Player Matchup

Cabrakan
Cabrakan
Diamond IV
 
Cabrakan
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Diamond II
ALEJANDROMT44
Apollo
Diamond II
Level 154
God Stats
51W - 27L
1,752 SR
Queue Stats
714W - 689L
2,349 MMR
Solo
Susano
Susano
Diamond V
Brasterd
Susano
Diamond V
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 14L
2,410 MMR
Party 1
Sobek
Sobek
Diamond II
FatNuggets
Sobek
Diamond II
Level 160
God Stats
2W - 2L
1,473 SR
Queue Stats
113W - 115L
2,347 MMR
Solo
Set
Set
Diamond I
Khastik
Set
Diamond I
Level 160
God Stats
60W - 53L
1,635 SR
Queue Stats
1,598W - 1,625L
2,445 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 134
1,572 SR
2,210 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 115
1,723 SR
2,318 MMR
Sylvanus
Sylvanus
Diamond I
BabyeRasta
Sylvanus
Diamond I
Level 160
God Stats
10W - 5L
1,767 SR
Queue Stats
306W - 288L
2,403 MMR
Solo
Sol
Sol
Masters
DampPocketLint
Sol
Masters
Level 147
God Stats
100W - 87L
1,692 SR
Queue Stats
925W - 902L
2,334 MMR
Solo
Tiamat
Tiamat
Platinum I
FattyAttacky
Tiamat
Platinum I
Level 63
God Stats
2W - 3L
1,429 SR
Queue Stats
240W - 229L
2,030 MMR
Solo
Thanatos
Thanatos
Diamond IV
HolaSucioGuapo
Thanatos
Diamond IV
Level 46
God Stats
1W - 1L
1,960 SR
Queue Stats
33W - 17L
2,399 MMR
Solo
Serqet
Serqet
Diamond I
evergreeeeen
Serqet
Diamond I
Level 159
God Stats
6W - 6L
1,766 SR
Queue Stats
131W - 102L
2,424 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
10
1 / 2 / 6
5,536
554
2,260
7,370
7,829
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 3 / 2
6,150
615
2,105
5,481
1,640
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
Brasterd
Susano
12
8 / 1 / 2
7,224
722
9,029
6,508
1,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
10
1 / 2 / 2
5,522
552
2,174
7,254
4,874
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Set
12
4 / 0 / 3
6,680
668
5,624
6,892
2,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bans
ArtioGebLokiUllrOdin

VS

Bans
Morgan Le FayThe MorriganHou YiScyllaHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BabyeRasta
Sylvanus
11
0 / 1 / 2
6,356
636
3,261
4,458
2,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
2 / 3 / 1
6,293
629
4,250
6,442
2,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
9
0 / 4 / 2
5,691
569
4,682
5,985
2,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
10
4 / 5 / 1
6,173
617
3,642
8,326
2,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serqet
7
2 / 2 / 3
5,470
547
3,626
6,119
2,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
15
Kills
8
8
Deaths
15
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
1
2
6
2
W
1
3
2
0.67
L
Sylvanus
BabyeRasta
Sylvanus
0
1
2
1
W
Susano
Brasterd
Susano
8
1
2
9
L
2
3
1
0.83
W
Sobek
1
2
2
1
L
Tiamat
0
4
2
0.25
L
Thanatos
4
5
1
0.9
W
Set
4
0
3
5.5
L
Serqet
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,192
Damage
19,461
33,505
Taken
31,330
18,620
Mitigated
12,663
12,077
Healing
12,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
2,260
316
0
1,625
7,370
7,829
0
3,145
4,150
13,436
0
W
2,105
1,679
0
1,413
5,481
1,640
0
1,661
3,820
0
42,327
L
Sylvanus
BabyeRasta
Sylvanus
3,261
970
90
2,090
4,458
2,630
28
1,787
2,671
29,021
6,646
W
Susano
Brasterd
Susano
9,029
3,164
0
3,492
6,508
1,833
0
1,253
4,929
0
42,910
L
4,250
1,525
0
2,326
6,442
2,974
0
871
5,571
39,596
7,683
W
Sobek
2,174
148
0
3,125
7,254
4,874
0
2,449
4,728
22,088
0
L
Tiamat
4,682
495
0
938
5,985
2,653
0
920
5,065
29,259
0
L
Thanatos
3,642
1,064
0
5,941
8,326
2,296
0
463
7,863
0
29,979
W
Set
5,624
2,131
0
2,422
6,892
2,444
0
2,450
4,240
0
38,599
L
Serqet
3,626
418
0
1,381
6,119
2,110
0
451
5,668
0
6,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,112
Gold Earned
29,983
326
Minions Killed
308
0
Camps Cleared
0
1,100,363
Distance Traveled
1,024,499
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
5,536
554
22
2
0
202,493
5
W
Apollo
6,150
615
88
9
0
193,511
6
L
Sylvanus
6,356
636
75
8
0
198,911
6
W
Susano
7,224
722
80
8
0
249,511
5
L
Sol
6,293
629
80
8
0
184,363
1
W
Sobek
5,522
552
48
5
0
216,941
5
L
Tiamat
5,691
569
76
8
0
199,601
3
L
Thanatos
6,173
617
69
7
0
210,220
2
W
Set
6,680
668
88
9
0
237,907
4
L
Serqet
5,470
547
8
1
0
231,404
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role