 SR
Queue Stats
172W - 175L
1,485 Elo+
Solo
Olorun
Olorun
Lumagesi
Olorun
Level 12
God Stats
1W - 2L
1,880 SR
Queue Stats
12W - 12L
1,537 Elo+
Solo
Bellona
Bellona
ToxicAuA
Bellona
Level 4
God Stats
2W - 3L
1,420 SR
Queue Stats
17W - 21L
1,444 Elo+
Party 1
Ymir
Ymir
Xx_ksks38_xX
Ymir
Level 13
God Stats
14W - 17L
1,581 SR
Queue Stats
63W - 86L
1,400 Elo+
Party 1
Team Averages
Level 13
1,584 SR
1,452 Elo+

VS

Team Averages
Level 21
1,525 SR
1,462 Elo+
Persephone
Persephone
BlamSlayer
Persephone
Level 15
God Stats
3W - 2L
1,521 SR
Queue Stats
11W - 11L
1,477 Elo+
Party 2
Nemesis
Nemesis
JawBoy
Nemesis
Level 14
God Stats
2W - 0L
1,726 SR
Queue Stats
9W - 11L
1,445 Elo+
Party 2
Ymir
Ymir
Omnomnomnivore
Ymir
Level 27
God Stats
2W - 1L
1,726 SR
Queue Stats
9W - 15L
1,403 Elo+
Party 2
Danzaburou
Danzaburou
Senddnes
Danzaburou
Level 19
God Stats
4W - 5L
1,461 SR
Queue Stats
13W - 13L
1,487 Elo+
Party 2
Mulan
Mulan
vagtackler69
Mulan
Level 28
God Stats
8W - 4L
1,191 SR
Queue Stats
180W - 153L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Davool
Tiamat
13
1 / 12 / 2
8,174
389
1,010
14,136
5,097
Pele
19
11 / 4 / 4
12,072
575
18,152
21,912
8,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Olorun
Lumagesi
Olorun
14
1 / 6 / 9
9,444
450
7,349
16,915
5,938
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bellona
ToxicAuA
Bellona
14
2 / 8 / 4
9,167
437
4,755
15,187
8,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 8 / 1
9,493
452
4,536
17,789
17,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BlamSlayer
Persephone
19
5 / 4 / 12
12,814
610
12,695
13,050
4,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
JawBoy
Nemesis
16
6 / 5 / 2
11,236
535
7,096
16,155
8,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
1 / 4 / 21
11,265
536
9,113
16,340
18,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
Senddnes
Danzaburou
19
14 / 4 / 7
12,679
604
18,750
10,696
3,632
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
12 / 3 / 9
13,144
626
20,079
18,715
20,458
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
89
18
Kills
38
38
Deaths
20
20
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Persephone
BlamSlayer
Persephone
5
4
12
2.75
L
Tiamat
Davool
Tiamat
1
12
2
0.17
W
Nemesis
JawBoy
Nemesis
6
5
2
1.4
L
Pele
11
4
4
3.25
L
Olorun
Lumagesi
Olorun
1
6
9
0.92
W
1
4
21
2.88
W
Danzaburou
Senddnes
Danzaburou
14
4
7
4.38
L
Bellona
ToxicAuA
Bellona
2
8
4
0.5
L
3
8
1
0.44
W
12
3
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,802
Damage
67,733
85,939
Taken
74,956
45,517
Mitigated
54,606
16,310
Healing
24,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
BlamSlayer
Persephone
12,695
1,244
228
4,519
13,050
4,040
1,212
2,349
10,697
80,799
0
L
Tiamat
Davool
Tiamat
1,010
237
0
714
14,136
5,097
0
1,608
12,518
16,958
0
W
Nemesis
JawBoy
Nemesis
7,096
3,091
0
2,951
16,155
8,278
770
1,639
14,516
0
84,260
L
Pele
18,152
3,498
0
7,028
21,912
8,566
0
3,887
17,867
0
96,181
L
Olorun
Lumagesi
Olorun
7,349
2,985
514
5,881
16,915
5,938
854
5,937
10,642
47,780
0
W
9,113
994
0
4,716
16,340
18,198
311
3,011
13,329
39,760
0
W
Danzaburou
Senddnes
Danzaburou
18,750
10,752
0
3,896
10,696
3,632
3,772
1,656
9,040
0
90,263
L
Bellona
ToxicAuA
Bellona
4,755
1,021
0
963
15,187
8,618
426
4,597
10,556
0
44,817
L
4,536
744
0
1,210
17,789
17,298
576
5,322
12,383
23,065
0
W
20,079
2,519
0
7,812
18,715
20,458
1,792
4,508
14,207
0
79,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,350
Gold Earned
61,138
371
Minions Killed
546
0
Camps Cleared
0
1,786,087
Distance Traveled
1,901,004
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
12,814
610
133
6
0
382,842
1
L
Tiamat
8,174
389
23
1
0
293,335
0
W
Nemesis
11,236
535
100
5
0
394,076
0
L
Pele
12,072
575
138
7
0
408,223
1
L
Olorun
9,444
450
99
5
0
333,781
2
W
Ymir
11,265
536
39
2
0
371,653
3
W
Danzaburou
12,679
604
134
6
0
365,348
1
L
Bellona
9,167
437
69
3
0
389,698
0
L
Ymir
9,493
452
42
2
0
361,050
0
W
Mulan
13,144
626
140
7
0
387,085
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role