Player Matchup

Bacchus
Bacchus
Denypth
Bacchus
Level 44
God Stats
2W - 2L
1,500 SR
Queue Stats
52W - 36L
1,540 Elo+
Party 1
Susano
Susano
FollowerOfPIY
Susano
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 52L
1,497 Elo+
Party 1
Odin
Odin
Xplen31
Odin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 42L
1,475 Elo+
Party 1
Freya
Freya
livedeath
Freya
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 13L
1,625 Elo+
Party 1
Hou Yi
Hou Yi
ıstırırım
Hou Yi
Level 47
God Stats
0W - 2L
1,473 SR
Queue Stats
37W - 24L
1,584 Elo+
Party 1
Team Averages
Level 54
1,495 SR
1,544 Elo+

VS

Team Averages
Level 79
1,488 SR
1,533 Elo+
King Arthur
King Arthur
 
King Arthur
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Beshaniy
Izanami
Level 68
God Stats
5W - 7L
1,398 SR
Queue Stats
96W - 100L
1,505 Elo+
Party 3
Anubis
Anubis
Dimerick11
Anubis
Level 77
God Stats
8W - 5L
1,391 SR
Queue Stats
106W - 104L
1,515 Elo+
Party 3
Artio
Artio
Pholar
Artio
Level 160
God Stats
12W - 19L
1,559 SR
Queue Stats
499W - 493L
1,628 Elo+
Party 2
Ymir
Ymir
guzn0
Ymir
Level 45
God Stats
44W - 37L
1,594 SR
Queue Stats
84W - 89L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Denypth
Bacchus
11
0 / 10 / 8
8,016
364
6,136
22,454
20,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
1 / 7 / 2
9,831
447
8,011
19,282
5,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Odin
Xplen31
Odin
16
1 / 6 / 3
9,247
420
8,381
19,659
13,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Freya
livedeath
Freya
16
3 / 7 / 4
9,993
454
11,384
20,938
6,191
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
8 / 7 / 0
10,971
499
16,515
15,293
3,990
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
6 / 1 / 11
11,526
524
13,177
19,579
17,158
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Izanami
Beshaniy
Izanami
18
9 / 2 / 9
12,227
556
12,473
12,238
4,674
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Anubis
Dimerick11
Anubis
19
12 / 3 / 14
12,579
572
28,943
15,287
8,303
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
Pholar
Artio
20
10 / 2 / 10
12,577
572
14,869
20,463
11,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
guzn0
Ymir
14
0 / 5 / 18
9,970
453
8,464
18,733
20,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
99
13
Kills
37
37
Deaths
13
17
Assists
62
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
6
1
11
11.5
W
Izanami
Beshaniy
Izanami
9
2
9
6.75
L
Bacchus
Denypth
Bacchus
0
10
8
0.4
W
Anubis
Dimerick11
Anubis
12
3
14
6.33
L
1
7
2
0.29
W
Artio
Pholar
Artio
10
2
10
7.5
L
Odin
Xplen31
Odin
1
6
3
0.42
W
Ymir
guzn0
Ymir
0
5
18
1.8
L
Freya
livedeath
Freya
3
7
4
0.71
L
8
7
0
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,427
Damage
77,926
97,626
Taken
86,300
49,587
Mitigated
61,989
18,906
Healing
33,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
13,177
1,400
0
8,100
19,579
17,158
0
1,578
17,414
0
69,859
W
Izanami
Beshaniy
Izanami
12,473
9,559
0
3,414
12,238
4,674
3,856
2,417
9,774
0
100,112
L
Bacchus
Denypth
Bacchus
6,136
1,004
0
1,750
22,454
20,664
0
12,484
9,970
10,943
0
W
Anubis
Dimerick11
Anubis
28,943
1,050
0
7,895
15,287
8,303
1,553
4,779
10,459
103,799
0
L
8,011
2,318
0
5,745
19,282
5,577
0
8,840
10,442
0
73,798
W
Artio
Pholar
Artio
14,869
1,738
1,932
10,883
20,463
11,462
497
4,721
15,473
91,574
0
L
Odin
Xplen31
Odin
8,381
1,138
0
2,272
19,659
13,165
0
8,788
10,871
0
39,936
W
Ymir
guzn0
Ymir
8,464
1,318
0
1,280
18,733
20,392
333
4,096
14,637
26,140
0
L
Freya
livedeath
Freya
11,384
4,018
0
7,037
20,938
6,191
716
12,926
8,012
58,990
0
L
16,515
6,847
0
2,102
15,293
3,990
68
9,238
6,055
0
69,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,058
Gold Earned
58,879
422
Minions Killed
570
0
Camps Cleared
0
1,889,807
Distance Traveled
2,137,260
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,526
524
129
6
0
429,128
8
W
Izanami
12,227
556
161
7
0
413,094
1
L
Bacchus
8,016
364
7
0
0
386,738
8
W
Anubis
12,579
572
124
6
0
392,413
4
L
Susano
9,831
447
127
6
0
428,712
2
W
Artio
12,577
572
132
6
0
491,227
3
L
Odin
9,247
420
77
4
0
370,456
3
W
Ymir
9,970
453
24
1
0
411,398
5
L
Freya
9,993
454
106
5
0
352,033
0
L
Hou Yi
10,971
499
105
5
0
351,868
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role