Player Matchup

Nemesis
Nemesis
Badziogra
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,625 Elo+
Party 2
Jormungandr
Jormungandr
Daraxyss
Jormungandr
Level 29
God Stats
9W - 10L
1,441 SR
Queue Stats
111W - 107L
1,502 Elo+
Party 1
Anhur
Anhur
Kasuriuta
Anhur
Level 16
God Stats
8W - 9L
1,571 SR
Queue Stats
25W - 29L
1,488 Elo+
Party 1
Danzaburou
Danzaburou
MFMERCILESS
Danzaburou
Level 18
God Stats
4W - 2L
1,818 SR
Queue Stats
27W - 25L
1,518 Elo+
Solo
Susano
Susano
TheBackStage
Susano
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,625 Elo+
Party 2
Team Averages
Level 14
1,566 SR
1,551 Elo+

VS

Team Averages
Level 11
1,459 SR
1,490 Elo+
Neith
Neith
ByWronGMaN
Neith
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 10L
1,657 Elo+
Solo
Ao Kuang
Ao Kuang
Deidara272
Ao Kuang
Level 5
God Stats
4W - 7L
1,500 SR
Queue Stats
15W - 22L
1,560 Elo+
Party 3
Merlin
Merlin
Starlordwar
Merlin
Level 27
God Stats
8W - 10L
1,495 SR
Queue Stats
65W - 68L
1,484 Elo+
Solo
Ymir
Ymir
anekco
Ymir
Level 7
God Stats
1W - 3L
1,299 SR
Queue Stats
24W - 42L
1,335 Elo+
Party 3
Guan Yu
Guan Yu
pony23k
Guan Yu
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Badziogra
Nemesis
3
0 / 2 / 0
3,311
473
419
2,243
677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
Daraxyss
Jormungandr
8
3 / 1 / 5
5,009
716
2,715
4,514
1,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
Kasuriuta
Anhur
8
5 / 0 / 3
4,886
698
4,221
2,756
693
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
MFMERCILESS
Danzaburou
8
2 / 1 / 0
5,231
747
3,196
3,022
1,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Susano
3
0 / 2 / 0
3,049
436
295
1,372
332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
4
0 / 3 / 0
3,432
490
1,348
2,875
425
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
Deidara272
Ao Kuang
7
1 / 2 / 0
4,201
600
1,677
4,915
1,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
9
5 / 0 / 0
5,347
764
3,000
1,463
388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
anekco
Ymir
5
0 / 3 / 1
3,752
536
627
3,964
1,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
pony23k
Guan Yu
7
0 / 2 / 1
3,740
534
612
3,642
1,996
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
10
Kills
6
6
Deaths
10
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Badziogra
Nemesis
0
2
0
0
W
Neith
0
3
0
0
L
Jormungandr
Daraxyss
Jormungandr
3
1
5
5.5
W
Ao Kuang
Deidara272
Ao Kuang
1
2
0
0.5
L
Anhur
Kasuriuta
Anhur
5
0
3
6.5
L
Danzaburou
MFMERCILESS
Danzaburou
2
1
0
2
W
Merlin
5
0
0
5
L
Susano
0
2
0
0
W
Ymir
anekco
Ymir
0
3
1
0.17
W
Guan Yu
pony23k
Guan Yu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,846
Damage
7,264
13,907
Taken
16,859
4,805
Mitigated
6,000
3,645
Healing
3,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Badziogra
Nemesis
419
160
0
517
2,243
677
0
1,036
1,193
0
7,690
W
Neith
1,348
721
0
643
2,875
425
0
924
1,951
0
11,284
L
Jormungandr
Daraxyss
Jormungandr
2,715
679
0
1,272
4,514
1,869
99
1,427
3,031
15,154
0
W
Ao Kuang
Deidara272
Ao Kuang
1,677
726
0
1,282
4,915
1,406
0
741
4,174
14,822
5,895
L
Anhur
Kasuriuta
Anhur
4,221
2,223
0
1,194
2,756
693
128
287
2,429
0
18,634
L
Danzaburou
MFMERCILESS
Danzaburou
3,196
1,191
0
662
3,022
1,234
0
1,496
1,438
0
23,221
W
Merlin
3,000
387
0
725
1,463
388
683
116
1,347
23,064
0
L
Susano
295
131
0
0
1,372
332
0
464
850
0
1,139
W
Ymir
anekco
Ymir
627
154
0
524
3,964
1,785
56
934
3,030
4,239
0
W
Guan Yu
pony23k
Guan Yu
612
129
50
655
3,642
1,996
0
0
3,642
0
4,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,486
Gold Earned
20,472
134
Minions Killed
139
0
Camps Cleared
0
510,196
Distance Traveled
653,081
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,311
473
21
3
0
85,666
0
W
Neith
3,432
490
27
4
0
108,549
0
L
Jormungandr
5,009
716
19
3
0
130,638
0
W
Ao Kuang
4,201
600
42
6
0
145,012
1
L
Anhur
4,886
698
40
6
0
125,729
1
L
Danzaburou
5,231
747
51
7
0
124,673
2
W
Merlin
5,347
764
47
7
0
126,025
3
L
Susano
3,049
436
3
0
0
43,490
0
W
Ymir
3,752
536
7
1
0
135,499
0
W
Guan Yu
3,740
534
16
2
0
137,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role