Player Matchup

Skadi
Skadi
Litlizard7519
Skadi
Level 24
God Stats
13W - 12L
1,446 SR
Queue Stats
64W - 76L
1,328 Elo+
Party 1
Arachne
Arachne
MooKBleedEm
Arachne
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
291W - 256L
1,487 Elo+
Party 2
Anubis
Anubis
pipboy_fallout
Anubis
Level 29
God Stats
12W - 25L
1,313 SR
Queue Stats
52W - 85L
1,249 Elo+
Party 1
Jormungandr
Jormungandr
severe-chalk7
Jormungandr
Level 28
God Stats
16W - 43L
1,231 SR
Queue Stats
81W - 149L
1,234 Elo+
Party 1
Bellona
Bellona
whereUBeenMyG93
Bellona
Level 1
God Stats
5W - 5L
1,500 SR
Queue Stats
41W - 34L
1,500 Elo+
Party 2
Team Averages
Level 42
1,398 SR
1,360 Elo+

VS

Team Averages
Level 14
1,386 SR
1,229 Elo+
Cerberus
Cerberus
FD_FRANTS
Cerberus
Level 8
God Stats
1W - 2L
1,490 SR
Queue Stats
17W - 32L
1,201 Elo+
Solo
Neith
Neith
GAMA-DA-BEAR
Neith
Level 23
God Stats
0W - 1L
1,443 SR
Queue Stats
1W - 3L
996 Elo+
Solo
Bakasura
Bakasura
Hurricane_Yugi
Bakasura
Level 10
God Stats
0W - 1L
1,247 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
Not_So_Ice
King Arthur
Level 29
God Stats
1W - 5L
1,249 SR
Queue Stats
121W - 155L
1,283 Elo+
Solo
Yemoja
Yemoja
Shkwad
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,164 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
7,548
539
7,978
8,046
2,139
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
MooKBleedEm
Arachne
15
11 / 1 / 4
9,003
643
6,625
7,985
3,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
2 / 2 / 3
7,592
542
9,655
6,326
2,660
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jormungandr
severe-chalk7
Jormungandr
8
0 / 2 / 1
5,778
413
731
5,433
3,855
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
9 / 0 / 4
9,763
697
10,394
8,636
10,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FD_FRANTS
Cerberus
9
2 / 5 / 2
6,245
446
2,929
13,356
7,409
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
4 / 3 / 0
6,599
471
4,351
7,859
2,628
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bakasura
9
0 / 7 / 1
5,730
409
1,137
10,007
3,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

King Arthur
Not_So_Ice
King Arthur
9
0 / 8 / 0
5,235
374
2,114
11,522
7,622
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yemoja
Shkwad
Yemoja
7
0 / 2 / 1
5,253
375
1,656
4,706
2,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
25
Kills
6
8
Deaths
25
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cerberus
FD_FRANTS
Cerberus
2
5
2
0.6
L
4
3
0
1.33
L
Bakasura
0
7
1
0.07
W
3
3
1
1.17
W
Arachne
MooKBleedEm
Arachne
11
1
4
13
L
King Arthur
Not_So_Ice
King Arthur
0
8
0
0
L
Yemoja
Shkwad
Yemoja
0
2
1
0.25
W
2
2
3
1.75
W
Jormungandr
severe-chalk7
Jormungandr
0
2
1
0.25
W
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,383
Damage
12,187
36,426
Taken
47,450
23,377
Mitigated
24,020
13,428
Healing
8,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
FD_FRANTS
Cerberus
2,929
385
0
1,823
13,356
7,409
0
8,259
5,097
10,857
0
L
4,351
2,227
0
2,354
7,859
2,628
1,054
690
7,169
0
23,681
L
Bakasura
1,137
685
0
1,659
10,007
3,931
0
2,103
7,904
0
21,324
W
7,978
3,783
0
3,360
8,046
2,139
1,979
2,025
6,021
0
39,696
W
Arachne
MooKBleedEm
Arachne
6,625
5,161
0
3,466
7,985
3,921
2,452
100
7,885
0
54,526
L
King Arthur
Not_So_Ice
King Arthur
2,114
295
0
1,700
11,522
7,622
0
1,032
10,490
0
14,560
L
Yemoja
Shkwad
Yemoja
1,656
418
204
748
4,706
2,430
42
112
4,594
11,996
0
W
9,655
1,284
0
2,557
6,326
2,660
1,064
2,184
4,142
37,343
0
W
Jormungandr
severe-chalk7
Jormungandr
731
270
0
728
5,433
3,855
205
276
5,157
12,827
0
W
10,394
2,560
0
3,317
8,636
10,802
130
0
8,581
14,689
51,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,684
Gold Earned
29,062
364
Minions Killed
169
0
Camps Cleared
0
1,199,271
Distance Traveled
1,101,738
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,245
446
21
2
0
224,220
0
L
Neith
6,599
471
50
4
0
219,939
4
L
Bakasura
5,730
409
57
4
0
269,320
0
W
Skadi
7,548
539
65
5
0
231,753
5
W
Arachne
9,003
643
95
7
0
272,474
11
L
King Arthur
5,235
374
23
2
0
239,287
0
L
Yemoja
5,253
375
18
1
0
148,972
0
W
Anubis
7,592
542
64
5
0
205,157
0
W
Jormungandr
5,778
413
23
2
0
191,565
0
W
Bellona
9,763
697
117
8
0
298,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role